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Target the whole Cortex-X4 on the Steam Frame, which exposes SVE
The Frame's kernel reports sve, sve2 and the SVE2 extensions in its HWCAP, on SteamOS and inside Lepton alike, unlike phones with the same Snapdragon 8 Gen 3. The steamFrame flavour now builds with -mcpu=cortex-x4 instead of cortex-x4+nosve. docs/steam-frame.md records what the headset reported: 4 KB pages, Android 11 (API 30) in a Waydroid-based Lepton, Mesa's Turnip as its Vulkan driver, and SteamVR's native linuxarm64 OpenXR runtime on the host, with the questions still open. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019HBRGKTE1GnN2ah8gcZKr3
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@@ -86,7 +86,7 @@ $variant = (Get-Culture).TextInfo.ToTitleCase($Configuration)
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# The Gradle flavour and the -mcpu target its kit must record (headsetCpus in app/build.gradle.kts).
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$flavourDir, $expectedCpu = switch ($Headset) {
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'quest1' { 'quest1', 'kryo' }
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'frame' { 'steamFrame', 'cortex-x4+nosve' }
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'frame' { 'steamFrame', 'cortex-x4' }
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default { 'modernQuest', 'cortex-a77' }
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}
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$flavour = $flavourDir.Substring(0, 1).ToUpperInvariant() + $flavourDir.Substring(1)
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@@ -61,9 +61,9 @@ val headsetCpus = mapOf(
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"modernQuest" to "cortex-a77",
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// Snapdragon 835. cortex-a77 binaries terminate with SIGILL on Quest 1.
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"quest1" to "kryo",
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// Snapdragon 8 Gen 3 (Cortex-X4, A720 and A520, all ARMv9.2). Its firmware does not expose SVE,
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// which clang would otherwise auto-vectorise with for a cortex-x4.
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"steamFrame" to "cortex-x4+nosve",
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// Steam Frame: Snapdragon 8 Gen 3 (Cortex-X4, A720 and A520, all ARMv9.2). Its kernel exposes
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// SVE and SVE2 (HWCAP, inside Lepton too), so the whole cortex-x4 feature set is safe.
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"steamFrame" to "cortex-x4",
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)
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// android/nod-jni: nod, the disc image library the PC installer runs as nodtool,
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