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Add the cockpit and hand-steering settings, docs and credits
F10 > VR (and the headset panel) gains a Seat choice (cockpit or custom, with the cockpit scale or the existing custom sliders), "Turn the steering wheel", "Use the vehicle's own wheel", "Hand steering (by heurazy)" and its tuning, plus a line saying which wheel the cockpit found and how many draws took the animated copy. "Reset first-person defaults" covers the seat and wheel keys; hand steering keeps its own choice. OPENXR.md documents the seats and a new "Steering wheel and hand steering" section, fixes the stale first-person defaults in the sample configuration, and lists the headset validation still owed. README and THIRD-PARTY-NOTICES credit heurazy's mario-kart-wii-VR-port (GPL-3.0) and the references it credits.
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@@ -54,7 +54,9 @@ Windows builds can render through an OpenXR runtime on D3D12, or on Vulkan with
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build, without CPU readback. Menus and
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unsupported scenes appear as a head-locked virtual screen; a validated single-camera race switches
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to immersive stereo rendering. VR is opt-in and falls back to the normal desktop renderer if the
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runtime or headset is unavailable. See [`OPENXR.md`](OPENXR.md) for setup, configuration, and the
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runtime or headset is unavailable. In first person you sit in the cockpit, where the steering wheel
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or handlebar turns with your steering, and optional hand steering by heurazy lets you grab it with
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the tracked controllers and turn it. See [`OPENXR.md`](OPENXR.md) for setup, configuration, and the
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current limitations.
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**Music ducking.**
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@@ -234,6 +236,8 @@ All translated output is verified against real hardware behavior and most import
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aurora's Direct3D, Vulkan and OpenGL backends.
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- **[OpenXR](https://www.khronos.org/openxr/)** - the Khronos cross-platform API used by the
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experimental VR renderer.
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- **heurazy** - the VR cockpit's turning steering wheel and hand steering, ported from
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**[mario-kart-wii-VR-port](https://github.com/heurazy/mario-kart-wii-VR-port)** (GPL-3.0).
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- **[Dolphin Emulator](https://github.com/dolphin-emu/dolphin)** - an invaluable reference for Wii
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hardware behavior during development, plus the source of the free DSP coefficient ROM and the
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unmodified default WiiConnect24 bootstrap tree bundled with the runtime.
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