Merge PR #2 from darthcircuit: Quest 1 support

Adds the modernQuest and quest1 headset flavours (Kryo CPU target, direct-VR
library entry on Quest 1), records the CPU target in the game kit and checks
it wherever a kit or game package is used, and gates the Quest 1 EFB-copy and
pipeline-scheduling workarounds on the monterey device.

Resolved docs/quest-port.md by keeping both sides: the foveated rendering
section and the Quest 1 renderer compatibility section, and both Build-Quest.ps1
command lines.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
iChris4andClaude Opus 5.5 committed 2026-09-26 20:31:49 +02:00
commit 83805a410e
21 files changed
+431 -55

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+19 -6
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@@ -1,7 +1,7 @@
# Builds the standalone Meta Quest APK on a Windows host.
#
# powershell -ExecutionPolicy Bypass -File android/Build-Quest.ps1 [-Generated <dir>]
# [-Configuration debug|release] [-Install]
# [-Headset modern|quest1] [-Configuration debug|release] [-Install]
#
# One app offers both games: the APK carries a kit for the base game, and for Retro Rewind too
# when -Generated holds a translation that includes the mod.
@@ -25,6 +25,7 @@ param(
[string]$Generated = '',
[string]$Dependencies = '',
[string]$CMakeDir = '',
[ValidateSet('modern', 'quest1')] [string]$Headset = 'modern',
[ValidateSet('debug', 'release')] [string]$Configuration = 'debug',
[switch]$Install,
[switch]$StockDawn
@@ -79,7 +80,9 @@ if (-not $Dependencies) {
}
$variant = (Get-Culture).TextInfo.ToTitleCase($Configuration)
$task = "app:assemble$variant"
$flavour = if ($Headset -eq 'quest1') { 'Quest1' } else { 'ModernQuest' }
$expectedCpu = if ($Headset -eq 'quest1') { 'kryo' } else { 'cortex-a77' }
$task = "app:assemble$flavour$variant"
$gradleArgs = @(
'--project-dir', $root,
"-PmkwGeneratedDir=$Generated"
@@ -95,7 +98,8 @@ Write-Host "gradlew $($gradleArgs -join ' ')"
& (Join-Path $root 'gradlew.bat') @gradleArgs
if ($LASTEXITCODE -ne 0) { throw "Gradle failed ($LASTEXITCODE)" }
$apkDir = Join-Path $root "app\build\outputs\apk\$Configuration"
$flavourDir = if ($Headset -eq 'quest1') { 'quest1' } else { 'modernQuest' }
$apkDir = Join-Path $root "app\build\outputs\apk\$flavourDir\$Configuration"
$apk = Get-ChildItem -Path $apkDir -Filter '*.apk' | Select-Object -First 1
if (-not $apk) { throw "No APK under $apkDir" }
Write-Host "APK: $($apk.FullName)"
@@ -106,16 +110,25 @@ Add-Type -AssemblyName System.IO.Compression.FileSystem
$archive = [IO.Compression.ZipFile]::OpenRead($apk.FullName)
try {
$gameLibraries = @($archive.Entries | Where-Object { $_.FullName -match '^lib/[^/]+/libmain[^/]*\.so$' })
$hasKit = @($archive.Entries | Where-Object { $_.FullName -eq 'assets/game_kit/kit.json' }).Count -gt 0
$kitEntry = @($archive.Entries | Where-Object { $_.FullName -eq 'assets/game_kit/kit.json' }) | Select-Object -First 1
$kitCpu = if ($kitEntry) {
$reader = New-Object IO.StreamReader($kitEntry.Open())
try { ($reader.ReadToEnd() | ConvertFrom-Json).androidCpu } finally { $reader.Dispose() }
} else { '' }
$hasToolchain = @($archive.Entries | Where-Object { $_.FullName -eq 'assets/quest_toolchain/files.zip' }).Count -gt 0
} finally { $archive.Dispose() }
if ($gameLibraries.Count -gt 0) { throw "The APK contains a translated game library: $($gameLibraries.FullName -join ', ')" }
if (-not $hasKit) { throw 'The APK has no game kit (assets/game_kit/kit.json)' }
if (-not $kitEntry) { throw 'The APK has no game kit (assets/game_kit/kit.json)' }
if ($kitCpu -ne $expectedCpu) { throw "The $Headset APK contains a game kit for CPU '$kitCpu', expected '$expectedCpu'" }
if (-not $hasToolchain) { throw 'The APK has no build toolchain (assets/quest_toolchain/files.zip)' }
if ($Install) {
$adb = Join-Path $sdkRoot 'platform-tools\adb.exe'
& $adb install -r $apk.FullName
if ($LASTEXITCODE -ne 0) { throw "adb install failed ($LASTEXITCODE)" }
Write-Host 'Installed. Build a game with Build on this Quest in the launcher, or on this PC with android/Build-QuestGame.ps1 -Install.'
