mirror of
https://github.com/mitch030504/Wiicompiled_VR_Frame.git
synced 2026-10-06 13:00:26 +02:00
Add Flat Screen mode for VR races and update settings accordingly
This commit is contained in:
1 parent
2a89fac79d
commit
2a4686191e
16 files changed
+161
-50
No files matched your search
@@ -57,6 +57,7 @@ struct RuntimeUserConfig {
|
||||
std::optional<float> vrHudDistanceMeters;
|
||||
std::optional<float> vrHudWidthMeters;
|
||||
std::optional<bool> vrHudVirtualScreen;
|
||||
std::optional<bool> vrFlatScreen;
|
||||
std::optional<bool> vrPassthrough;
|
||||
std::optional<bool> vrStopAtDisplayCopy;
|
||||
std::optional<bool> vrSkipCopyClears;
|
||||
@@ -496,6 +497,11 @@ inline void EnsureConfigFile() {
|
||||
"# Changeable live from the F10 menu; the two sizes above place\n"
|
||||
"# that screen and the menu screen alike and are read at launch.\n"
|
||||
"hud_virtual_screen = true\n"
|
||||
"# Flat Screen mode keeps races on that same screen, as the\n"
|
||||
"# menus are, instead of all around you: no stereo race view, no\n"
|
||||
"# first-person camera or hand steering. Changeable live from the\n"
|
||||
"# F10 menu.\n"
|
||||
"flat_screen = false\n"
|
||||
"# EFB replay controls for the per-eye views, changeable live\n"
|
||||
"# from the F10 menu. stop_at_display_copy ends each eye at the\n"
|
||||
"# frame's final GXCopyDisp; skip_copy_clears drops the EFB\n"
|
||||
@@ -747,6 +753,7 @@ inline RuntimeUserConfig ParseConfigDocument(const toml::value& document) {
|
||||
config.vrHudWidthMeters = *value;
|
||||
}
|
||||
config.vrHudVirtualScreen = FindConfigValue<bool>(document, "vr", "hud_virtual_screen");
|
||||
config.vrFlatScreen = FindConfigValue<bool>(document, "vr", "flat_screen");
|
||||
config.vrPassthrough = FindConfigValue<bool>(document, "vr", "passthrough");
|
||||
config.vrStopAtDisplayCopy = FindConfigValue<bool>(document, "vr", "stop_at_display_copy");
|
||||
config.vrSkipCopyClears = FindConfigValue<bool>(document, "vr", "skip_copy_clears");
|
||||
@@ -1061,6 +1068,11 @@ inline bool SetVrHudVirtualScreen(bool value) {
|
||||
return WriteSetting("vr", "hud_virtual_screen", value ? "true" : "false");
|
||||
}
|
||||
|
||||
inline bool SetVrFlatScreen(bool value) {
|
||||
Mutable().vrFlatScreen = value;
|
||||
return WriteSetting("vr", "flat_screen", value ? "true" : "false");
|
||||
}
|
||||
|
||||
inline bool SetVrPassthrough(bool value) {
|
||||
Mutable().vrPassthrough = value;
|
||||
return WriteSetting("vr", "passthrough", value ? "true" : "false");
|
||||
@@ -1518,9 +1530,16 @@ inline bool VrHudVirtualScreen(bool fallback = true) {
|
||||
return Get().vrHudVirtualScreen.value_or(fallback);
|
||||
}
|
||||
|
||||
// Races on the flat virtual screen the menus use, instead of immersive
|
||||
// stereo. The launcher's Settings page shows the same default.
|
||||
inline bool VrFlatScreen(bool fallback = false) {
|
||||
return Get().vrFlatScreen.value_or(fallback);
|
||||
}
|
||||
|
||||
// The room, through the headset's cameras, around the menu screen and every
|
||||
// other virtual screen (never in a race). Only the Quest offers it; the
|
||||
// launcher's Settings page shows the same default.
|
||||
// other virtual screen, a Flat Screen race included (never an immersive
|
||||
// race). Only the Quest offers it; the launcher's Settings page shows the same
|
||||
// default.
