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feat: added immersive window support for VR race views
- Introduced a new configuration option for immersive window mode in runtime_config.h. - Updated the parsing and setting functions to handle the immersive window state. - Modified the OpenXR backend to support rendering with the immersive window, blending the race view with the surrounding environment. - Enhanced the settings overlay to allow users to select between immersive, immersive window, and flat screen race views. - Implemented GPU rendering logic for the immersive window mask, ensuring correct visual output in various rendering paths. - Added tests to validate the immersive window functionality and its interaction with existing race view settings.
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@@ -250,7 +250,10 @@ suggested for `oculus/touch_controller` and `khr/simple_controller`.
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(created on first use) or pauses it as each presentation arrives, and submits
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it first, under the virtual screen's quad, or alone while there is no image
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yet (startup, a recenter). An immersive race never submits it and pauses the
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cameras; a `flat_screen` race is a virtual screen, so it keeps the room.
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cameras; a `flat_screen` race is a virtual screen, so it keeps the room, and
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so does an `immersive_window` race, whose projection layer is submitted over
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it with `XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT` (Aurora leaves
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each eye transparent outside the window; see OPENXR.md, "The immersive window").
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The quad is cropped to the snapshot Aurora letterboxes into the
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nearly square eye image (`OpenXRVirtualScreenContentRect`), or its black
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bands would frame the picture against the room. The manifest's `com.oculus.feature.PASSTHROUGH` is what lets Horizon
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@@ -268,7 +271,8 @@ The app opens on `LauncherActivity` (`android/app/src/main/java/org/wiicompiled/
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a 2D Horizon OS panel modelled on the PC launcher, WheelWizard VR, and using its
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palette. **Home** has the Play button and reports a missing or incomplete `DATA`
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(the check is the runtime's own `IsDvdDataRoot`: `files/` and `sys/fst.bin`).
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**Settings** edits `Config.toml` in tabs: VR (Flat Screen mode, camera, rotation, driver hiding,
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**Settings** edits `Config.toml` in tabs: VR (race view: immersive, immersive window or flat
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screen, camera, rotation, driver hiding,
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seat, hand steering, lean back, render scale, VR interpolation, virtual screen
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size and distance),
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Graphics (resolution, widescreen, bloom, shader stutter), Controls (controller
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