Implement OpenXR Settings Panel and Stereo Overlay

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iChris4 committed 2026-09-17 04:32:22 +02:00
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commit 1346e53cd6
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@@ -400,6 +400,8 @@ bool get_stereo_skip_copy_clears() noexcept;
// the game's presented aspect ratio. Also live.
void set_stereo_hud_screen(bool enabled, float width, float distance) noexcept;
bool get_stereo_hud_screen_enabled() noexcept;
// The screen's width and distance in world units, kept while the 2D layer is off it.
void get_stereo_hud_screen_size(float& width, float& distance) noexcept;
// What the desktop window presents while a stereo provider is feeding a
// headset. Live, and read once per presentation group by the frame worker.