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https://github.com/mitch030504/Wiicompiled_VR_Frame.git
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Add a Steam Frame install script and base the quick start on it
Launcher/steam-frame-install.sh does the whole quick start in one command: it downloads the newest release (or builds the tree it is in), extracts the disc with nodtool, builds in a long-lived Debian ARM64 container (podman or docker, under qemu on x86_64), copies the game and disc to the Frame over SSH (or locally with --frame local), points Config.toml at the disc, and registers the game with Steam through Valve's devkit tools when present. Running it again updates: only changed source files are replaced, so the build recompiles just those and Dawn is reused. The README's quick start now runs the script; the manual steps move to a "Building by hand" section. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019HBRGKTE1GnN2ah8gcZKr3
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#!/usr/bin/env bash
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# Builds WiiCompiled VR for the Steam Frame from a release and your own disc, and installs it on the
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# Frame. Run it again to update: it fetches the newest release and rebuilds only what changed.
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#
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# Launcher/steam-frame-install.sh --disc PATH [--frame HOST] [options]
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#
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# Or without downloading anything first:
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#
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# curl -fsSL https://raw.githubusercontent.com/mitch030504/Wiicompiled_VR_Frame/openxr-work/Launcher/steam-frame-install.sh \
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# | bash -s -- --disc "/path/to/Mario Kart Wii.wbfs" --frame steamos@<frame-ip>
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#
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# It runs on an x86_64 or ARM64 Linux PC with podman (or docker), or on the Frame itself. The game
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# is built in a Debian ARM64 container, under qemu emulation on x86_64; the first build takes a few
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# hours there, mostly compiling Dawn, and later ones reuse it.
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#
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# Options:
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# --disc PATH your clean PAL RMCP01 disc: an image nodtool reads (ISO, WBFS, RVZ, ...) or an
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# extracted disc folder holding sys/ and files/. Needed for the first build only.
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# --frame HOST where to install: an SSH destination (steamos@<frame-ip>, or an ~/.ssh/config
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# host such as Frame Control's "frame"), or "local" when running on the Frame.
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# Without it the game is only built.
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# --work-dir DIR where the toolchain, Dawn, the build and the extracted disc live
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# (default ~/wiicompiled-frame; about 20 GB)
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# --release TAG the release to build (default: the newest one). Ignored with --source.
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# --source DIR build this source tree instead of a release (default when the script runs
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# from inside one)
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# --jobs N parallel compiles (default: a quarter of the memory in GB; under emulation each
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# compile needs a lot of it)
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# --frame-disc DIR where the extracted disc goes on the Frame: absolute, or relative to the
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# Frame's home (default wiicompiled/disc; with --frame local, the disc folder
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# the build used)
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# -h, --help
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set -euo pipefail
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# Everything is in main, so bash has read the whole script before running any of it: when it comes
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# through curl | bash, a step that reads stdin cannot eat the rest. (Not indented, for the heredocs.)
