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https://github.com/mitch030504/Wiicompiled_VR_Frame.git
synced 2026-10-06 05:00:27 +02:00
Refactor VR settings: remove deprecated options and update eye replay handling
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@@ -60,9 +60,6 @@ struct RuntimeUserConfig {
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std::optional<bool> vrFlatScreen;
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std::optional<bool> vrImmersiveWindow;
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std::optional<bool> vrPassthrough;
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std::optional<bool> vrStopAtDisplayCopy;
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std::optional<bool> vrSkipCopyClears;
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std::optional<bool> vrSinglePassEyes;
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std::optional<std::string> vrMirrorView;
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std::optional<std::string> vrControllerMode;
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std::optional<uint32_t> vrFrameInterpolationFps;
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@@ -538,17 +535,6 @@ inline void EnsureConfigFile() {
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"# Quest (black elsewhere). Flat Screen mode wins over it.\n"
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"# Changeable live from the F10 menu.\n"
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"immersive_window = false\n"
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"# EFB replay controls for the per-eye views, changeable live\n"
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"# from the F10 menu. stop_at_display_copy ends each eye at the\n"
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"# frame's final GXCopyDisp; skip_copy_clears drops the EFB\n"
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"# reset a GX copy performs afterwards. Both keep that reset\n"
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"# from erasing the eye, and both are safe to turn off.\n"
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"stop_at_display_copy = true\n"
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"skip_copy_clears = true\n"
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"# Draw each eye in one render pass across the frame's GX copies,\n"
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"# which only the desktop image performs: the same picture with\n"
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"# less GPU memory traffic. Changeable live from the F10 menu.\n"
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"single_pass_eyes = true\n"
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"# Put the camera at the Player 1 driver's head instead of behind\n"
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"# the kart, with the horizon kept level. Changeable live from the\n"
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"# F10 menu, and only during a single-screen race.\n"
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@@ -796,9 +782,6 @@ inline RuntimeUserConfig ParseConfigDocument(const toml::value& document) {
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config.vrFlatScreen = FindConfigValue<bool>(document, "vr", "flat_screen");
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config.vrImmersiveWindow = FindConfigValue<bool>(document, "vr", "immersive_window");
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config.vrPassthrough = FindConfigValue<bool>(document, "vr", "passthrough");
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config.vrStopAtDisplayCopy = FindConfigValue<bool>(document, "vr", "stop_at_display_copy");
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config.vrSkipCopyClears = FindConfigValue<bool>(document, "vr", "skip_copy_clears");
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config.vrSinglePassEyes = FindConfigValue<bool>(document, "vr", "single_pass_eyes");
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config.vrFirstPerson = FindConfigValue<bool>(document, "vr", "first_person");
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config.vrFirstPersonToggleClick = FindConfigValue<bool>(document, "vr", "first_person_toggle_click");
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if (auto value = FindConfigFloat(document, "vr", "first_person_units_per_meter");
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@@ -1130,21 +1113,6 @@ inline bool SetVrPassthrough(bool value) {
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return WriteSetting("vr", "passthrough", value ? "true" : "false");
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}
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inline bool SetVrStopAtDisplayCopy(bool value) {
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Mutable().vrStopAtDisplayCopy = value;
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return WriteSetting("vr", "stop_at_display_copy", value ? "true" : "false");
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}
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inline bool SetVrSkipCopyClears(bool value) {
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Mutable().vrSkipCopyClears = value;
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return WriteSetting("vr", "skip_copy_clears", value ? "true" : "false");
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}
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inline bool SetVrSinglePassEyes(bool value) {
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Mutable().vrSinglePassEyes = value;
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return WriteSetting("vr", "single_pass_eyes", value ? "true" : "false");
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}
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inline bool SetVrFirstPerson(bool value) {
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Mutable().vrFirstPerson = value;
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return WriteSetting("vr", "first_person", value ? "true" : "false");
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@@ -1654,18 +1622,6 @@ inline bool VrPassthrough(bool fallback = true) {
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return Get().vrPassthrough.value_or(fallback);
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}
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inline bool VrStopAtDisplayCopy(bool fallback = true) {
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return Get().vrStopAtDisplayCopy.value_or(fallback);
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}
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inline bool VrSkipCopyClears(bool fallback = true) {
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return Get().vrSkipCopyClears.value_or(fallback);
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}
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inline bool VrSinglePassEyes(bool fallback = true) {
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return Get().vrSinglePassEyes.value_or(fallback);
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}
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inline bool VrFirstPerson(bool fallback = false) {
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return Get().vrFirstPerson.value_or(fallback);
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}
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