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https://github.com/mitch030504/Wiicompiled_VR_Frame.git
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Add Flat Screen mode for VR races and update settings accordingly
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@@ -73,6 +73,22 @@ int main() {
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check(MkwVRPolicyGetSnapshot().presentation == VRPresentationMode::VirtualScreen, "race entry needs fresh camera");
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MkwVRPolicyPublishRaceCamera(camera);
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check(MkwVRPolicyGetSnapshot().presentation == VRPresentationMode::ImmersiveRace, "race resumes with fresh camera");
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{
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const uint64_t immersive_tag = MkwVRPolicyGetSnapshot().content_tag;
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MkwVRPolicySetFirstPersonEngaged(true);
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MkwVRPolicySetImmersiveRaces(false);
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const auto flat = MkwVRPolicyGetSnapshot();
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check(flat.presentation == VRPresentationMode::VirtualScreen, "Flat Screen mode keeps races on the screen");
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check(flat.content_tag != immersive_tag, "Flat Screen mode must invalidate immersive packets");
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check(!flat.first_person_engaged, "Flat Screen mode never engages first person");
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check(MkwVRPolicyRouteDraw(VRDrawClass::PerspectiveWorld, flat) == VRDrawRoute::VirtualScreen,
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"Flat Screen mode routes the race world to the screen");
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MkwVRPolicySetFirstPersonEngaged(false);
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MkwVRPolicySetImmersiveRaces(true);
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const auto resumed = MkwVRPolicyGetSnapshot();
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check(resumed.presentation == VRPresentationMode::ImmersiveRace, "leaving Flat Screen mode resumes the race");
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check(resumed.content_tag != flat.content_tag, "leaving Flat Screen mode must invalidate screen packets");
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}
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MkwVRPolicySetSessionActive(false);
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check(MkwVRPolicyGetSnapshot().presentation == VRPresentationMode::Desktop, "inactive session uses desktop");
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return failures == 0 ? 0 : 1;
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