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Update foveation default settings to 'medium' for Quest compatibility
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@@ -179,8 +179,9 @@ at 0.8, and 492 to 525 MHz at 1.3, the unfoveated windows running at the higher
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So an eye's time on these tracks is mostly geometry and full-resolution tile stores, which a
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density map does not reduce (the stores stay full size for non-subsampled images). Foveation
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stays off by default; it pays only when `render_scale` makes the eyes pixel-bound, as at 1.3 on
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Luigi Circuit.
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pays only when `render_scale` makes the eyes pixel-bound, as at 1.3 on Luigi Circuit; it
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defaults to `medium` anyway, so it is already on when the render scale is raised and can be
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changed without a restart.
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### Quest 1 renderer compatibility
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