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Add Flat Screen mode for VR races and update settings accordingly
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@@ -165,7 +165,8 @@ suggested for `oculus/touch_controller` and `khr/simple_controller`.
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(created on first use) or pauses it as each presentation arrives, and submits
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it first, under the virtual screen's quad, or alone while there is no image
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yet (startup, a recenter). An immersive race never submits it and pauses the
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cameras. The quad is cropped to the snapshot Aurora letterboxes into the
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cameras; a `flat_screen` race is a virtual screen, so it keeps the room.
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The quad is cropped to the snapshot Aurora letterboxes into the
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nearly square eye image (`OpenXRVirtualScreenContentRect`), or its black
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bands would frame the picture against the room. The manifest's `com.oculus.feature.PASSTHROUGH` is what lets Horizon
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OS composite it; DolphinXR found that without it every call succeeds and the
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@@ -182,7 +183,7 @@ The app opens on `LauncherActivity` (`android/app/src/main/java/org/wiicompiled/
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a 2D Horizon OS panel modelled on the PC launcher, WheelWizard VR, and using its
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palette. **Home** has the Play button and reports a missing or incomplete `DATA`
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(the check is the runtime's own `IsDvdDataRoot`: `files/` and `sys/fst.bin`).
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**Settings** edits `Config.toml` in tabs: VR (camera, rotation, driver hiding,
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**Settings** edits `Config.toml` in tabs: VR (Flat Screen mode, camera, rotation, driver hiding,
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seat, hand steering, lean back, render scale, VR interpolation, virtual screen
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size and distance),
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Graphics (resolution, widescreen, bloom, shader stutter), Controls (controller
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