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Added 2D Virtual Screen for HUD and Ortho Elements
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@@ -374,6 +374,12 @@ bool get_stereo_stop_at_display_copy() noexcept;
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void set_stereo_skip_copy_clears(bool value) noexcept;
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bool get_stereo_skip_copy_clears() noexcept;
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// Places orthographic draws on a fixed virtual screen during immersive replay.
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// `width` and `distance` are in game world units; the screen's height follows
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// the game's presented aspect ratio. Also live.
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void set_stereo_hud_screen(bool enabled, float width, float distance) noexcept;
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bool get_stereo_hud_screen_enabled() noexcept;
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void begin_offscreen(uint32_t width, uint32_t height);
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void end_offscreen();
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bool is_offscreen() noexcept;
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