Added Android Launcher and Disk Extration

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iChris4 committed 2026-09-17 18:32:04 +02:00
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<string name="app_name">WiiCompiled VR</string>
<string name="missing_game_data_title">Game data not found</string>
<string name="missing_game_data_message">Copy the extracted DATA directory of your own PAL RMCP01 Mario Kart Wii disc to:\n\n%1$s\n\nFor example with adb: adb push DATA /sdcard/Android/data/org.wiicompiled.quest/files/WiiCompiledOpenXRVR/DATA\n\nThen start the app again.</string>
<!-- Launcher shell -->
<string name="launcher_section_general">General</string>
<string name="launcher_nav_home">Home</string>
<string name="launcher_nav_settings">Settings</string>
<string name="launcher_version">v%1$s</string>
<!-- Home -->
<string name="home_title_base">Mario Kart Wii</string>
<string name="home_title_retro_rewind">Retro Rewind</string>
<string name="home_backend">WiiCompiled OpenXR VR</string>
<string name="home_play">Play</string>
<string name="home_resume">Resume</string>
<string name="home_select_disc">Select disc image</string>
<string name="home_running">The game is still running in the background.</string>
<string name="home_put_on_headset">The game opens in the headset.</string>
<string name="home_data_missing">The game is ready, but its game files (DATA) are missing. Select your own PAL (RMCP01) disc image to extract them, or import a game file from your computer that includes them.\n\nThe game files go to:\n%1$s</string>
<string name="home_import">Import from computer</string>
<string name="home_setup_intro">Nothing from Mario Kart Wii comes with this app: the game is built from your own PAL (RMCP01) disc.\n\nWith a computer: in the WiiCompiled VR launcher, use Build for Quest with your disc image, copy the .wcgame file it makes to this headset, then press Import from computer.\n\nOn this headset: copy your disc image (ISO, WBFS, RVZ…) here, for example into Download, and press Select disc image.</string>
<string name="home_game_missing">The game files are ready. The game itself is built from your disc: in the WiiCompiled VR launcher on your computer, use Build for Quest, copy the .wcgame file to this headset, then press Import from computer.</string>
<string name="home_game_stale">This app was updated, so the game must be built again for it: use Build for Quest in the WiiCompiled VR launcher again, then Import from computer.</string>
<string name="home_checking_package">Checking game file…</string>
<string name="home_checking_package_status">Checking the game file was built from your disc for this version of the app.</string>
<string name="home_importing">Importing %1$d%%</string>
<string name="home_replace_game_title">Replace the game?</string>
<string name="home_replace_game_message">The game installed now stays until the new game file has been checked and completely imported.</string>
<string name="home_data_incomplete">DATA is there but incomplete or unreadable. Select your disc image to extract it again, or copy the whole extracted partition (sys/ and files/, not just files/) to:\n%1$s</string>
<string name="home_checking">Checking disc…</string>
<string name="home_extracting">Extracting %1$d%%</string>
<string name="home_finishing">Finishing…</string>
<string name="home_extract_progress">%1$s of %2$s</string>
<string name="home_checking_status">Reading the disc image and checking it is the clean PAL game.</string>
<string name="home_cancel">Cancel</string>
<string name="home_setup_done">The game files are ready.</string>
<string name="home_setup_cancelled">Extraction cancelled.</string>
<string name="home_setup_failed">The game files could not be set up.\n%1$s</string>
<string name="home_no_picker">This headset has no file picker to choose a disc image with.</string>
<string name="home_replace_title">Replace the game files?</string>
<string name="home_replace_message">Your current DATA folder stays until the new disc image has been checked and completely extracted.</string>
<string name="home_launch_failed">The game could not be started.</string>
<!-- Settings shell -->
<string name="settings_tab_vr">VR</string>
<string name="settings_tab_graphics">Graphics</string>
<string name="settings_tab_controls">Controls</string>
<string name="settings_tab_audio">Audio</string>
<string name="settings_tab_about">About</string>
<string name="settings_apply_note">Changes apply the next time the game starts. While playing, click both thumbsticks together to open the in-headset settings.</string>
<string name="settings_running_note">The game is running, so these changes wait until it is closed and started again.</string>
<string name="settings_write_failed">Could not save Config.toml.</string>
<string name="settings_custom_value">Custom (%1$s)</string>
<!-- VR tab -->
<string name="section_vr_camera">Camera</string>
<string name="vr_camera">Camera</string>
<string name="vr_camera_helper">Ride behind the kart like the game, or sit in the driver\'s seat.</string>
<string name="vr_camera_chase">Chase camera</string>
<string name="vr_camera_first_person">First person</string>
<string name="vr_rotation">Follow kart rotation</string>
<string name="vr_rotation_helper">In first person, follow turning only (the comfortable choice), turning and climbing, or all kart rotation including banking.</string>
<string name="vr_rotation_yaw">Turning only</string>
<string name="vr_rotation_yaw_pitch">Turning + pitch</string>
<string name="vr_rotation_full">Full rotation</string>
<string name="vr_hide">Hide in first person</string>
<string name="vr_hide_helper">Your driver sits where your eyes are. Other racers are never hidden.</string>
<string name="vr_hide_nothing">Nothing</string>
<string name="vr_hide_driver">Driver</string>
<string name="vr_hide_driver_and_kart">Driver and kart</string>
<string name="vr_lean_back">Lean back angle</string>
<string name="vr_lean_back_helper">Tilts the race view back for playing reclined. 0 applies no tilt.</string>
<string name="section_vr_headset">Headset</string>
