mirror of
https://github.com/mitch030504/Wiicompiled_VR_Frame.git
synced 2026-10-06 05:00:27 +02:00
README: rewrite for frame-beta-3 and the update modes
Restructure the README around what a player does: choose where to build (PC or the Frame), install, update, play, then settings, controls, known issues and troubleshooting. Building on a server and by hand move under "Other ways to build", and the upstream and credits notes are merged into "What comes from where" and a short Credits section that points at CREDITS.md. Updating now shows the curl form of --update, which works without a local copy of the script; the in-game Updates tab; and the one full install needed when coming from frame-beta-2. Manual steps use the frame-beta-3 tag, the install options are a table, and the Troubleshooting section covers in-game update failures. Links to the old "The Android flavour" section now point at "How it works". Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Axv1Y43Lu5a5rSSLUyU5BB
This commit is contained in:
4 files changed
+295
-315
No files matched your search
+1
-1
@@ -2,7 +2,7 @@
|
||||
|
||||
Standalone Android/OpenXR build of the Mario Kart Wii recompilation for Quest 1,
|
||||
Quest 2, Quest 3, Quest 3S and Quest Pro, and, as the `steamFrame` flavour, for Valve's Steam
|
||||
Frame under Lepton (the [README](../README.md#the-android-flavour); the Frame is played with the native SteamOS build). The full design, build
|
||||
Frame under Lepton (the [README](../README.md#how-it-works); the Frame is played with the native SteamOS build). The full design, build
|
||||
walkthrough and current status live in [docs/quest-port.md](../docs/quest-port.md); this directory only
|
||||
holds the Gradle project, its helper scripts, the game kit tooling
|
||||
(`QuestGameKit.psm1`, `Build-QuestGame.ps1`), the on-headset build toolchain
|
||||
|
||||
Reference in new issue
Block a user