|
||||
inline bool VrPassthrough(bool fallback = true) {
|
||||
return Get().vrPassthrough.value_or(fallback);
|
||||
}
|
||||
|
||||
@@ -71,6 +71,7 @@ inline constexpr uint32_t kMkwVRRequiredImmersiveBindings =
|
||||
|
||||
struct MkwVRPolicyConfig {
|
||||
bool enabled = false;
|
||||
// False is Flat Screen mode: races stay on the virtual screen the menus use.
|
||||
bool immersive_races = true;
|
||||
float world_units_per_meter = 500.0f;
|
||||
float hud_distance_meters = 2.0f;
|
||||
@@ -151,6 +152,9 @@ void MkwVRPolicySetFirstPersonEngaged(bool engaged) noexcept;
|
||||
// MkwVRPolicyConfigure so the F10 slider can retune it during a race without
|
||||
// republishing (and revalidating) the whole configuration.
|
||||
void MkwVRPolicySetFirstPersonUnitsPerMeter(float units_per_meter) noexcept;
|
||||
// Flat Screen mode, live from the F10 menu. Unlike the scale above this changes
|
||||
// which content is safe to present, so it advances the safety generation.
|
||||
void MkwVRPolicySetImmersiveRaces(bool enabled) noexcept;
|
||||
MkwVRPolicySnapshot MkwVRPolicyGetSnapshot() noexcept;
|
||||
|
||||
// This classifier is deliberately structural rather than heuristic: future
|
||||
|
||||
@@ -79,10 +79,11 @@ inline float MaxWheelAngle(bool bike, const WheelTuning& tuning) noexcept {
|
||||
return clamped * 0.01745329252f;
|
||||
}
|
||||
|
||||
// Grips only grab. While a hand holds the wheel its squeeze is released for the
|
||||
// game, where it would press C on the Nunchuk or a shoulder on the gamepad, and
|
||||
// the wheel replaces the left stick's X axis, which both controller modes steer
|
||||
// with. The stick's Y axis keeps aiming items forwards and backwards.
|
||||
// Grips only grab. As a Wii Remote they press nothing at all (C, the game's
|
||||
// look-behind, is right B); as a gamepad they are the shoulders, so a holding
|
||||
// hand's squeeze is released for the game. The wheel replaces the left stick's
|
||||
// X axis, which both controller modes steer with, and the stick's Y axis keeps
|
||||
// aiming items forwards and backwards.
|
||||
inline void ApplyHandSteering(std::array<wii_remote::HandInputs, 2>& hands, const WheelState& wheel) noexcept {
|
||||
for (size_t hand = 0; hand < hands.size(); ++hand) {
|
||||
if (wheel.held[hand]) {
|
||||
|
||||
@@ -63,7 +63,8 @@ struct OpenXRPointerScreen {
|
||||
// the seated frame every frame. With hand steering on, a squeezed grip near the
|
||||
// steering wheel or handlebar takes hold of it; while held, the wheel replaces
|
||||
// the left stick's X axis in both presentations and that grip no longer reaches
|
||||
// the game (C on the Nunchuk, a shoulder on the gamepad).
|
||||
// the game (a shoulder on the gamepad; as a Wii Remote the grips are unbound,
|
||||
// so a hand on the wheel cannot hold down a button).
|
||||
//
|
||||
// A right-thumbstick click on its own toggles the first-person camera, as its
|
||||
// F10 checkbox does (first_person_toggle_click).
|
||||
|
||||
@@ -342,10 +342,12 @@ struct HandInputs {
|
||||
|
||||
// Adapted from DolphinXR's default "OpenXR Wii Remote" profile
|
||||
// (Data/Sys/Profiles/Wiimote):
|
||||
// right A -> A, right trigger -> B, right stick up/down -> 1/2,
|
||||
// right A -> A, right trigger -> B, right B -> C, right stick up/down -> 1/2,
|
||||
// left X -> -, left menu -> +,
|
||||
// left grip -> C, left trigger -> Z, left stick -> Nunchuk stick.
|
||||
// left trigger -> Z, left stick -> Nunchuk stick.
|
||||
// HOME has no button; left Y opens the settings panel (openxr_settings_panel.h).
|
||||
// The grips press nothing: they take hold of the wheel (openxr_driving.h), and C
|
||||
// is the game's look-behind, which a hand on the wheel would otherwise hold down.
