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Added 2D Virtual Screen for HUD and Ortho Elements
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@@ -95,6 +95,17 @@ bool aurora_get_stereo_stop_at_display_copy();
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void aurora_set_stereo_skip_copy_clears(bool enabled);
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bool aurora_get_stereo_skip_copy_clears();
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// Places orthographic GX draws (menus, HUD, 2D overlays) on a fixed virtual
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// screen during immersive replay instead of stretching them across the whole
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// eye viewport. The screen hangs `distance` world units straight ahead of the
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// game camera and is `width` world units across, its height following the
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// aspect ratio the game is presenting at. It stays put in the camera's frame,
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// so looking around moves the view across it rather than dragging it along.
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// Also live; a cleared flag or a non-positive size leaves 2D content on its
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// recorded GX transforms.
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void aurora_set_stereo_hud_screen(bool enabled, float width, float distance);
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bool aurora_get_stereo_hud_screen_enabled();
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// Guest-RAM write tracking. `generation` changes whenever guest RAM covering a host range was
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// written (or returns AURORA_GUEST_WRITE_UNTRACKED); `notify` reports writes aurora made itself.
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#define AURORA_GUEST_WRITE_UNTRACKED UINT64_MAX
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