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Added Android Launcher and Disk Extration
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@@ -3,7 +3,8 @@
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Standalone Android/OpenXR build of the Mario Kart Wii recompilation for Quest 2,
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Quest 3, Quest 3S and Quest Pro. The full design, build walkthrough and current
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status live in [docs/quest-port.md](../docs/quest-port.md); this directory only
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holds the Gradle project and its two helper scripts.
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holds the Gradle project, its helper scripts, the game kit tooling
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(`QuestGameKit.psm1`, `Build-QuestGame.ps1`) and `nod-jni`.
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```powershell
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powershell -ExecutionPolicy Bypass -File android/Prepare-QuestDependencies.ps1 # stages the SDL3 3.4.4 AAR once
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@@ -14,10 +15,23 @@ powershell -ExecutionPolicy Bypass -File android/Build-Quest.ps1 -Flavor retroRe
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The translated game (the translator's `generated/` tree for **your own**
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PAL `RMCP01` disc) is passed with `-Generated <dir>`; it defaults to the
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installer workspace next to this checkout. No game data is ever part of the
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APK: push the extracted disc afterwards to
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APK, and neither is any translated game code: the base APK carries a game kit,
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and your `libmain.so` is built from your own disc and imported
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(`Build-QuestGame.ps1 -Install`, or **Import from computer** with its `.wcgame`).
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Copy your disc image to the headset (for example `adb push MarioKart.iso
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/sdcard/Download/`) and press **Select disc image** in the launcher, which checks
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and extracts it with nod, as the PC installer does. Or push an already extracted
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disc to
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```
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/sdcard/Android/data/org.wiicompiled.quest/files/WiiCompiledOpenXRVR/DATA
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```
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`Config.toml`, saves and logs live in the same `WiiCompiledOpenXRVR` directory.
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The app opens on a 2D launcher panel modelled on the PC launcher (WheelWizard VR):
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**Home** starts the game in the headset and says when DATA is missing, and
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**Settings** edits `Config.toml` (VR camera, render scale, virtual screen,
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resolution, controllers, audio). The game itself is `QuestActivity`, in its own
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`:game` process; `adb shell am start -n org.wiicompiled.quest/.QuestActivity`
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still starts it directly.
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