if ($Headset -eq 'quest1') {
Write-Host 'Installed. Use WiiCompiled Settings for setup, then launch WiiCompiled VR directly from the library.'
} else {
Write-Host 'Installed. Build a game with Build on this Quest in the launcher, or on this PC with android/Build-QuestGame.ps1 -Install.'
}
}
+9 -5
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@@ -6,6 +6,7 @@
# SDK's NDK and ninja:
#
# powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 [-Generated <dir>] [-Kit <dir>]
# [-Headset modern|quest1] [-Configuration debug|release]
# [-Data <extracted disc dir>] [-Output <file.wcgame>] [-Install]
#
# WiiCompiled Setup's --build-quest runs the copy staged in an installation's BuildWorkspace\android,
@@ -32,6 +33,8 @@ param(
[string]$Sysroot = '',
[string]$Ninja = '',
[string]$BuiltBy = 'android/Build-QuestGame.ps1',
[ValidateSet('modern', 'quest1')] [string]$Headset = 'modern',
[ValidateSet('debug', 'release')] [string]$Configuration = 'debug',
[ValidateSet('base', 'retro_rewind')] [string]$Product = 'base',
[string]$Mod = '',
[int]$TranslatedJobs = 0,
@@ -44,12 +47,13 @@ $root = $PSScriptRoot
$workspace = (Resolve-Path (Join-Path $root '..')).Path
if (-not $Generated) { $Generated = Join-Path $workspace '.scratch\vr-build-workspace\BuildWorkspace\generated' }
if (-not $Manifest) { $Manifest = Join-Path $workspace 'projects\mkwii\recomp.yml' }
if (-not $BuildDir) { $BuildDir = Join-Path $root "app\build\questGame\$Product" }
$variant = if ($Headset -eq 'quest1') { 'quest1' } else { 'modernQuest' }
$variant += (Get-Culture).TextInfo.ToTitleCase($Configuration)
if (-not $BuildDir) { $BuildDir = Join-Path $root "app\build\questGame\$variant\$Product" }
if (-not $Kit) {
# The kit the last APK build packaged, so the game matches the app it will be imported into.
$Kit = Get-ChildItem -Path (Join-Path $root 'app\build\generated') -Filter kit.json -Recurse -ErrorAction SilentlyContinue |
Where-Object { $_.Directory.Name -eq 'game_kit' } |
Sort-Object LastWriteTime -Descending | Select-Object -First 1 | ForEach-Object { $_.DirectoryName }
