Implement stereo depth and stencil support for VR cockpit rendering to fix hands getting darken by virtual screen

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iChris4 committed 2026-09-23 16:03:00 +02:00
1 parent b2353e1410
commit 2a89fac79d
12 files changed
+147 -61

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@@ -291,6 +291,7 @@ struct ReplayTarget {
wgpu::TextureView copySourceDepthView;
wgpu::Extent3D size{};
uint32_t msaaSamples = 1;
wgpu::TextureFormat depthFormat = wgpu::TextureFormat::Depth32Float;
};
struct StereoReplayEye {