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Set default render scale for VR to 0.8 on Quest and update related configurations
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@@ -670,8 +670,9 @@ or `EndAccess` errors); a black mirror too points at Aurora itself.
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- **Performance.** The desktop product targets x86-64-v3; nothing has been
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profiled on the XR2. The first run compiles every bundled pipeline recipe
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(about half a minute); later runs load Dawn's pipeline cache from `Cache/`
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next to `DATA`. Start with `render_scale` below 1.0 if the
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compositor reports missed frames. `XR_FB_foveation` is not used yet.
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next to `DATA`. `render_scale` defaults to 0.8 here (1.0 on
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PC); lower it further if the compositor reports missed frames.
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`XR_FB_foveation` is not used yet.
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- **Lifecycle.** Backgrounding (the Quest menu, guardian) pauses the session
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through the ordinary `STOPPING`/`READY` events; SDL's Android surface loss is
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handled by Aurora's existing Android paths. Neither has been exercised.
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