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Name the per-variant game kit export task in the Quest docs
The headset flavours split the kit export into one task per variant, which picks the CMake tree by the flavour's MKW_ANDROID_CPU. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -819,7 +819,10 @@ Android facts this design rests on, all measured on a Quest 3:
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`app/src/main/cpp/CMakeLists.txt` adds the repository's `runtime/` as a
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`app/src/main/cpp/CMakeLists.txt` adds the repository's `runtime/` as a
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subdirectory with those Android choices and builds both game kit probes
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subdirectory with those Android choices and builds both game kit probes
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(the Retro Rewind one only when the translation includes the mod), which
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(the Retro Rewind one only when the translation includes the mod), which
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`exportDebugQuestGameKit` turns into the single kit the app carries.
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each variant's `export<Variant>QuestGameKit` task (for example
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`exportModernQuestDebugQuestGameKit`) turns into the single kit that
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variant's APK carries, read from the CMake tree whose `MKW_ANDROID_CPU`
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matches the flavour.
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- `android/nod-jni`: Gradle's `buildNodJni` task runs `cargo build --release
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- `android/nod-jni`: Gradle's `buildNodJni` task runs `cargo build --release
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--locked --target aarch64-linux-android` with the NDK's clang as linker and C
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--locked --target aarch64-linux-android` with the NDK's clang as linker and C
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compiler. `stageNodJni` puts `libnod_jni.so` into the APK's `arm64-v8a`
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compiler. `stageNodJni` puts `libnod_jni.so` into the APK's `arm64-v8a`
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