# Select the requested variant explicitly. Modification time is unsafe now that flavours use
# different -mcpu targets and an up-to-date native probe is not necessarily the newest one.
$Kit = Join-Path $root "app\build\generated\assets\questGameKit\$variant\game_kit"
}
if (-not $Kit -or -not (Test-Path (Join-Path $Kit 'kit.json'))) {
throw 'No game kit; run Build-Quest.ps1 first, or pass -Kit'
+4 -3
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@@ -8,10 +8,11 @@
param(
[Parameter(Mandatory)] [string]$CMakeBinaryDir,
[Parameter(Mandatory)] [string]$OutputDir,
[Parameter(Mandatory)] [string]$LlvmStrip
[Parameter(Mandatory)] [string]$LlvmStrip,
[Parameter(Mandatory)] [string]$AndroidCpu
)
$ErrorActionPreference = 'Stop'
Import-Module (Join-Path $PSScriptRoot 'QuestGameKit.psm1') -Force
$repo = (Resolve-Path (Join-Path $PSScriptRoot '..')).Path
$kit = Export-QuestGameKit -CMakeBinaryDir $CMakeBinaryDir -OutputDir $OutputDir -RepoRoot $repo -LlvmStrip $LlvmStrip
Write-Host "Quest game kit $($kit.Fingerprint) [$($kit.Products -join ', ')] -> $OutputDir"
$kit = Export-QuestGameKit -CMakeBinaryDir $CMakeBinaryDir -OutputDir $OutputDir -RepoRoot $repo -LlvmStrip $LlvmStrip -AndroidCpu $AndroidCpu
Write-Host "Quest game kit $($kit.Fingerprint) [$($kit.Products -join ', '), CPU $AndroidCpu] -> $OutputDir"
+29 -1
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@@ -268,10 +268,16 @@ function Export-QuestGameKit {
[Parameter(Mandatory)] [string]$CMakeBinaryDir,
[Parameter(Mandatory)] [string]$OutputDir,
[Parameter(Mandatory)] [string]$RepoRoot,
[Parameter(Mandatory)] [string]$LlvmStrip
[Parameter(Mandatory)] [string]$LlvmStrip,
[Parameter(Mandatory)] [string]$AndroidCpu
)
$ErrorActionPreference = 'Stop'
$binary = ConvertTo-ForwardPath $CMakeBinaryDir
$cache = [IO.File]::ReadAllText("$binary/CMakeCache.txt")
$configuredCpu = [regex]::Match($cache, '(?m)^MKW_ANDROID_CPU(?::[^=\r\n]*)?=([^\r\n]+)\r?$').Groups[1].Value.Trim()
if ($configuredCpu -ne $AndroidCpu) {
throw "CMake tree $binary targets Android CPU '$configuredCpu', expected '$AndroidCpu'"
}
$runtimeInclude = ConvertTo-ForwardPath (Join-Path $RepoRoot 'runtime/include')
$ninja = [IO.File]::ReadAllText("$binary/build.ninja")
$commands = Read-CompileCommands "$binary/compile_commands.json"
@@ -405,6 +411,7 @@ function Export-QuestGameKit {
$recipe = [ordered]@{
schema = $script:KitSchema
androidCpu = $AndroidCpu
runtimeIncludeFingerprint = Get-RuntimeIncludeFingerprint (Join-Path $OutputDir 'include')
products = $products
}
@@ -445,10 +452,16 @@ function Invoke-QuestGameBuild {
$workspace = ConvertTo-ForwardPath (Split-Path -Parent $generated)
$recipe = [IO.File]::ReadAllText("$kit/kit.json") | ConvertFrom-Json
if ($recipe.schema -ne $script:KitSchema) { throw "Unsupported game kit schema $($recipe.schema)" }
if ([string]::IsNullOrWhiteSpace($recipe.androidCpu)) { throw 'The game kit does not name its Android CPU target' }
if (-not $recipe.products.PSObject.Properties.Name.Contains($Product)) {
throw "This Quest app's game kit cannot build $Product (it has: $($recipe.products.PSObject.Properties.Name -join ', '))"
}
$productRecipe = $recipe.products.$Product
foreach ($kind in 'translated', 'product', 'runtime', 'asm') {
if (@($productRecipe.compile.$kind) -notcontains "-mcpu=$($recipe.androidCpu)") {
throw "The game kit says CPU '$($recipe.androidCpu)' but its $kind compile flags do not match"
