Added Support for both Base and Retro Rewind in the launher

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iChris4 committed 2026-09-17 22:46:15 +02:00
1 parent 58c0890983
commit 321db74a0f
33 files changed
+733 -377

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@@ -24,7 +24,7 @@
Set-StrictMode -Version Latest
$script:KitSchema = 2
$script:KitSchema = 3
$script:GameSchema = 1
# What each app flavour's kit is made of. Slots name the game's objects in the probe's link line,
@@ -268,34 +268,15 @@ function Export-QuestGameKit {
[Parameter(Mandatory)] [string]$CMakeBinaryDir,
[Parameter(Mandatory)] [string]$OutputDir,
[Parameter(Mandatory)] [string]$RepoRoot,
[Parameter(Mandatory)] [string]$LlvmStrip,
[ValidateSet('base', 'retro_rewind')] [string]$Product = 'base'
[Parameter(Mandatory)] [string]$LlvmStrip
)
$ErrorActionPreference = 'Stop'
$binary = ConvertTo-ForwardPath $CMakeBinaryDir
$runtimeInclude = ConvertTo-ForwardPath (Join-Path $RepoRoot 'runtime/include')
$kitProfile = $script:KitProfiles[$Product]
# The probe's link edge: explicit inputs are the objects, LINK_LIBRARIES the archives.
$ninja = [IO.File]::ReadAllText("$binary/build.ninja")
$edge = [regex]::Match($ninja, "(?m)^build (\S*$([regex]::Escape($kitProfile.Probe))\.so): (\S+) ([^\r\n]*)\r?\n((?: [^\r\n]*\r?\n)+)")
if (-not $edge.Success) { throw "No $($kitProfile.Probe) link edge in $binary/build.ninja" }
$explicit = ($edge.Groups[3].Value.Replace('$ ', '<ninja-space>') -split ' \|')[0]
$objects = @($explicit -split ' ' | Where-Object { $_ } | ForEach-Object { ConvertFrom-NinjaPath $_.Replace('<ninja-space>', '$ ') })
$vars = @{}
foreach ($line in ($edge.Groups[4].Value -split "\r?\n")) {
if ($line -match '^ (\w+) = (.*)$') { $vars[$Matches[1]] = $Matches[2] }
}
$rule = [regex]::Match($ninja, "(?ms)^rule $([regex]::Escape($edge.Groups[2].Value))\r?\n.*?command = ([^\r\n]*)")
if (-not $rule.Success) {
$rules = [IO.File]::ReadAllText("$binary/CMakeFiles/rules.ninja")
$rule = [regex]::Match($rules, "(?ms)^rule $([regex]::Escape($edge.Groups[2].Value))\r?\n.*?command = ([^\r\n]*)")
}
$target = [regex]::Match($rule.Groups[1].Value, '--target=(\S+)').Groups[1].Value
if (-not $target) { throw "Cannot read the link target triple from rule $($edge.Groups[2].Value)" }
# Compile flags per generated kind, from CMake's own commands.
$commands = Read-CompileCommands "$binary/compile_commands.json"
$rules = if (Test-Path "$binary/CMakeFiles/rules.ninja") { [IO.File]::ReadAllText("$binary/CMakeFiles/rules.ninja") } else { '' }
function Find-Command([string]$Pattern) {
$entry = @($commands | Where-Object { $_.file.Replace('\', '/') -match $Pattern })
if ($entry.Count -eq 0) { throw "compile_commands.json has no source matching $Pattern" }
@@ -307,20 +288,15 @@ function Export-QuestGameKit {
param($Entry)
ConvertTo-KitCompileFlags -Arguments (Split-CommandLine $Entry.command) -RuntimeInclude $runtimeInclude -Workspace $workspace
}
$compile = [ordered]@{
translated = & $flagsFor $translatedEntry
product = & $flagsFor (Find-Command $kitProfile.RegistrationPattern)
runtime = & $flagsFor (Find-Command '/generated/data_sections_init\.cpp$')
asm = & $flagsFor (Find-Command 'data_sections_init_blobs[^/]*\.S$')
}
if (Test-Path $OutputDir) { Remove-Item -Recurse -Force $OutputDir }
$objectsDir = Join-Path $OutputDir 'objects'
$libsDir = Join-Path $OutputDir 'libs'
New-Item -ItemType Directory -Force $objectsDir, $libsDir | Out-Null
New-Item -ItemType Directory -Force (Join-Path $OutputDir 'objects'), (Join-Path $OutputDir 'libs') | Out-Null
Copy-Item -Recurse (Join-Path $RepoRoot 'runtime/include') (Join-Path $OutputDir 'include')
