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Added Support for Multiplayer Player 1 Immersive View
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@@ -316,6 +316,8 @@ struct StereoReplayFrame {
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};
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void end_frame(const wgpu::CommandEncoder& cmd);
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// Set under the renderer mutex immediately before preparing/sealing the frame.
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void set_stereo_local_player_count(uint32_t count) noexcept;
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// Prepares eye-specific uniform copies before unmapping the staging buffer.
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// Returns false without modifying the mono path when the uniform buffer has
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// insufficient room for the additional copies.
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