Release 0.2.41 and Quest app 0.2.0

Bump the backend to 0.2.41 and the Quest app to versionCode 2 / 0.2.0-quest.
They ship together because the app's game kit fingerprints runtime/include,
and a 0.2.40 installation's headers no longer match it, so WheelWizard's
Build for Quest needs the matching setup.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
iChris4andClaude Opus 5 committed 2026-09-19 15:52:54 +02:00
1 parent 7c981888d6
commit 80b4be4f6c
3 files changed
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@@ -17,7 +17,7 @@ Build from the repository root on Windows:
```powershell
./Launcher/Build-Installer.ps1 -OutputDirectory Launcher/dist-vr
./Launcher/Verify-Release.ps1 -Tag v0.2.40 -SetupPath (Resolve-Path Launcher/dist-vr/WiiCompiled-Setup.exe)
./Launcher/Verify-Release.ps1 -Tag v0.2.41 -SetupPath (Resolve-Path Launcher/dist-vr/WiiCompiled-Setup.exe)
./Launcher/dist-vr/WiiCompiled-Setup.exe --self-test
./Launcher/Test-Recompilation.ps1 -StageDirectory build/vr-synthetic-validation
dotnet test translator/Translator.sln -c Release
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@@ -1,5 +1,5 @@
<Project>
<PropertyGroup>
<Version>0.2.40</Version>
<Version>0.2.41</Version>
</PropertyGroup>
</Project>
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@@ -100,8 +100,8 @@ android {
// Quest 2 ships Android 10 (API 29); AHardwareBuffer/Vulkan 1.1 need 26+.
minSdk = 29
targetSdk = 34
versionCode = 1
versionName = "0.1.0-quest"
versionCode = 2
versionName = "0.2.0-quest"
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
for ((name, value) in discPins) {