# One copy of every object and archive, however many products link it: the two probes differ
# only in their own product object.
$copied = @{}
$script:kitIndex = 0
$copy = {
param([string]$Source, [string]$Directory)
$full = ConvertTo-ForwardPath $(if ([IO.Path]::IsPathRooted($Source)) { $Source } else { "$binary/$Source" })
@@ -333,51 +309,91 @@ function Export-QuestGameKit {
$copied[$full] = "{kit}/$Directory/$name"
return $copied[$full]
}
$script:kitIndex = 0
# Link inputs in the probe's order, with the game's slots marked where WiiCompiled has them.
$inputs = New-Object System.Collections.Generic.List[string]
$lastRuntime = -1
for ($i = 0; $i -lt $objects.Count; $i++) {
if ($objects[$i] -match '/mkw_runtime_common\.dir/') { $lastRuntime = $i }
}
for ($i = 0; $i -lt $objects.Count; $i++) {
$inputs.Add((& $copy $objects[$i] 'objects'))
if ($objects[$i] -match $kitProfile.ProductObjectPattern) { $inputs.Add('{game:product}') }
if ($i -eq $lastRuntime) {
$inputs.Add('{game:runtime}')
# Retro Rewind links the mod's own objects after the runtime's, as its CMake target does.
if ($kitProfile.Slots -contains 'mod') { $inputs.Add('{game:mod}') }
# One recipe per product this CMake tree built a probe for. The base one must be there; Retro
# Rewind's exists only once translate-mod and emit-build-shards have run.
$products = [ordered]@{}
foreach ($product in 'base', 'retro_rewind') {
$kitProfile = $script:KitProfiles[$product]
$edge = [regex]::Match($ninja, "(?m)^build (\S*$([regex]::Escape($kitProfile.Probe))\.so): (\S+) ([^\r\n]*)\r?\n((?: [^\r\n]*\r?\n)+)")
if (-not $edge.Success) {
if ($product -eq 'base') { throw "No $($kitProfile.Probe) link edge in $binary/build.ninja" }
Write-Host "No $($kitProfile.Probe) in this build; the kit carries the base game only."
continue
}
}
foreach ($slot in $kitProfile.Slots) {
if ($slot -ne 'translated' -and -not $inputs.Contains("{game:$slot}")) {
throw "The probe link line lacks the objects the {game:$slot} slot follows"
$explicit = ($edge.Groups[3].Value.Replace('$ ', '<ninja-space>') -split ' \|')[0]
$objects = @($explicit -split ' ' | Where-Object { $_ } | ForEach-Object { ConvertFrom-NinjaPath $_.Replace('<ninja-space>', '$ ') })
$vars = @{}
foreach ($line in ($edge.Groups[4].Value -split "\r?\n")) {
if ($line -match '^ (\w+) = (.*)$') { $vars[$Matches[1]] = $Matches[2] }
}
}
foreach ($token in ((ConvertFrom-NinjaPath $vars['LINK_LIBRARIES']) -split ' ' | Where-Object { $_ })) {
if ($token.StartsWith('-')) { $inputs.Add($token); continue }
$path = $token.Replace('\', '/')
if ($path -match '/sysroot/(.+)$') { $inputs.Add("{sysroot}/$($Matches[1])") }
else { $inputs.Add((& $copy $token 'libs')) }
if ($path -match '/libmkw_platform\.a$') { $inputs.Add('{game:translated}') }
}
if (-not $inputs.Contains('{game:translated}')) { throw 'The probe link line lacks libmkw_platform.a' }
$rule = [regex]::Match($ninja, "(?ms)^rule $([regex]::Escape($edge.Groups[2].Value))\r?\n.*?command = ([^\r\n]*)")
if (-not $rule.Success) {
$rule = [regex]::Match($rules, "(?ms)^rule $([regex]::Escape($edge.Groups[2].Value))\r?\n.*?command = ([^\r\n]*)")
}
$target = [regex]::Match($rule.Groups[1].Value, '--target=(\S+)').Groups[1].Value
if (-not $target) { throw "Cannot read the link target triple from rule $($edge.Groups[2].Value)" }
$linkFlags = New-Object System.Collections.Generic.List[string]
$linkFlags.Add("--target=$target"); $linkFlags.Add('--sysroot={sysroot}'); $linkFlags.Add('-fPIC')
foreach ($name in 'LANGUAGE_COMPILE_FLAGS', 'ARCH_FLAGS', 'LINK_FLAGS') {
if (-not $vars.ContainsKey($name)) { continue }
$tokens = Split-CommandLine (ConvertFrom-NinjaPath $vars[$name])
for ($i = 0; $i -lt $tokens.Length; $i++) {
if ($tokens[$i] -eq '-g' -or $tokens[$i] -eq '-Wl,--unresolved-symbols=ignore-all') { continue }
if ($tokens[$i] -eq '-Xlinker' -and $i + 1 -lt $tokens.Length -and $tokens[$i + 1].StartsWith('--dependency-file')) { $i++; continue }
$linkFlags.Add($tokens[$i])
