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Implement stereo depth and stencil support for VR cockpit rendering to fix hands getting darken by virtual screen
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@@ -291,6 +291,7 @@ struct ReplayTarget {
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wgpu::TextureView copySourceDepthView;
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wgpu::Extent3D size{};
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uint32_t msaaSamples = 1;
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wgpu::TextureFormat depthFormat = wgpu::TextureFormat::Depth32Float;
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};
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struct StereoReplayEye {
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