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Added Support for VR in Launcher Setup
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@@ -7,6 +7,7 @@ internal static class GameLaunchService
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public static Task<int> LaunchAsync(BuildProfile profile)
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{
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var installation = new Installation(AppContext.BaseDirectory);
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ProductOwnership.Ensure(installation.Root);
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using var operation = InstallOperationLock.Acquire(installation.Root);
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// A portable installation the user moved is reconciled before anything is read from its
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// recorded location. Launch never needs the discarded native build tree.
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