# Link inputs in the probe's order, with the game's slots marked where the product has them.
$inputs = New-Object System.Collections.Generic.List[string]
$lastRuntime = -1
for ($i = 0; $i -lt $objects.Count; $i++) {
if ($objects[$i] -match '/mkw_runtime_common\.dir/') { $lastRuntime = $i }
}
for ($i = 0; $i -lt $objects.Count; $i++) {
$inputs.Add((& $copy $objects[$i] 'objects'))
if ($objects[$i] -match $kitProfile.ProductObjectPattern) { $inputs.Add('{game:product}') }
if ($i -eq $lastRuntime) {
$inputs.Add('{game:runtime}')
# Retro Rewind links the mod's own objects after the runtime's, as its CMake target does.
if ($kitProfile.Slots -contains 'mod') { $inputs.Add('{game:mod}') }
}
}
foreach ($slot in $kitProfile.Slots) {
if ($slot -ne 'translated' -and -not $inputs.Contains("{game:$slot}")) {
throw "The $product probe link line lacks the objects the {game:$slot} slot follows"
}
}
foreach ($token in ((ConvertFrom-NinjaPath $vars['LINK_LIBRARIES']) -split ' ' | Where-Object { $_ })) {
if ($token.StartsWith('-')) { $inputs.Add($token); continue }
$path = $token.Replace('\', '/')
if ($path -match '/sysroot/(.+)$') { $inputs.Add("{sysroot}/$($Matches[1])") }
else { $inputs.Add((& $copy $token 'libs')) }
if ($path -match '/libmkw_platform\.a$') { $inputs.Add('{game:translated}') }
}
if (-not $inputs.Contains('{game:translated}')) { throw "The $product probe link line lacks libmkw_platform.a" }
$linkFlags = New-Object System.Collections.Generic.List[string]
$linkFlags.Add("--target=$target"); $linkFlags.Add('--sysroot={sysroot}'); $linkFlags.Add('-fPIC')
foreach ($name in 'LANGUAGE_COMPILE_FLAGS', 'ARCH_FLAGS', 'LINK_FLAGS') {
if (-not $vars.ContainsKey($name)) { continue }
$tokens = Split-CommandLine (ConvertFrom-NinjaPath $vars[$name])
for ($i = 0; $i -lt $tokens.Length; $i++) {
if ($tokens[$i] -eq '-g' -or $tokens[$i] -eq '-Wl,--unresolved-symbols=ignore-all') { continue }
if ($tokens[$i] -eq '-Xlinker' -and $i + 1 -lt $tokens.Length -and $tokens[$i + 1].StartsWith('--dependency-file')) { $i++; continue }
$linkFlags.Add($tokens[$i])
}
}
$linkFlags.Add('-Wl,-soname,libmain.so')
$products[$product] = [ordered]@{
output = 'libmain.so'
target = $target
compile = [ordered]@{
translated = & $flagsFor $translatedEntry
product = & $flagsFor (Find-Command $kitProfile.RegistrationPattern)
runtime = & $flagsFor (Find-Command '/generated/data_sections_init\.cpp$')
asm = & $flagsFor (Find-Command 'data_sections_init_blobs[^/]*\.S$')
}
sources = $kitProfile.Sources
link = [ordered]@{
flags = $linkFlags.ToArray()
inputs = $inputs.ToArray()
lld = Get-KitLldArguments -ClangCxx (Join-Path (Split-Path -Parent $LlvmStrip) 'clang++.exe') -KitDir $OutputDir `
-Flags $linkFlags.ToArray() -Inputs $inputs.ToArray() -Slots $kitProfile.Slots
}
}
}
$linkFlags.Add('-Wl,-soname,libmain.so')
$lld = Get-KitLldArguments -ClangCxx (Join-Path (Split-Path -Parent $LlvmStrip) 'clang++.exe') -KitDir $OutputDir `
-Flags $linkFlags.ToArray() -Inputs $inputs.ToArray() -Slots $kitProfile.Slots
# What the headset's translator needs besides the disc: the game manifest and symbol map, and
# the runtime sources it indexes for native registrations, which must be the ones compiled into
@@ -389,13 +405,8 @@ function Export-QuestGameKit {
$recipe = [ordered]@{
schema = $script:KitSchema
product = $Product
output = 'libmain.so'
target = $target
runtimeIncludeFingerprint = Get-RuntimeIncludeFingerprint (Join-Path $OutputDir 'include')
compile = $compile
sources = $kitProfile.Sources
link = [ordered]@{ flags = $linkFlags.ToArray(); inputs = $inputs.ToArray(); lld = $lld }
products = $products
}
$recipeJson = $recipe | ConvertTo-Json -Depth 8 -Compress
$files = Get-RelativeFiles $OutputDir | Sort-Object FullName | ForEach-Object {
@@ -403,7 +414,7 @@ function Export-QuestGameKit {
}
$recipe.fingerprint = Get-StringSha256Hex ($recipeJson + "`n" + ($files -join "`n"))
[IO.File]::WriteAllText((Join-Path $OutputDir 'kit.json'), ($recipe | ConvertTo-Json -Depth 8), (New-Object Text.UTF8Encoding $false))
return $recipe.fingerprint
return [pscustomobject]@{ Fingerprint = $recipe.fingerprint; Products = @($products.Keys) }
