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Added support for VR Frame Interpolation
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@@ -2313,6 +2313,7 @@ static void handle_draw_unmerged(GXPrimitive prim, GXVtxFmt fmt, u16 vtxCount, g
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.uniformRange = uniformRanges.current,
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.interpolatedUniformRanges = uniformRanges.interpolated,
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.stereoUniformRanges = {},
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.previousUniformRange = uniformRanges.previous,
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.uniformReplayLayout = uniformRanges.replayLayout,
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.vtxCount = vtxCount,
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.indexCount = numIndices,
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