}
}
# The translation must come from the same release as the kit: its code is compiled against the
# kit's runtime headers and linked with the kit's runtime objects.
$workspaceInclude = Join-Path $workspace 'runtime/include'
@@ -460,6 +473,20 @@ function Invoke-QuestGameBuild {
}
New-Item -ItemType Directory -Force $BuildDir | Out-Null
$build = ConvertTo-ForwardPath $BuildDir
# Ninja sees the response-file path in each command, not changes to that file's contents. A
# different kit can therefore otherwise reuse objects compiled with another flavour's -mcpu.
# Keep an explicit identity next to the build and discard every reusable native output when it
# changes. WiiCompiled Setup deliberately reuses one BuildDir across APK selections.
$identity = "$($recipe.fingerprint) $Product"
$identityFile = "$build/kit-identity.txt"
$previousIdentity = if (Test-Path $identityFile) { [IO.File]::ReadAllText($identityFile).Trim() } else { '' }
if ($previousIdentity -ne $identity) {
foreach ($stale in 'obj', 'libmain.so', '.ninja_deps', '.ninja_log') {
$path = "$build/$stale"
if (Test-Path $path) { Remove-Item -Recurse -Force $path }
}
}
[IO.File]::WriteAllText($identityFile, $identity, (New-Object Text.UTF8Encoding $false))
$expand = { param([string]$s) $s.Replace('{kit}', $kit).Replace('{sysroot}', (ConvertTo-ForwardPath $Sysroot)).Replace('{workspace}', $workspace) }
foreach ($kind in 'translated', 'product', 'runtime', 'asm') {
@@ -596,6 +623,7 @@ function New-QuestGamePackage {
dolSha256 = $DolSha256
relSha256 = $RelSha256
kitFingerprint = $recipe.fingerprint
androidCpu = $recipe.androidCpu
library = $recipe.products.$Product.output
librarySha256 = Get-Sha256Hex $Library
includesData = [bool]$DataDir
+4 -2
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@@ -1,7 +1,7 @@
# WiiCompiled VR for Meta Quest (Android)
Standalone Android/OpenXR build of the Mario Kart Wii recompilation for Quest 2,
Quest 3, Quest 3S and Quest Pro. The full design, build walkthrough and current
Standalone Android/OpenXR build of the Mario Kart Wii recompilation for Quest 1,
Quest 2, Quest 3, Quest 3S and Quest Pro. The full design, build walkthrough and current
status live in [docs/quest-port.md](../docs/quest-port.md); this directory only
holds the Gradle project, its helper scripts, the game kit tooling
(`QuestGameKit.psm1`, `Build-QuestGame.ps1`), the on-headset build toolchain
@@ -10,6 +10,7 @@ holds the Gradle project, its helper scripts, the game kit tooling
```powershell
powershell -ExecutionPolicy Bypass -File android/Prepare-QuestDependencies.ps1 # stages the SDL3 3.4.4 AAR once
powershell -ExecutionPolicy Bypass -File android/Build-Quest.ps1 -Install # the app, debug-signed, installs over adb
powershell -ExecutionPolicy Bypass -File android/Build-Quest.ps1 -Headset quest1 -Install # Quest 1 flavour
```
One app offers both games, with a toggle on Home: Mario Kart Wii and, when your
@@ -23,6 +24,7 @@ half an hour) or on a PC and imported:
```powershell
powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Product base -Install
powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Headset quest1 -Product base -Install
powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Product retro_rewind -Mod <RetroRewind6> -Install
