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https://github.com/mitch030504/Wiicompiled_VR_Frame.git
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Refactor QuestSurface and Build-Quest scripts for improved surface handling and performance logging
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@@ -57,9 +57,11 @@ if (-not $CMakeDir -or -not (Test-Path (Join-Path $CMakeDir 'bin\cmake.exe'))) {
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}
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$sdkCMake = Get-ChildItem -Path (Join-Path $sdkRoot 'cmake') -Directory | Sort-Object Name -Descending | Select-Object -First 1
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if ($sdkCMake) { $env:PATH = (Join-Path $sdkCMake.FullName 'bin') + ';' + $env:PATH }
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# Parenthesised: PowerShell's comma binds tighter than +, which would join both
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# properties into a single line.
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$localProperties = @(
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'sdk.dir=' + $sdkRoot.Replace('\', '\\'),
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'cmake.dir=' + $CMakeDir.Replace('\', '\\')
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('sdk.dir=' + $sdkRoot.Replace('\', '\\')),
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('cmake.dir=' + $CMakeDir.Replace('\', '\\'))
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)
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Set-Content -Path (Join-Path $root 'local.properties') -Value $localProperties -Encoding ascii
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@@ -12,9 +12,21 @@ import org.libsdl.app.SDLSurface
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* activity mutex internal to libSDL3.so, so this subclass brackets SDL's
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* handling instead: begin takes Aurora's surface lock and pauses presentation,
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* end releases it and reports whether SDL left the surface ready.
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*
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* The surface buffer is also pinned to [BUFFER_WIDTH] x [BUFFER_HEIGHT]. An
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* immersive app's Android surface is never shown in the headset, yet SDL sizes
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* it to the whole display (4128x2208 on a Quest 3). Aurora sizes its
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* presentation snapshot from it, and in menus that snapshot is the image the
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* virtual screen shows in each eye. The screen spans about 900 eye pixels at
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* the default HUD size, so 1280x720 keeps menus sharp at a small fraction of
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* the cost.
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*/
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class QuestSurface(context: Context) : SDLSurface(context) {
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init {
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holder.setFixedSize(BUFFER_WIDTH, BUFFER_HEIGHT)
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}
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override fun surfaceChanged(holder: SurfaceHolder, format: Int, width: Int, height: Int) {
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nativeBeginSurfaceMutation()
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try {
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@@ -35,4 +47,9 @@ class QuestSurface(context: Context) : SDLSurface(context) {
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private external fun nativeBeginSurfaceMutation()
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private external fun nativeEndSurfaceMutation(ready: Boolean)
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private companion object {
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const val BUFFER_WIDTH = 1280
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const val BUFFER_HEIGHT = 720
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}
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}
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