|
||||
inline uint32_t RemoteButtons(const HandInputs& left, const HandInputs& right) noexcept {
|
||||
uint32_t hold = 0;
|
||||
const auto press = [&hold](bool held, uint32_t bit) {
|
||||
@@ -355,11 +357,11 @@ inline uint32_t RemoteButtons(const HandInputs& left, const HandInputs& right) n
|
||||
};
|
||||
press(right.primary, kButtonA);
|
||||
press(right.trigger > kPressThreshold, kButtonB);
|
||||
press(right.secondary, kButtonC);
|
||||
press(right.stick_y > kPressThreshold, kButtonOne);
|
||||
press(right.stick_y < -kPressThreshold, kButtonTwo);
|
||||
press(left.primary, kButtonMinus);
|
||||
press(left.menu, kButtonPlus);
|
||||
press(left.squeeze > kPressThreshold, kButtonC);
|
||||
press(left.trigger > kPressThreshold, kButtonZ);
|
||||
return hold;
|
||||
}
|
||||
|
||||
@@ -141,6 +141,7 @@ bool g_vrEnabled = RuntimeConfigFile::VrEnabled(true);
|
||||
bool g_vrStopAtDisplayCopy = RuntimeConfigFile::VrStopAtDisplayCopy(true);
|
||||
bool g_vrSkipCopyClears = RuntimeConfigFile::VrSkipCopyClears(true);
|
||||
bool g_vrHudVirtualScreen = RuntimeConfigFile::VrHudVirtualScreen(true);
|
||||
bool g_vrFlatScreen = RuntimeConfigFile::VrFlatScreen();
|
||||
#if defined(__ANDROID__)
|
||||
bool g_vrPassthrough = RuntimeConfigFile::VrPassthrough();
|
||||
#endif
|
||||
@@ -1354,8 +1355,9 @@ void DrawVrSettings() {
|
||||
ImGui::SetTooltip(
|
||||
"Wii Remote + Nunchuk: the right controller is a Wii Remote, with motion and a pointer "
|
||||
"that lands where you aim on the virtual screen; the left one is the Nunchuk.\n"
|
||||
" Right: A = A, trigger = B, stick up/down = 1/2\n"
|
||||
" Left: stick = Nunchuk stick, trigger = Z, grip = C, X = -, menu = +, Y = settings panel\n"
|
||||
" Right: A = A, trigger = B, B = C (look behind), stick up/down = 1/2\n"
|
||||
" Left: stick = Nunchuk stick, trigger = Z, X = -, menu = +, Y = settings panel\n"
|
||||
" The grips press nothing; they take hold of the wheel with hand steering.\n"
|
||||
"Gamepad: both controllers are one ordinary controller, read as a GameCube pad.\n"
|
||||
"Applies immediately; the game sees the controller change as a reconnection.");
|
||||
}
|
||||
@@ -1424,11 +1426,13 @@ void DrawVrSettings() {
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::Separator();
|
||||
ImGui::Text("VR 2D layer");
|
||||
ImGui::BeginDisabled(g_vrFlatScreen);
|
||||
if (ImGui::Checkbox("2D layer on a virtual screen", &g_vrHudVirtualScreen)) {
|
||||
ApplyVrHudVirtualScreen();
|
||||
RuntimeConfigFile::SetVrHudVirtualScreen(g_vrHudVirtualScreen);
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::EndDisabled();
|
||||
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled)) {
|
||||
ImGui::SetTooltip(
|
||||
"Puts the minimap, race position, item roulette and the rest of the race HUD on a "
|
||||
"screen fixed ahead of the kart camera. Turn off to leave them stretched across "
|
||||
@@ -1467,13 +1471,15 @@ void DrawVrSettings() {
|
||||
ImGui::SetTooltip("Click to rebind. Esc cancels, Backspace unbinds.");
|
||||
}
|
||||
}
|
||||
ImGui::BeginDisabled(g_vrFlatScreen);
|
||||
if (ImGui::SliderFloat("Lean back angle (deg)", &g_vrLeanBackDegrees,
|
||||
-RuntimeConfigFile::kVrLeanBackDegreesLimit,
