Name the per-variant game kit export task in the Quest docs

The headset flavours split the kit export into one task per variant, which
picks the CMake tree by the flavour's MKW_ANDROID_CPU.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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iChris4andClaude Opus 5.5 committed 2026-09-26 20:32:03 +02:00
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@@ -819,7 +819,10 @@ Android facts this design rests on, all measured on a Quest 3:
`app/src/main/cpp/CMakeLists.txt` adds the repository's `runtime/` as a `app/src/main/cpp/CMakeLists.txt` adds the repository's `runtime/` as a
subdirectory with those Android choices and builds both game kit probes subdirectory with those Android choices and builds both game kit probes
(the Retro Rewind one only when the translation includes the mod), which (the Retro Rewind one only when the translation includes the mod), which
`exportDebugQuestGameKit` turns into the single kit the app carries. each variant's `export<Variant>QuestGameKit` task (for example
`exportModernQuestDebugQuestGameKit`) turns into the single kit that
variant's APK carries, read from the CMake tree whose `MKW_ANDROID_CPU`
matches the flavour.
- `android/nod-jni`: Gradle's `buildNodJni` task runs `cargo build --release - `android/nod-jni`: Gradle's `buildNodJni` task runs `cargo build --release
--locked --target aarch64-linux-android` with the NDK's clang as linker and C --locked --target aarch64-linux-android` with the NDK's clang as linker and C
compiler. `stageNodJni` puts `libnod_jni.so` into the APK's `arm64-v8a` compiler. `stageNodJni` puts `libnod_jni.so` into the APK's `arm64-v8a`