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main() {
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trap 'printf "\nsteam-frame-install.sh: stopped by a failed step (line %s); the output above says why.\n" "$LINENO" >&2' ERR
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repo=mitch030504/Wiicompiled_VR_Frame
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game_id=WiiCompiled
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image=docker.io/library/debian:trixie
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container=wiicompiled-frame-build
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nodtool_version=v2.0.0-alpha.10
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say() { printf '\n\033[1m==> %s\033[0m\n' "$*"; }
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note() { printf ' %s\n' "$*"; }
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fail() {
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printf '\nsteam-frame-install.sh: error: %s\n' "$*" >&2
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exit 1
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}
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usage() { awk 'NR == 1 { next } /^#/ { sub(/^# ?/, ""); print; next } { exit }' "$script_path"; }
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script_path=${BASH_SOURCE[0]:-}
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script_dir=""
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if [[ -n "$script_path" && -f "$script_path" ]]; then
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script_dir=$(cd "$(dirname "$script_path")" && pwd)
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fi
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disc=""
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frame=""
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work_dir="$HOME/wiicompiled-frame"
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release=""
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source_dir=""
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jobs=""
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frame_disc=""
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while [[ $# -gt 0 ]]; do
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case "$1" in
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--disc) disc=$2; shift 2 ;;
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--frame) frame=$2; shift 2 ;;
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--work-dir) work_dir=$2; shift 2 ;;
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--release) release=$2; shift 2 ;;
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--source) source_dir=$2; shift 2 ;;
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--jobs) jobs=$2; shift 2 ;;
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--frame-disc) frame_disc=$2; shift 2 ;;
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-h|--help)
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if [[ -n "$script_dir" ]]; then usage; else echo "See the comment at the top of the script."; fi
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exit 0 ;;
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*) fail "unknown argument: $1 (see --help)" ;;
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esac
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done
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mkdir -p "$work_dir"
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work_dir=$(cd "$work_dir" && pwd)
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host_arch=$(uname -m)
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case "$host_arch" in
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x86_64|aarch64) ;;
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*) fail "this machine is $host_arch; the build needs an x86_64 or ARM64 Linux machine" ;;
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esac
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[[ "$(uname -s)" == Linux ]] || fail "run this on Linux (the build uses a Linux container)"
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# ---------------------------------------------------------------------------------------------
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say "Checking the container runtime"
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runtime=""
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for candidate in podman docker; do
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if command -v "$candidate" >/dev/null 2>&1; then runtime=$candidate; break; fi
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done
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[[ -n "$runtime" ]] || fail "neither podman nor docker is installed.
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Arch, CachyOS: sudo pacman -S --needed podman qemu-user-static qemu-user-static-binfmt
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Debian, Ubuntu: sudo apt install podman qemu-user-static binfmt-support
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Fedora: sudo dnf install podman qemu-user-static
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SteamOS (the Frame) already has podman."
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note "using $runtime"
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for tool in curl tar; do
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command -v "$tool" >/dev/null 2>&1 || fail "'$tool' is not installed"
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done
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platform_args=()
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if [[ "$host_arch" == x86_64 ]]; then
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platform_args=(--platform linux/arm64)
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say "Checking ARM64 emulation"
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seen=$("$runtime" run --rm "${platform_args[@]}" "$image" uname -m 2>&1 | tail -n 1 || true)
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case "$seen" in
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aarch64) note "ARM64 programs run under qemu" ;;
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Linux)
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fail "qemu is registered without the P (preserve argv[0]) flag its build needs, so every
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program loses its first argument (uname -m printed 'Linux'). Register it again with flags POCF;
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the README's 'Other ways to build' shows how." ;;
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*)
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fail "ARM64 programs do not run in containers here ($seen).
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Arch, CachyOS: sudo pacman -S --needed qemu-user-static qemu-user-static-binfmt
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sudo systemctl restart systemd-binfmt
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Debian, Ubuntu: sudo apt install qemu-user-static binfmt-support
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Fedora: sudo dnf install qemu-user-static && sudo systemctl restart systemd-binfmt
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Then run this script again. On hosts whose binfmt_misc is per container (Unraid), see the
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README's 'Other ways to build'." ;;
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esac
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fi
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if [[ -z "$jobs" ]]; then
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mem_gb=$(( $(awk '/^MemTotal:/{print $2}' /proc/meminfo) / 1024 / 1024 ))
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jobs=$(( mem_gb / 4 ))
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(( jobs < 1 )) && jobs=1
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(( jobs > $(nproc) )) && jobs=$(nproc)
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fi
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[[ "$jobs" =~ ^[1-9][0-9]*$ ]] || fail "--jobs must be a positive number"
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note "$jobs parallel compiles"
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# ---------------------------------------------------------------------------------------------
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# The source: the tree this script is in, an explicit --source, or a release kept in the work dir.