}
# The generated source lists emit-build-shards wrote into shards.cmake.
@@ -425,7 +436,8 @@ function Invoke-QuestGameBuild {
[Parameter(Mandatory)] [string]$ClangC,
[Parameter(Mandatory)] [string]$Sysroot,
[Parameter(Mandatory)] [string]$Ninja,
[Parameter(Mandatory)] [int]$TranslatedJobs
[Parameter(Mandatory)] [int]$TranslatedJobs,
[ValidateSet('base', 'retro_rewind')] [string]$Product = 'base'
)
$ErrorActionPreference = 'Stop'
$kit = ConvertTo-ForwardPath $KitDir
@@ -433,6 +445,10 @@ function Invoke-QuestGameBuild {
$workspace = ConvertTo-ForwardPath (Split-Path -Parent $generated)
$recipe = [IO.File]::ReadAllText("$kit/kit.json") | ConvertFrom-Json
if ($recipe.schema -ne $script:KitSchema) { throw "Unsupported game kit schema $($recipe.schema)" }
if (-not $recipe.products.PSObject.Properties.Name.Contains($Product)) {
throw "This Quest app's game kit cannot build $Product (it has: $($recipe.products.PSObject.Properties.Name -join ', '))"
}
$productRecipe = $recipe.products.$Product
# The translation must come from the same release as the kit: its code is compiled against the
# kit's runtime headers and linked with the kit's runtime objects.
$workspaceInclude = Join-Path $workspace 'runtime/include'
@@ -447,10 +463,10 @@ function Invoke-QuestGameBuild {
$expand = { param([string]$s) $s.Replace('{kit}', $kit).Replace('{sysroot}', (ConvertTo-ForwardPath $Sysroot)).Replace('{workspace}', $workspace) }
foreach ($kind in 'translated', 'product', 'runtime', 'asm') {
$lines = @($recipe.compile.$kind | ForEach-Object { ConvertTo-QuotedArgument (& $expand $_) })
$lines = @($productRecipe.compile.$kind | ForEach-Object { ConvertTo-QuotedArgument (& $expand $_) })
[IO.File]::WriteAllText("$build/$kind.rsp", ($lines -join "`n"), (New-Object Text.UTF8Encoding $false))
}
$linkLines = @($recipe.link.flags | ForEach-Object { ConvertTo-QuotedArgument (& $expand $_) })
$linkLines = @($productRecipe.link.flags | ForEach-Object { ConvertTo-QuotedArgument (& $expand $_) })
[IO.File]::WriteAllText("$build/link.rsp", ($linkLines -join "`n"), (New-Object Text.UTF8Encoding $false))
