README: rewrite for frame-beta-3 and the update modes

Restructure the README around what a player does: choose where to build
(PC or the Frame), install, update, play, then settings, controls,
known issues and troubleshooting. Building on a server and by hand move
under "Other ways to build", and the upstream and credits notes are
merged into "What comes from where" and a short Credits section that
points at CREDITS.md.

Updating now shows the curl form of --update, which works without a
local copy of the script; the in-game Updates tab; and the one full
install needed when coming from frame-beta-2. Manual steps use the
frame-beta-3 tag, the install options are a table, and the Troubleshooting
section covers in-game update failures. Links to the old "The Android
flavour" section now point at "How it works".

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Axv1Y43Lu5a5rSSLUyU5BB
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Claude committed 2026-10-05 16:47:23 +00:00
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@@ -823,7 +823,7 @@ Android facts this design rests on, all measured on a Quest 3:
application ID and storage, but select the appropriate CPU baseline (one
`headsetCpus` map in `app/build.gradle.kts`), manifest and launcher
behavior. `steamFrame` is Valve's Steam Frame under Lepton, SteamOS's
Android layer, where it cannot show a picture; see the README, The Android flavour.
Android layer, where it cannot show a picture; see the README, How it works.
`app/src/main/cpp/CMakeLists.txt` adds the repository's `runtime/` as a
subdirectory with those Android choices and builds both game kit probes
(the Retro Rewind one only when the translation includes the mod), which
@@ -852,7 +852,7 @@ powershell -ExecutionPolicy Bypass -File android/Build-Quest.ps1 -Headset quest1
powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Install # your game, against that kit, into Import (or WheelWizard VR's Build for Quest)
powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Product retro_rewind -Mod <RetroRewind6> -Install # the mod and its pack (needs translate-mod output with --retro-wfc-payload)
powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Headset quest1 -Install # game package from the Quest 1 kit
powershell -ExecutionPolicy Bypass -File android/Build-Quest.ps1 -Headset frame # Steam Frame flavour (README, The Android flavour)
powershell -ExecutionPolicy Bypass -File android/Build-Quest.ps1 -Headset frame # Steam Frame flavour (README, How it works)
adb push MarioKart.iso /sdcard/Download/ # then Select disc image in the launcher
```