|
||||
RuntimeConfigFile::kVrLeanBackDegreesLimit, "%.1f")) {
|
||||
mkw::vr::OpenXRSetLeanBackDegrees(g_vrLeanBackDegrees);
|
||||
RuntimeConfigFile::SetVrLeanBackDegrees(g_vrLeanBackDegrees);
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::EndDisabled();
|
||||
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled)) {
|
||||
ImGui::SetTooltip(
|
||||
"Tilts the game camera back with you when you play reclined, so set it to "
|
||||
"roughly how far back your seat is and the track comes back in front of you "
|
||||
@@ -1489,12 +1495,26 @@ void DrawVrSettings() {
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip(
|
||||
"Shows your room through the headset's cameras around the menu screen and every "
|
||||
"other screen outside a race, instead of black. Races stay fully virtual. "
|
||||
"other screen outside an immersive race, instead of black. Immersive races stay "
|
||||
"fully virtual; the Flat Screen race has the room around it too. "
|
||||
"Applies immediately.");
|
||||
}
|
||||
#endif
|
||||
ImGui::Separator();
|
||||
ImGui::Text("VR camera");
|
||||
if (ImGui::Checkbox("Flat Screen mode", &g_vrFlatScreen)) {
|
||||
RuntimeConfigFile::SetVrFlatScreen(g_vrFlatScreen);
|
||||
mkw::vr::MkwVRPolicySetImmersiveRaces(!g_vrFlatScreen);
|
||||
mkw::vr::MkwVRFirstPersonApplyConfiguredSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip(
|
||||
"Plays races on the same flat screen as the menus, through the game's own camera, "
|
||||
"instead of all around you in stereo. The first-person camera, hand steering and "
|
||||
"the race view settings do not apply while it is on. Applies immediately.");
|
||||
}
|
||||
// Everything below shapes the immersive race view, which Flat Screen mode replaces.
|
||||
ImGui::BeginDisabled(g_vrFlatScreen);
|
||||
if (ImGui::Checkbox("First-person camera", &g_vrFirstPerson)) {
|
||||
RuntimeConfigFile::SetVrFirstPerson(g_vrFirstPerson);
|
||||
mkw::vr::MkwVRFirstPersonApplyConfiguredSettings();
|
||||
@@ -1643,11 +1663,15 @@ void DrawVrSettings() {
|
||||
mkw::vr::MkwVRFirstPersonApplyConfiguredSettings();
|
||||
ApplyVrHudVirtualScreen();
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
|
||||
// The right-thumbstick click: flips the first-person camera exactly as its
|
||||
// checkbox does. Game thread.
|
||||
// checkbox does, so it does nothing in Flat Screen mode either. Game thread.
|
||||
void ToggleFirstPersonCamera() {
|
||||
if (g_vrFlatScreen) {
|
||||
return;
|
||||
}
|
||||
g_vrFirstPerson = !g_vrFirstPerson;
|
||||
RuntimeConfigFile::SetVrFirstPerson(g_vrFirstPerson);
|
||||
mkw::vr::MkwVRFirstPersonApplyConfiguredSettings();
|
||||
|
||||
@@ -1213,8 +1213,11 @@ void MkwVRFirstPersonApplyConfiguredSettings() noexcept {
|
||||
const FirstPersonRotation rotation = mode == "full" ? FirstPersonRotation::Full
|
||||
: mode == "yaw_pitch" ? FirstPersonRotation::YawPitch
|
||||
: FirstPersonRotation::YawOnly;
|
||||
MkwVRFirstPersonConfigure(RuntimeConfigFile::VrFirstPerson(false), offsets, units_per_meter,
|
||||
rotation);
|
||||
// Flat Screen mode shows the race on the menu screen through the game's own
|
||||
// camera, where a hidden driver would only be missing from the kart.
