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WUP
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@@ -237,15 +237,6 @@ set(MKW_CPU_BASELINE_SOURCE "${CMAKE_CURRENT_LIST_DIR}/src/host_cpu_baseline.cpp
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list(REMOVE_ITEM SOURCES ${MKW_BASE_PRODUCT_SOURCE} ${MKW_RETRO_REWIND_PRODUCT_SOURCE}
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${MKW_CPU_BASELINE_SOURCE})
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# WUP-028 (official GameCube adapter) support talks to the adapter over WinUSB, which only
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# exists on Windows - SDL3 already exposes the same hardware as a normal joystick on Linux/macOS,
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# so this file has nothing to do there. Every call site into it is separately gated behind
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# #if defined(_WIN32) (see wup028_adapter.cpp's own header comment), so it's safe to simply not
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# compile it at all on other platforms rather than build a stub implementation.
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if(NOT WIN32)
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list(REMOVE_ITEM SOURCES "${CMAKE_CURRENT_LIST_DIR}/src/wup028_adapter.cpp")
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endif()
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# The translator emits the complete, content-addressed source graph. Consuming
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# this one manifest keeps configure independent of the 28k generated function
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# files and of optional Retro Rewind artifacts such as code.map.
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