<string name="vr_render_scale">Headset render scale</string>
<string name="vr_render_scale_helper">Scales the eye resolution the headset recommends. Higher is sharper and costs GPU time; lower it if races stutter.</string>
<string name="vr_interpolation">VR frame interpolation</string>
<string name="vr_interpolation_helper">Experimental. Renders extra frames between game frames at the headset\'s rate. Needs GPU headroom and adds one game frame of latency.</string>
<string name="vr_interpolation_off">Off</string>
<string name="vr_interpolation_auto">Auto</string>
<string name="section_vr_screen">Virtual screen</string>
<string name="vr_hud_screen">Race HUD on the virtual screen</string>
<string name="vr_hud_screen_helper">Puts the minimap, position and item roulette on a screen in front of you instead of stretching them across the view.</string>
<string name="vr_hud_distance">Screen distance</string>
<string name="vr_hud_distance_helper">How far the menu screen and race HUD sit in front of you.</string>
<string name="vr_hud_width">Screen width</string>
<string name="vr_hud_width_helper">How wide the menu screen and race HUD are.</string>
<!-- Graphics tab -->
<string name="section_graphics">Rendering</string>
<string name="graphics_resolution">Internal resolution</string>
<string name="graphics_resolution_helper">The game\'s own render size. Native keeps the headset at its best frame rate.</string>
<string name="graphics_resolution_native">Native (1x)</string>
<string name="graphics_widescreen">Widescreen</string>
<string name="graphics_widescreen_helper">16:9 menus and races instead of 4:3.</string>
<string name="graphics_bloom">Disable bloom</string>
<string name="graphics_bloom_helper">Bloom\'s bright glow reads poorly in a headset, so it starts off.</string>
<string name="graphics_skip_unready">Prevent shader stutters</string>
<string name="graphics_skip_unready_helper">Skips a draw for a moment while its shader compiles instead of pausing the game.</string>
<!-- Controls tab -->
<string name="section_controls">Controllers</string>
<string name="controls_mode">VR controllers</string>
<string name="controls_mode_helper">What the Touch controllers are to the game.</string>
<string name="controls_mode_wii_remote">Wii Remote + Nunchuk</string>
<string name="controls_mode_gamepad">Gamepad</string>
<string name="controls_rumble">Vibration</string>
<string name="controls_rumble_helper">The game\'s rumble vibrates the controllers.</string>
<string name="section_controls_mapping">Wii Remote + Nunchuk buttons</string>
<string name="controls_map_a">A</string>
<string name="controls_map_a_value">Right A</string>
<string name="controls_map_b">B</string>
<string name="controls_map_b_value">Right trigger</string>
<string name="controls_map_12">1 / 2</string>
<string name="controls_map_12_value">Right stick up / down</string>
<string name="controls_map_minus_plus">− / +</string>
<string name="controls_map_minus_plus_value">Right stick left / right</string>
<string name="controls_map_stick">Nunchuk stick</string>
<string name="controls_map_stick_value">Left stick</string>
<string name="controls_map_z">Z</string>
<string name="controls_map_z_value">Left trigger</string>
<string name="controls_map_c">C</string>
<string name="controls_map_c_value">Left grip</string>
<string name="controls_map_home">HOME</string>
<string name="controls_map_home_value">Left menu</string>
<string name="controls_map_pointer">Pointer and motion</string>
<string name="controls_map_pointer_value">Aim and move the right controller</string>
<string name="controls_map_panel">Settings panel</string>
<string name="controls_map_panel_value">Click both thumbsticks</string>
<!-- Audio tab -->
<string name="section_audio">Volume</string>
<string name="audio_master">Master</string>
<string name="audio_music">Music</string>
<string name="audio_sound_effects">Sound effects</string>
<string name="audio_voices">Voices</string>
<string name="audio_ui">Menu sounds</string>
<string name="audio_muted">Mute</string>
<string name="audio_muted_helper">Silences the game without changing the volumes above.</string>
<!-- About tab -->
<string name="section_about_app">App</string>
<string name="about_version">Version</string>
<string name="about_version_value">%1$s (%2$s)</string>
<string name="section_about_storage">Files</string>
<string name="about_game_data">Game data</string>
<string name="about_game_data_ready">Found: %1$s</string>
<string name="about_game_data_incomplete">Incomplete or unreadable: %1$s</string>
<string name="about_game_data_missing">Missing: %1$s</string>
<string name="about_config">Configuration</string>
<string name="about_logs">Logs</string>
<string name="about_extract">Extract from disc image</string>
<string name="about_extract_helper">Replaces DATA with the files of your own PAL disc image.</string>
<string name="about_game">Game</string>
<string name="about_game_ready">Built by %1$s on %2$s</string>
<string name="about_game_missing">Not installed yet</string>
<string name="about_game_stale">Built for another version of this app; build it again</string>
<string name="about_import_helper">Installs a .wcgame made by Build for Quest in the WiiCompiled VR launcher on a computer.</string>
<string name="section_about_diagnostics">Diagnostics</string>
<string name="about_openxr_logging">OpenXR diagnostic logging</string>
<string name="about_openxr_logging_helper">Writes VR frame timing to the run log once per second: late, skipped and black frames, tracking loss. Turn it on to report stutter, and off again afterwards.</string>
<!-- Disc setup notification -->
<string name="disc_setup_channel">Game file setup</string>
<string name="disc_setup_notification_title">Setting up the game files</string>
<string name="disc_setup_checking">Checking the disc image…</string>
<string name="disc_setup_extracting">Extracting: %1$d%%</string>
<string name="disc_setup_importing">Importing: %1$d%%</string>
<string name="game_not_installed">The game is not installed. Open WiiCompiled VR and set it up from Home.</string>
</resources>