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Implement OpenXR Wii Remote support
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@@ -111,6 +111,15 @@ bool aurora_get_stereo_skip_copy_clears();
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void aurora_set_stereo_hud_screen(bool enabled, float width, float distance);
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bool aurora_get_stereo_hud_screen_enabled();
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// Aspect ratios behind the most recent headset frame's 2D content, for mapping a
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// point on a virtual screen back onto the game picture (the VR Wii Remote
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// pointer). `pictureAspect` is the game picture's width over height, which the
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// immersive HUD screen's height follows; `snapshotAspect` is the desktop
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// presentation image's, which the virtual-screen eye texture letterboxes and
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// the picture is letterboxed inside. False until a headset frame was encoded.
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// Safe to call from any thread.
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bool aurora_get_stereo_screen_aspects(float* pictureAspect, float* snapshotAspect);
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// What the desktop window shows while a headset is being fed. NORMAL leaves the
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// ordinary mono presentation untouched, the eye views mirror what the headset is
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// actually displaying, and NONE presents a black window. Live, and only
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