mirror of
https://github.com/mitch030504/Wiicompiled_VR_Frame.git
synced 2026-10-06 04:04:18 +02:00
feat: added immersive window support for VR race views
- Introduced a new configuration option for immersive window mode in runtime_config.h. - Updated the parsing and setting functions to handle the immersive window state. - Modified the OpenXR backend to support rendering with the immersive window, blending the race view with the surrounding environment. - Enhanced the settings overlay to allow users to select between immersive, immersive window, and flat screen race views. - Implemented GPU rendering logic for the immersive window mask, ensuring correct visual output in various rendering paths. - Added tests to validate the immersive window functionality and its interaction with existing race view settings.
This commit is contained in:
1 parent
1969dda0bf
commit
1cf9389d69
20 files changed
+917
-53
No files matched your search
@@ -34,5 +34,18 @@ int main() {
|
||||
Require(Parse("[vr]\nsingle_pass_eyes = true\n").vrSinglePassEyes == true);
|
||||
Require(Parse("[vr]\nsingle_pass_eyes = false\n").vrSinglePassEyes == false);
|
||||
Require(!Parse("[vr]\n").vrSinglePassEyes.has_value());
|
||||
|
||||
// [vr] immersive_window and flat_screen: one race view in two keys, Flat
|
||||
// Screen mode winning, so a file that predates the window reads as before.
|
||||
using RuntimeConfigFile::VrRaceView;
|
||||
using RuntimeConfigFile::VrRaceViewOf;
|
||||
Require(Parse("[vr]\nimmersive_window = true\n").vrImmersiveWindow == true);
|
||||
Require(!Parse("[vr]\n").vrImmersiveWindow.has_value());
|
||||
Require(VrRaceViewOf(Parse("[vr]\n")) == VrRaceView::Immersive);
|
||||
Require(VrRaceViewOf(Parse("[vr]\nflat_screen = false\n")) == VrRaceView::Immersive);
|
||||
Require(VrRaceViewOf(Parse("[vr]\nflat_screen = true\n")) == VrRaceView::FlatScreen);
|
||||
Require(VrRaceViewOf(Parse("[vr]\nimmersive_window = true\n")) == VrRaceView::ImmersiveWindow);
|
||||
Require(VrRaceViewOf(Parse("[vr]\nflat_screen = true\nimmersive_window = true\n")) == VrRaceView::FlatScreen);
|
||||
Require(VrRaceViewOf(Parse("[vr]\nflat_screen = false\nimmersive_window = false\n")) == VrRaceView::Immersive);
|
||||
return 0;
|
||||
}
|
||||
Reference in new issue
Block a user