```
+8 -3
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@@ -3,7 +3,8 @@
# diagnostics for one session.
#
# powershell -ExecutionPolicy Bypass -File android/Run-Quest.ps1 [-Apk <path>] [-Data <extracted disc dir>]
# [-Seconds 60] [-NoLaunch] [-SkipInstall]
# [-Headset modern|quest1] [-Configuration debug|release]
# [-Seconds 60] [-NoLaunch] [-SkipInstall]
#
# -Data names the extracted disc partition (the directory holding sys/, files/,
# disc/ ...). It is pushed once to a staging folder, then moved into the app's
@@ -24,6 +25,8 @@
param(
[string]$Apk = '',
[string]$Data = '',
[ValidateSet('modern', 'quest1')] [string]$Headset = 'modern',
[ValidateSet('debug', 'release')] [string]$Configuration = 'debug',
[int]$Seconds = 60,
[switch]$NoLaunch,
[switch]$SkipInstall
@@ -49,8 +52,10 @@ if (-not $devices) { throw 'No device in "device" state; check the Quest is conn
if (-not $SkipInstall) {
if (-not $Apk) {
$Apk = Get-ChildItem -Path (Join-Path $root 'app\build\outputs\apk') -Recurse -Filter '*.apk' |
Sort-Object LastWriteTime -Descending | Select-Object -First 1 | ForEach-Object FullName
$flavour = if ($Headset -eq 'quest1') { 'quest1' } else { 'modernQuest' }
$apkDir = Join-Path $root "app\build\outputs\apk\$flavour\$Configuration"
$Apk = Get-ChildItem -Path $apkDir -Filter '*.apk' -ErrorAction SilentlyContinue |
Select-Object -First 1 | ForEach-Object FullName
}
if (-not $Apk -or -not (Test-Path $Apk)) { throw 'No APK found; run Build-Quest.ps1 first or pass -Apk' }
Write-Host "Installing $Apk"
+59 -6
View File
@@ -1,4 +1,5 @@
import javax.inject.Inject
import org.gradle.api.provider.Property
import org.jetbrains.kotlin.gradle.dsl.JvmTarget
plugins {
@@ -145,6 +146,34 @@ android {
}
}
flavorDimensions += "headset"
productFlavors {
create("modernQuest") {
dimension = "headset"
manifestPlaceholders["mkwQuestSupportedDevices"] = "quest2|quest3|quest3s|questpro"
buildConfigField("boolean", "QUEST1_DIRECT_LAUNCH", "false")
buildConfigField("String", "ANDROID_CPU", "\"cortex-a77\"")
externalNativeBuild {
cmake {
// Snapdragon XR2 and newer. Keep this as the default build target.
arguments += "-DMKW_ANDROID_CPU=cortex-a77"
}
}
}
create("quest1") {
dimension = "headset"
manifestPlaceholders["mkwQuestSupportedDevices"] = "quest|quest2"
buildConfigField("boolean", "QUEST1_DIRECT_LAUNCH", "true")
buildConfigField("String", "ANDROID_CPU", "\"kryo\"")
externalNativeBuild {
cmake {
// Snapdragon 835. cortex-a77 binaries terminate with SIGILL on Quest 1.
arguments += "-DMKW_ANDROID_CPU=kryo"
}
}
}
}
externalNativeBuild {
cmake {
// aurora-main needs CMake 3.25+, newer than the SDK's bundled 3.22.1;
@@ -201,6 +230,9 @@ abstract class ExportQuestGameKit : DefaultTask() {
@get:Internal
abstract val llvmStrip: RegularFileProperty
@get:Input
abstract val androidCpu: Property<String>
@get:Inject
abstract val execOperations: ExecOperations
@@ -212,18 +244,37 @@ abstract class ExportQuestGameKit : DefaultTask() {
@TaskAction
fun export() {
val app = appDir.get().asFile
val probe = File(app, "build/intermediates/cxx").walkTopDown()
data class Candidate(val probe: File, val binaryDir: File, val cpu: String?)