|
||||
MkwVRFirstPersonConfigure(RuntimeConfigFile::VrFirstPerson(false) &&
|
||||
!RuntimeConfigFile::VrFlatScreen(),
|
||||
offsets, units_per_meter, rotation);
|
||||
MkwVRPolicySetFirstPersonUnitsPerMeter(units_per_meter);
|
||||
const bool cockpit = RuntimeConfigFile::VrFirstPersonSeat() != "custom";
|
||||
const float cockpit_units = RuntimeConfigFile::VrCockpitUnitsPerMeter();
|
||||
|
||||
@@ -257,6 +257,11 @@ void MkwVRPolicySetFirstPersonUnitsPerMeter(float units_per_meter) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
void MkwVRPolicySetImmersiveRaces(bool enabled) noexcept {
|
||||
std::lock_guard<std::mutex> lock(g_policy_mutex);
|
||||
ApplyPolicyMutation([&] { g_policy.config.immersive_races = enabled; });
|
||||
}
|
||||
|
||||
MkwVRPolicySnapshot MkwVRPolicyGetSnapshot() noexcept {
|
||||
std::lock_guard<std::mutex> lock(g_policy_mutex);
|
||||
MkwVRPolicySnapshot snapshot;
|
||||
|
||||
@@ -67,7 +67,7 @@ void ConfigurePolicy(bool enabled) noexcept {
|
||||
MkwVRPolicyReset();
|
||||
MkwVRPolicyConfig config{};
|
||||
config.enabled = enabled;
|
||||
config.immersive_races = true;
|
||||
config.immersive_races = !RuntimeConfigFile::VrFlatScreen();
|
||||
config.world_units_per_meter = RuntimeConfigFile::VrWorldUnitsPerMeter(500.0f);
|
||||
config.hud_distance_meters = RuntimeConfigFile::VrHudDistanceMeters(2.0f);
|
||||
config.hud_width_meters = RuntimeConfigFile::VrHudWidthMeters(2.4f);
|
||||
@@ -753,7 +753,7 @@ private:
|
||||
bool fatal = false;
|
||||
uint32_t consecutive_skips = 0;
|
||||
bool store_gate_set = false;
|
||||
bool store_gate_immersive = false;
|
||||
bool store_gate_racing = false;
|
||||
bool presentation_logged = false;
|
||||
VRPresentationMode logged_presentation = VRPresentationMode::Desktop;
|
||||
uint32_t presentation_log_count = 0;
|
||||
@@ -840,8 +840,9 @@ private:
|
||||
aurora_get_stereo_screen_aspects(&picture_aspect, &snapshot_aspect)) {
|
||||
presentation.quad_content_aspect = snapshot_aspect;
|
||||
}
|
||||
// The room around the menu screen and every other virtual screen; a race is
|
||||
// fully virtual, and the cameras are paused for it.
|
||||
// The room around the menu screen and every other virtual screen, a
|
||||
// Flat Screen race included; an immersive race is fully virtual, and the
|
||||
// cameras are paused for it.
|
||||
presentation.passthrough = !immersive && passthrough_.load(std::memory_order_relaxed);
|
||||
// The settings panel gets a compositor layer of its own while it is
|
||||
// open, and Aurora leaves it out of the eyes. A backend that could
|
||||
@@ -852,12 +853,14 @@ private:
|
||||
|
||||
// Pipeline caches are stored where their stall is invisible: once when a race ends,
|
||||
// and by the compiler itself while the headset shows the virtual screen. Never
|
||||
// mid-race.
|
||||
if (!store_gate_set || immersive != store_gate_immersive) {
|
||||
const bool left_race = store_gate_set && store_gate_immersive && !immersive;
|
||||
// mid-race, and a race on the virtual screen (Flat Screen mode) is still a race.