# The Windows installer generates blob assembly for PE/COFF; every one of them is rewritten for
@@ -469,9 +485,9 @@ function Invoke-QuestGameBuild {
# file.
$shards = "$generated/build_shards/shards.cmake"
$sources = [ordered]@{}
foreach ($slot in $recipe.sources.PSObject.Properties.Name) {
foreach ($slot in $productRecipe.sources.PSObject.Properties.Name) {
$slotSources = New-Object System.Collections.Generic.List[string]
foreach ($entry in $recipe.sources.$slot) {
foreach ($entry in $productRecipe.sources.$slot) {
if ($entry.StartsWith('@')) {
Read-ShardList $shards $entry.Substring(1) | ForEach-Object { $slotSources.Add($_) }
} else {
@@ -482,7 +498,7 @@ function Invoke-QuestGameBuild {
}
if ($sources.translated.Count -eq 0) { throw "No translated shards in $shards" }
foreach ($slot in $sources.Keys) {
if ($sources[$slot].Count -eq 0) { throw "The $slot sources of a $($recipe.product) game are missing from $shards" }
if ($sources[$slot].Count -eq 0) { throw "The $slot sources of a $Product game are missing from $shards" }
}
$ninjaText = New-Object System.Text.StringBuilder
@@ -511,7 +527,7 @@ function Invoke-QuestGameBuild {
}
}
$linkInputs = New-Object System.Collections.Generic.List[string]
foreach ($linkInput in $recipe.link.inputs) {
foreach ($linkInput in $productRecipe.link.inputs) {
$slot = [regex]::Match($linkInput, '^\{game:(\w+)\}$').Groups[1].Value
if (-not $slot) { $linkInputs.Add((& $expand $linkInput)); continue }
if (-not $objectsOf.ContainsKey($slot)) { throw "The kit recipe links a {game:$slot} slot it names no sources for" }
@@ -534,33 +550,38 @@ function Invoke-QuestGameBuild {
return "$build/libmain.so"
}
# A .wcgame: the built library and what it was built from, for the headset to import. With
# -DataDir it also carries the extracted disc (DATA/...), written without compression, so a player who
# builds on a PC copies one file to the headset and never needs the disc image there.
# A .wcgame: the built library and what it was built from, for the headset to import. It can also
# carry, written without compression, the extracted disc (-DataDir, as DATA/...) and the Retro
# Rewind pack (-ModDir, as MOD/...), so a player who builds on a PC copies one file to the headset
# and needs nothing else there.
function New-QuestGamePackage {
[CmdletBinding()]
param(
[Parameter(Mandatory)] [string]$Library,
[string]$DataDir = '',
[string]$ModDir = '',
[Parameter(Mandatory)] [string]$KitDir,
[Parameter(Mandatory)] [string]$GameId,
[Parameter(Mandatory)] [string]$DolSha256,
[Parameter(Mandatory)] [string]$RelSha256,
[Parameter(Mandatory)] [string]$BuiltBy,
[Parameter(Mandatory)] [string]$OutputPath
[Parameter(Mandatory)] [string]$OutputPath,
[ValidateSet('base', 'retro_rewind')] [string]$Product = 'base'
)
$ErrorActionPreference = 'Stop'
$recipe = [IO.File]::ReadAllText((Join-Path $KitDir 'kit.json')) | ConvertFrom-Json
if ($ModDir -and $Product -ne 'retro_rewind') { throw 'Only a Retro Rewind game carries the mod pack.' }
$game = [ordered]@{
schema = $script:GameSchema
profile = $recipe.product
profile = $Product
gameId = $GameId
dolSha256 = $DolSha256
relSha256 = $RelSha256
kitFingerprint = $recipe.fingerprint
library = $recipe.output
library = $recipe.products.$Product.output
librarySha256 = Get-Sha256Hex $Library
includesData = [bool]$DataDir
includesMod = [bool]$ModDir
builtBy = $BuiltBy
builtAt = (Get-Date).ToUniversalTime().ToString('yyyy-MM-ddTHH:mm:ssZ')
}
@@ -572,10 +593,12 @@ function New-QuestGamePackage {
$entry = $zip.CreateEntry('game.json')
$writer = New-Object IO.StreamWriter($entry.Open(), (New-Object Text.UTF8Encoding $false))
try { $writer.Write(($game | ConvertTo-Json)) } finally { $writer.Dispose() }
[void][IO.Compression.ZipFileExtensions]::CreateEntryFromFile($zip, $Library, $recipe.output, 'Optimal')
if ($DataDir) {
foreach ($file in Get-RelativeFiles $DataDir) {
[void][IO.Compression.ZipFileExtensions]::CreateEntryFromFile($zip, $file.FullName, "DATA/$($file.Relative)", 'NoCompression')
[void][IO.Compression.ZipFileExtensions]::CreateEntryFromFile($zip, $Library, $game.library, 'Optimal')
foreach ($tree in @{ Prefix = 'DATA'; Directory = $DataDir }, @{ Prefix = 'MOD'; Directory = $ModDir }) {
if (-not $tree.Directory) { continue }
foreach ($file in Get-RelativeFiles $tree.Directory) {
[void][IO.Compression.ZipFileExtensions]::CreateEntryFromFile(
$zip, $file.FullName, "$($tree.Prefix)/$($file.Relative)", 'NoCompression')
}
}
} finally { $zip.Dispose() }