fun cacheValue(cache: String, name: String): String? =
Regex("(?m)^${Regex.escape(name)}(?::[^=\\r\\n]*)?=([^\\r\\n]*)$")
.find(cache)?.groupValues?.get(1)?.trim()
val candidates = File(app, "build/intermediates/cxx").walkTopDown()
.filter { it.name == "libmkw_quest_kit_probe.so" && it.parentFile.name == "arm64-v8a" }
.maxByOrNull { it.lastModified() }
?: throw GradleException("No libmkw_quest_kit_probe.so; the native build did not produce the game kit probe")
val configuration = probe.parentFile.parentFile.parentFile // <BuildType>/<hash>
val binaryDir = File(app, ".cxx/${configuration.parentFile.name}/${configuration.name}/arm64-v8a")
if (!File(binaryDir, "build.ninja").isFile) throw GradleException("No CMake tree at $binaryDir")
.map { probe ->
val configuration = probe.parentFile.parentFile.parentFile // <Variant>/<hash>
val binaryDir = File(app, ".cxx/${configuration.parentFile.name}/${configuration.name}/arm64-v8a")
val cacheFile = File(binaryDir, "CMakeCache.txt")
val cache = cacheFile.takeIf { it.isFile }?.readText().orEmpty()
Candidate(probe, binaryDir, cacheValue(cache, "MKW_ANDROID_CPU"))
}
.toList()
val expectedCpu = androidCpu.get()
val matching = candidates.filter {
it.cpu == expectedCpu && File(it.binaryDir, "build.ninja").isFile
}
val chosen = matching.maxByOrNull { it.probe.lastModified() }
?: throw GradleException(
"No CMake tree for Android CPU $expectedCpu. Found: " +
candidates.joinToString { "${it.binaryDir} (cpu=${it.cpu})" }
)
val binaryDir = chosen.binaryDir
val kitDir = File(outputDir.get().asFile, "game_kit")
execOperations.exec {
commandLine(
"powershell", "-NoProfile", "-ExecutionPolicy", "Bypass", "-File", script.get().asFile.path,
"-CMakeBinaryDir", binaryDir.path, "-OutputDir", kitDir.path, "-LlvmStrip", llvmStrip.get().asFile.path,
"-AndroidCpu", expectedCpu,
)
}
}
@@ -273,6 +324,8 @@ androidComponents {
dependsOn("merge${capitalized}NativeLibs")
appDir.set(layout.projectDirectory)
script.set(rootProject.layout.projectDirectory.file("Export-QuestGameKit.ps1"))
androidCpu.set(if (variant.name.startsWith("quest1", ignoreCase = true)) "kryo" else "cortex-a77")
outputDir.set(layout.buildDirectory.dir("generated/assets/questGameKit/${variant.name}"))
llvmStrip.set(sdkComponents.ndkDirectory.map {
it.file("toolchains/llvm/prebuilt/$host/bin/llvm-strip" + if (host.startsWith("windows")) ".exe" else "")
})
+3 -11
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@@ -50,12 +50,13 @@
android:label="@string/app_name"
android:theme="@style/Theme.WiiCompiled.Quest">
<meta-data android:name="com.oculus.supportedDevices" android:value="quest2|quest3|quest3s|questpro" />
<meta-data android:name="com.oculus.supportedDevices" android:value="${mkwQuestSupportedDevices}" />
<meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
<!-- Let the runtime move CPU budget to the GPU; Aurora's replay is GPU-bound. -->
<meta-data android:name="com.oculus.trade_cpu_for_gpu_amount" android:value="-1" />
<!-- The app opens on this 2D panel: Play starts QuestActivity, Settings edits Config.toml. -->
<!-- The setup panel: Play starts QuestActivity on modern Horizon OS; the
Quest 1 flavour exposes it as a separate Settings library entry. -->
<activity
android:name=".launcher.LauncherActivity"
android:configChanges="keyboard|keyboardHidden|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|density"
@@ -68,10 +69,6 @@
android:defaultHeight="640dp"
android:minWidth="760dp"
android:minHeight="520dp" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<!-- Extracts the player's disc image and imports games built on a PC (launcher process). -->
@@ -97,11 +94,6 @@
<property
android:name="android.window.PROPERTY_XR_ACTIVITY_START_MODE"
android:value="XR_ACTIVITY_START_MODE_FULL_SPACE_UNMANAGED" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="com.oculus.intent.category.VR" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
</activity>
</application>
@@ -50,6 +50,8 @@ object GameLibrary {
if (manifest == null || !library(context, profile).isFile) {
return Status.Missing
}
return if (manifest.optString("kitFingerprint") == kitFingerprint(context)) Status.Ready else Status.Stale
return if (manifest.optString("kitFingerprint") == kitFingerprint(context) &&
manifest.optString("androidCpu") == BuildConfig.ANDROID_CPU
) Status.Ready else Status.Stale
}
}
@@ -140,6 +140,9 @@ object GameBuild {
if (kitJson.optInt("schema") != KIT_SCHEMA) {
return "This app's game kit is version ${kitJson.optInt("schema")}, which this builder does not know."