|
||||
const bool racing = immersive || (!policy.config.immersive_races &&
|
||||
policy.scene.mode == VRSceneMode::Race);
|
||||
if (!store_gate_set || racing != store_gate_racing) {
|
||||
const bool left_race = store_gate_set && store_gate_racing && !racing;
|
||||
store_gate_set = true;
|
||||
store_gate_immersive = immersive;
|
||||
aurora_set_pipeline_cache_idle_store(!immersive);
|
||||
store_gate_racing = racing;
|
||||
aurora_set_pipeline_cache_idle_store(!racing);
|
||||
if (left_race) {
|
||||
aurora_store_pipeline_caches();
|
||||
}
|
||||
|
||||
@@ -51,7 +51,7 @@ void TestHandOff() {
|
||||
CheckNear(hands[0].stick_x, 0.6f, "a held wheel steers through the left stick");
|
||||
CheckNear(hands[0].stick_y, 0.8f, "the stick keeps aiming items");
|
||||
CheckNear(hands[0].squeeze, 1.0f, "a free hand's grip still reaches the game");
|
||||
CheckNear(hands[1].squeeze, 0.0f, "a holding grip does not press C or a shoulder");
|
||||
CheckNear(hands[1].squeeze, 0.0f, "a holding grip does not press a shoulder");
|
||||
|
||||
wheel.held = {true, true};
|
||||
wheel.steering = 3.0f;
|
||||
|
||||
@@ -73,6 +73,22 @@ int main() {
|
||||
check(MkwVRPolicyGetSnapshot().presentation == VRPresentationMode::VirtualScreen, "race entry needs fresh camera");
|
||||
MkwVRPolicyPublishRaceCamera(camera);
|
||||
check(MkwVRPolicyGetSnapshot().presentation == VRPresentationMode::ImmersiveRace, "race resumes with fresh camera");
|
||||
{
|
||||
const uint64_t immersive_tag = MkwVRPolicyGetSnapshot().content_tag;
|
||||
MkwVRPolicySetFirstPersonEngaged(true);
|
||||
MkwVRPolicySetImmersiveRaces(false);
|
||||
const auto flat = MkwVRPolicyGetSnapshot();
|
||||
check(flat.presentation == VRPresentationMode::VirtualScreen, "Flat Screen mode keeps races on the screen");
|
||||
check(flat.content_tag != immersive_tag, "Flat Screen mode must invalidate immersive packets");
|
||||
check(!flat.first_person_engaged, "Flat Screen mode never engages first person");
|
||||
check(MkwVRPolicyRouteDraw(VRDrawClass::PerspectiveWorld, flat) == VRDrawRoute::VirtualScreen,
|
||||
"Flat Screen mode routes the race world to the screen");
|
||||
MkwVRPolicySetFirstPersonEngaged(false);
|
||||
MkwVRPolicySetImmersiveRaces(true);
|
||||
const auto resumed = MkwVRPolicyGetSnapshot();
|
||||
check(resumed.presentation == VRPresentationMode::ImmersiveRace, "leaving Flat Screen mode resumes the race");
|
||||
check(resumed.content_tag != flat.content_tag, "leaving Flat Screen mode must invalidate screen packets");
|
||||
}
|
||||
MkwVRPolicySetSessionActive(false);
|
||||
check(MkwVRPolicyGetSnapshot().presentation == VRPresentationMode::Desktop, "inactive session uses desktop");
|
||||
return failures == 0 ? 0 : 1;
|
||||
|
||||
@@ -240,7 +240,9 @@ void TestButtons() {
|
||||
|
||||
right.primary = true;
|
||||
right.trigger = 0.6f;
|
||||
Check(RemoteButtons(left, right) == (kButtonA | kButtonB), "right A and trigger are A and B");
|
||||
right.secondary = true;
|
||||
Check(RemoteButtons(left, right) == (kButtonA | kButtonB | kButtonC),
|
||||
"right A, trigger and B are A, B and C");
|
||||
|
||||
right = {};
|
||||
right.stick_y = 0.9f;
|
||||
@@ -260,16 +262,17 @@ void TestButtons() {
|
||||
left.menu = true;
|
||||
Check(RemoteButtons(left, right) == (kButtonMinus | kButtonPlus), "left X and menu are - and +");
|
||||
left = {};
|
||||
left.squeeze = 0.8f;
|
||||
left.trigger = 0.7f;
|
||||
Check(RemoteButtons(left, right) == (kButtonC | kButtonZ), "left grip and trigger are C and Z");
|
||||
// Left Y is the settings panel's button, and nothing presses HOME.
|
||||
Check(RemoteButtons(left, right) == kButtonZ, "left trigger is Z");
|
||||
// Left Y is the settings panel's button, the grips take hold of the steering
|
||||
// wheel, and nothing presses HOME.
|
||||
left = {};
|
||||
left.secondary = true;
|
||||
right.secondary = true;
|
||||
left.squeeze = 0.8f;
|
||||
right.squeeze = 0.8f;
|
||||
right.thumbstick_click = true;
|
||||
left.thumbstick_click = true;
|
||||
Check(RemoteButtons(left, right) == 0, "left Y, right B and the stick clicks are unbound");
|
||||
Check(RemoteButtons(left, right) == 0, "left Y, the grips and the stick clicks are unbound");
|
||||
left = {};
|
||||
right = {};
|
||||
left.menu = true;
|
||||
|
||||
Reference in new issue
Block a user