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if [[ -z "$source_dir" && -z "$release" && -n "$script_dir" && -f "$script_dir/../runtime/CMakeLists.txt" ]]; then
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source_dir=$(cd "$script_dir/.." && pwd)
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fi
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if [[ -n "$source_dir" ]]; then
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source_dir=$(cd "$source_dir" && pwd)
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[[ -f "$source_dir/Launcher/local-build.sh" ]] || fail "$source_dir is not a WiiCompiled VR source tree"
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say "Building the source in $source_dir"
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else
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if [[ -z "$release" ]]; then
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release=$(curl -fsSL "https://api.github.com/repos/$repo/releases?per_page=1" |
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sed -n 's/.*"tag_name": *"\([^"]*\)".*/\1/p' | head -n 1)
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[[ -n "$release" ]] || fail "could not find the newest release on github.com/$repo (try --release TAG)"
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fi
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source_dir="$work_dir/source"
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have=$(cat "$source_dir/.release-tag" 2>/dev/null || true)
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if [[ "$have" == "$release" ]]; then
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say "Release $release is already unpacked"
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else
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say "Downloading release $release"
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rm -rf "$work_dir/source-new"
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mkdir -p "$work_dir/source-new" "$source_dir"
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curl -fL --progress-bar "https://github.com/$repo/archive/refs/tags/$release.tar.gz" |
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tar -xz --strip-components=1 -C "$work_dir/source-new" ||
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fail "could not download release $release; the Releases page on github.com/$repo lists them"
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# Only files whose content changed are copied, stamped with the current time, so the build
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# recompiles exactly those; the release's own file dates can be older than the last build.
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if command -v rsync >/dev/null 2>&1; then
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rsync -rcE "$work_dir/source-new/" "$source_dir/"
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else
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(cd "$work_dir/source-new" && find . -type f -print0) |
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while IFS= read -r -d '' file; do
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if ! cmp -s "$work_dir/source-new/$file" "$source_dir/$file"; then
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mkdir -p "$source_dir/$(dirname "$file")"
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cp "$work_dir/source-new/$file" "$source_dir/$file"
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touch "$source_dir/$file"
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fi
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done
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fi
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rm -rf "$work_dir/source-new"
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printf '%s\n' "$release" > "$source_dir/.release-tag"
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fi
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fi
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# ---------------------------------------------------------------------------------------------
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# The disc: the two files the translation reads, and the extracted disc the game reads at run time.
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disc_dir="$work_dir/disc"
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if [[ -n "$disc" ]]; then
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[[ -e "$disc" ]] || fail "no disc at $disc"
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if [[ -d "$disc" ]]; then
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disc_dir=$(cd "$disc" && pwd)
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elif [[ ! -f "$disc_dir/sys/main.dol" ]]; then
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say "Extracting your disc"
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nodtool="$work_dir/nodtool-$nodtool_version"
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if [[ ! -x "$nodtool" ]]; then
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curl -fL -o "$nodtool.partial" \
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"https://github.com/encounter/nod/releases/download/$nodtool_version/nodtool-linux-$host_arch"
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chmod +x "$nodtool.partial"
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mv "$nodtool.partial" "$nodtool"
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fi
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rm -rf "$disc_dir.partial"
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"$nodtool" extract "$disc" "$disc_dir.partial"
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mv "$disc_dir.partial" "$disc_dir"
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fi
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fi
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if [[ ! -f "$disc_dir/sys/main.dol" || ! -f "$disc_dir/files/rel/StaticR.rel" ]]; then
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if [[ -f "$source_dir/Assets/main.dol" && -f "$source_dir/Assets/StaticR.rel" ]]; then
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disc_dir=""
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else
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fail "no disc yet: pass --disc with your disc image or an extracted disc folder"
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fi
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fi
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mkdir -p "$source_dir/Assets"
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if [[ -n "$disc_dir" ]]; then
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cp "$disc_dir/sys/main.dol" "$disc_dir/files/rel/StaticR.rel" "$source_dir/Assets/"
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fi
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# ---------------------------------------------------------------------------------------------
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say "Preparing the ARM64 build container"
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cat > "$work_dir/container-build.sh" <<'EOF'
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#!/usr/bin/env bash
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# Written by steam-frame-install.sh and run inside its build container.
