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Added Support for VR in Launcher Setup
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@@ -1,5 +1,5 @@
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# WiiCompiled
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# WiiCompiled OpenXR VR
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A native PC port of Mario Kart Wii, made with static recompilation.
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@@ -12,7 +12,7 @@ anywhere at runtime.
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> toolchain, the translation runs on your machine against your disc image, and nothing ever gets
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> uploaded.
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[What is a github, I just want to play](https://github.com/TeamWheelWizard/WheelWizard/releases/latest)
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[Download WheelWizard VR](https://github.com/iChris4/WheelWizard_VR/releases/latest)
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---
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@@ -96,8 +96,7 @@ Known limitations of the Wii Remote path:
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- GPU: GTX 1650 / RX 6400 / Arc A310 or higher
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- CPU: Intel Core i5-8400 / AMD Ryzen 5 2600 (4c/6c, ~3.5GHz+) or higher
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- About 20 GB of free disk space during installation (Final game size ~5 GB)
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- macOS 14 (Sonoma) or later on Apple Silicon
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- On macOS, Apple Xcode Command Line Tools (Setup opens Apple's installer when they are missing)
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- This fork's packaged release supports Windows x64. Other platforms are not release targets.
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- A clean, unmodified **PAL `RMCP01`** disc image of Mario Kart Wii, dumped by you. ISO, GCM,
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GCZ, CISO, WBFS, WIA and RVZ are accepted.
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@@ -113,15 +112,26 @@ regions, patched executables) is rejected outright.
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## Installing
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For an easy experience, use [Wheel Wizard](https://github.com/TeamWheelWizard/WheelWizard). Pick your clean PAL `RMCP01`
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image under Settings, turn on **WiiCompiled (beta)**, and hit install from the Home page.
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Wheel Wizard downloads the setup tool from this repo and walks you through install, updates and
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launching. The backend itself is deliberately command-line only, Wheel Wizard is a wrapper around it.
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Use [WheelWizard VR](https://github.com/iChris4/WheelWizard_VR/releases/latest). Select your clean PAL
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`RMCP01` image in Settings, then open **Settings → Other → WiiCompiled (beta)** and enable
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**Enable WiiCompiled OpenXR VR (beta)**. Press Install on Home. Installation builds both Base game
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and Retro Rewind locally using the bundled toolchain; a developer toolchain is not required.
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Home lets you choose **Base game** or **Retro Rewind**. The normal WiiCompiled switch selects the
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original backend; turning both switches off selects Dolphin. Only one recompilation switch can
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be enabled at a time. VR uses a separate `RecompVR` installation beside the normal `Recomp` folder.
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Saves and Miis use the normal installation's effective NAND; Retro Rewind retains its separate
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XML-directed saves and ghosts. Graphics, VR preferences, caches, and compiled binaries stay separate.
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Uninstalling either backend in WheelWizard VR preserves configuration and shared progress.
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Managed VR launches enable OpenXR with D3D12. If the runtime or headset is unavailable, the game
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continues on the desktop and displays the failure briefly; **F10 → VR** retains the explanation.
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See [OpenXR configuration](OPENXR.md) and [distribution and validation](DISTRIBUTION.md).
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> [!CAUTION]
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> Only take builds from this repository's
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> [Releases](https://github.com/patchzyy/Wiicompiled/releases) page. If someone's sharing an
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> [Releases](https://github.com/iChris4/Wiicompiled_VR/releases) page. If someone's sharing an
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> installer through Discord or some random download site, don't touch it!!
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## A note on related projects
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