Set default render scale for VR to 0.8 on Quest and update related configurations

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iChris4 committed 2026-09-19 15:33:27 +02:00
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@@ -117,7 +117,8 @@ The old Eager Frame Heartbeat option has been removed and existing `eager_frame_
settings are ignored. Completed rendering wakes the XR thread immediately. A 50 ms keep-alive
still protects pauses and window dragging without eager repeats during rendering.
`render_scale` scales the per-eye size recommended by the OpenXR runtime.
`render_scale` scales the per-eye size recommended by the OpenXR runtime. It defaults to 1.0 on PC
and 0.8 on the Quest, whose mobile GPU needs the headroom.
`world_units_per_meter` controls the scale of headset translation in the game world.
`hud_distance_meters` and `hud_width_meters` place and size the virtual screen. They are read at
launch and govern both the menu screen and the in-race 2D screen, so 2D content keeps its place