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Take item pinches only from a mostly open hand
- Now that holding the wheel engages the race controls, closing the other hand on the rim could bring thumb and index together on the way and fire an item. A pinch uses an item only while the hand's grasp is under 0.5; a relaxed hand reads about 0, a hand closed on a rim about 0.9. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -544,8 +544,9 @@ summed over each finger's three joints, read as 0 below 1.2 radians (a relaxed h
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hand on the rim takes hold. The grasp never reaches the game's buttons (as a squeeze it would press
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the gamepad's shoulders). In the cockpit, while a bare hand holds the wheel it holds the gas (A,
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the gamepad's South) until both hands let go, and a pinch from a free bare hand, either one, uses
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an item (Z, the gamepad's L) if the hand has been off the wheel for 0.15 s, so opening a hand off
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the rim does not fire one; holding the pinch holds the button. The left palm-up pinch pauses (a
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an item (Z, the gamepad's L) if the hand has been off the wheel for 0.15 s and is still mostly open
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(a grasp under 0.5), so neither opening a hand off the rim nor closing one on it fires one;
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holding the pinch holds the button. The left palm-up pinch pauses (a
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pinch made in that gesture is not an item: `XR_FB_hand_tracking_aim` reports the system gesture).
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With no bare hand on the wheel, in the cockpit or anywhere else, a right pinch is A and the
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pointer follows the hand's aim ray, which is what the pause menu and the results need; in a race
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