}
if (kitJson.optString("androidCpu") != BuildConfig.ANDROID_CPU) {
return "This app contains a game kit for ${kitJson.optString("androidCpu")}, but this build requires ${BuildConfig.ANDROID_CPU}."
}
val recipe = kitJson.getJSONObject("products").optJSONObject(profile.id)
?: return "This app's game kit cannot build ${profile.id}."
report(40, Step.Prepare)
@@ -646,6 +649,7 @@ object GameBuild {
.put("dolSha256", BuildConfig.DISC_DOL_SHA256)
.put("relSha256", BuildConfig.DISC_REL_SHA256)
.put("kitFingerprint", kitFingerprint)
.put("androidCpu", BuildConfig.ANDROID_CPU)
.put("library", GameLibrary.LIBRARY_NAME)
.put("librarySha256", BuildRecipe.hex(digest.digest()))
.put("includesData", false)
@@ -157,6 +157,9 @@ object GamePackageImport {
if (manifest.optString("kitFingerprint") != GameLibrary.kitFingerprint(context)) {
return "This game file was built for a different version of this app. Build it again against the version installed on the headset."
}
if (manifest.optString("androidCpu") != BuildConfig.ANDROID_CPU) {
return "This game file targets ${manifest.optString("androidCpu")}, but this app requires ${BuildConfig.ANDROID_CPU}. Build it again for the correct headset."
}
val expected = manifest.optString("librarySha256")
if (librarySha256 == null) {
return "This game file has no game library (libmain.so)."
@@ -815,6 +815,10 @@ class LauncherActivity : Activity() {
}
private fun play() {
if (BuildConfig.QUEST1_DIRECT_LAUNCH) {
Toast.makeText(this, R.string.home_quest1_launch_from_library, Toast.LENGTH_LONG).show()
return
}
if (launching) {
return
}
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">WiiCompiled VR</string>
<string name="quest1_settings_name">WiiCompiled Settings</string>
<string name="missing_game_data_title">Game data not found</string>
<string name="missing_game_data_message">Copy the extracted DATA directory of your own PAL RMCP01 Mario Kart Wii disc to:\n\n%1$s\n\nFor example with adb: adb push DATA /sdcard/Android/data/org.wiicompiled.quest/files/WiiCompiledOpenXRVR/DATA\n\nThen start the app again.</string>
@@ -102,6 +103,7 @@
<string name="home_replace_title">Replace the game files?</string>
<string name="home_replace_message">Your current DATA folder stays until the new disc image has been checked and completely extracted.</string>
<string name="home_launch_failed">The game could not be started.</string>
<string name="home_quest1_launch_from_library">Quest 1 cannot switch this settings panel into VR. Close it, then launch WiiCompiled VR from your library.</string>
<string name="home_close_game_first">Close the game first.</string>
<string name="home_reset">Reset installation</string>
<string name="home_reset_title">Reset the installation?</string>
@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application>
<!-- Modern Horizon OS can move from this 2D setup panel into immersive VR. -->
<activity android:name=".launcher.LauncherActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name=".QuestActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="com.oculus.intent.category.VR" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
</activity>
</application>
</manifest>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application>
<!-- Quest 1's final Horizon OS cannot promote a running 2D panel to an
immersive activity. Put the game itself in the library instead. -->
<activity android:name=".QuestActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="com.oculus.intent.category.VR" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
<intent-filter android:priority="1">
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity-alias
android:name=".SettingsLauncher"
android:exported="true"
android:label="@string/quest1_settings_name"
android:targetActivity=".launcher.LauncherActivity">
<intent-filter android:priority="-1">
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity-alias>
</application>
</manifest>