Update foveation default settings to 'medium' for Quest compatibility

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iChris4 committed 2026-09-26 22:12:42 +02:00
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@@ -179,8 +179,9 @@ at 0.8, and 492 to 525 MHz at 1.3, the unfoveated windows running at the higher
So an eye's time on these tracks is mostly geometry and full-resolution tile stores, which a
density map does not reduce (the stores stay full size for non-subsampled images). Foveation
stays off by default; it pays only when `render_scale` makes the eyes pixel-bound, as at 1.3 on
Luigi Circuit.
pays only when `render_scale` makes the eyes pixel-bound, as at 1.3 on Luigi Circuit; it
defaults to `medium` anyway, so it is already on when the render scale is raised and can be
changed without a restart.
### Quest 1 renderer compatibility