Added Support for Multiplayer Player 1 Immersive View

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iChris4 committed 2026-09-16 17:06:03 +02:00
1 parent 9e37bb6447
commit 3e8bdcfd7b
22 files changed
+1013 -38

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@@ -236,6 +236,10 @@ void aurora_end_frame_tagged(uint64_t contentTag);
* provider, which cannot know which frame will consume its packet.
*/
void aurora_set_stereo_scene_anchor(const float anchorFromScene[12]);
// Select Player 1's subview for immersive replay of 2-4 local screens.
// Producer-thread, per-frame metadata, consumed by the next end_frame call.
// One (the default) keeps full-frame replay. Desktop rendering is unaffected.
void aurora_set_stereo_local_player_count(uint32_t count);
typedef void (*AuroraFrameWorkerWaitCallback)();
// Called from the producer thread at bounded intervals while Aurora waits for
// the asynchronous frame worker. The callback must not enter Aurora.