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README: rewrite for frame-beta-3 and the update modes
Restructure the README around what a player does: choose where to build (PC or the Frame), install, update, play, then settings, controls, known issues and troubleshooting. Building on a server and by hand move under "Other ways to build", and the upstream and credits notes are merged into "What comes from where" and a short Credits section that points at CREDITS.md. Updating now shows the curl form of --update, which works without a local copy of the script; the in-game Updates tab; and the one full install needed when coming from frame-beta-2. Manual steps use the frame-beta-3 tag, the install options are a table, and the Troubleshooting section covers in-game update failures. Links to the old "The Android flavour" section now point at "How it works". Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Axv1Y43Lu5a5rSSLUyU5BB
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@@ -823,7 +823,7 @@ Android facts this design rests on, all measured on a Quest 3:
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application ID and storage, but select the appropriate CPU baseline (one
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`headsetCpus` map in `app/build.gradle.kts`), manifest and launcher
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behavior. `steamFrame` is Valve's Steam Frame under Lepton, SteamOS's
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Android layer, where it cannot show a picture; see the README, The Android flavour.
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Android layer, where it cannot show a picture; see the README, How it works.
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`app/src/main/cpp/CMakeLists.txt` adds the repository's `runtime/` as a
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subdirectory with those Android choices and builds both game kit probes
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(the Retro Rewind one only when the translation includes the mod), which
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@@ -852,7 +852,7 @@ powershell -ExecutionPolicy Bypass -File android/Build-Quest.ps1 -Headset quest1
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powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Install # your game, against that kit, into Import (or WheelWizard VR's Build for Quest)
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powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Product retro_rewind -Mod <RetroRewind6> -Install # the mod and its pack (needs translate-mod output with --retro-wfc-payload)
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powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Headset quest1 -Install # game package from the Quest 1 kit
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powershell -ExecutionPolicy Bypass -File android/Build-Quest.ps1 -Headset frame # Steam Frame flavour (README, The Android flavour)
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powershell -ExecutionPolicy Bypass -File android/Build-Quest.ps1 -Headset frame # Steam Frame flavour (README, How it works)
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adb push MarioKart.iso /sdcard/Download/ # then Select disc image in the launcher
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```
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