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Refactor VR settings: remove deprecated options and update eye replay handling
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@@ -30,11 +30,6 @@ int main() {
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Require(RuntimeConfigFile::VrFoveationLevelIndex("high") == 3);
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Require(RuntimeConfigFile::VrFoveationLevelIndex("ultra") == 0);
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// [vr] single_pass_eyes: each eye replayed in one render pass.
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Require(Parse("[vr]\nsingle_pass_eyes = true\n").vrSinglePassEyes == true);
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Require(Parse("[vr]\nsingle_pass_eyes = false\n").vrSinglePassEyes == false);
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Require(!Parse("[vr]\n").vrSinglePassEyes.has_value());
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// [vr] hand_tracking: the cockpit hands follow the headset's hand tracking.
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Require(Parse("[vr]\nhand_tracking = true\n").vrHandTracking == true);
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Require(Parse("[vr]\nhand_tracking = false\n").vrHandTracking == false);
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