Fixed "Mirror Mode" Gran Prix

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iChris4 committed 2026-09-10 22:50:50 +02:00
1 parent 6467c6390c
commit 850d157481
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@@ -304,6 +304,11 @@ struct StereoReplayEye {
// camera in their position matrices and therefore need this one. It equals
// viewFromCenter whenever the anchor is identity.
Mat3x4<float> viewFromScene;
// The same transform for a draw whose projection mirrors X (Mario Kart Wii's
// mirror mode), built from the mirrored eye delta so the reflection lands in
// the anchored camera's space rather than in each eye's own. Pairs with
// stereo_replay::mirror_projection_x; see the comment on those helpers.
Mat3x4<float> viewFromSceneMirrored;
};
struct StereoReplayFrame {