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set -euo pipefail
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if [[ ! -f /var/lib/wiicompiled-build-deps ]]; then
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export DEBIAN_FRONTEND=noninteractive
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apt-get update -qq
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apt-get install -y -qq --no-install-recommends \
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ca-certificates curl git python3 xz-utils unzip file pkg-config g++ binutils libicu-dev \
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zlib1g-dev libvulkan-dev libx11-dev libx11-xcb-dev libxcb1-dev libxext-dev libxrandr-dev \
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libxinerama-dev libxcursor-dev libxi-dev libxss-dev libxtst-dev libxkbcommon-dev \
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libwayland-dev wayland-protocols libdecor-0-dev libegl-dev libgl-dev libgles-dev libdrm-dev \
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libgbm-dev libasound2-dev libpulse-dev libpipewire-0.3-dev libudev-dev libdbus-1-dev \
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libusb-1.0-0-dev >/dev/null
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touch /var/lib/wiicompiled-build-deps
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fi
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cd /src
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Launcher/prepare-portable-tools.sh --arch aarch64 --destination /work/tools
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T=/work/tools/toolchain-aarch64/bin
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if [[ ! -x /work/dotnet/dotnet ]]; then
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curl -fsSL https://dot.net/v1/dotnet-install.sh | bash -s -- --channel 8.0 --install-dir /work/dotnet
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fi
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echo "== Dawn (built once; reused until a release changes its patches)"
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Launcher/build-dawn-linux.sh --work-dir /work/dawn --cc "$T/clang" --cxx "$T/clang++" \
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--cmake "$T/cmake" --ninja "$T/ninja" --jobs "$JOBS"
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echo "== The game"
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Launcher/local-build.sh --output-dir /work/out --cc "$T/clang" --cxx "$T/clang++" --fuse-ld lld \
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--cmake "$T/cmake" --ninja "$T/ninja" --dotnet /work/dotnet/dotnet --parallel "$JOBS" \
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--openxr --dawn-package /work/dawn/package --headset steam_frame
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EOF
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chmod +x "$work_dir/container-build.sh"
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# One long-lived container, so its packages are installed once; recreated if its folders changed.
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want_mounts="$work_dir=/work;$source_dir=/src;"
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if "$runtime" container inspect "$container" >/dev/null 2>&1; then
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mounts=$("$runtime" container inspect -f '{{range .Mounts}}{{.Source}}={{.Destination}};{{end}}' "$container")
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if [[ "$mounts" != *"$work_dir=/work;"* || "$mounts" != *"$source_dir=/src;"* ]]; then
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note "its folders changed; recreating it"
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"$runtime" rm -f "$container" >/dev/null
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fi
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fi
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if ! "$runtime" container inspect "$container" >/dev/null 2>&1; then
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"$runtime" run -d --name "$container" "${platform_args[@]}" \
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-v "$work_dir:/work:z" -v "$source_dir:/src:z" "$image" sleep infinity >/dev/null
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fi
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"$runtime" start "$container" >/dev/null
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note "container $container (mounts ${want_mounts//;/ })"
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say "Building (the first time takes hours under emulation; a log is in $work_dir/build.log)"
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if ! "$runtime" exec -e JOBS="$jobs" "$container" bash /work/container-build.sh 2>&1 | tee "$work_dir/build.log"; then
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fail "the build stopped; the end of $work_dir/build.log says why. Run the script again to resume.
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A machine that froze ran out of memory: pass a lower --jobs."
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fi
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[[ -x "$work_dir/out/$game_id" ]] || fail "the build finished without $work_dir/out/$game_id"
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note "built $work_dir/out/$game_id"
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# ---------------------------------------------------------------------------------------------
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if [[ -z "$frame" ]]; then
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say "Done"
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note "The game is in $work_dir/out. Run the script again with --frame steamos@<frame-ip> to install it."
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exit 0
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fi
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say "Installing on the Frame"
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# One SSH connection for every step, so a password is asked for once.
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ssh_opts=(-o ControlMaster=auto -o "ControlPath=${XDG_RUNTIME_DIR:-/tmp}/wiicompiled-ssh-%C" -o ControlPersist=600)
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on_frame() {
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# Runs a bash script, given on stdin, on the Frame; its arguments follow.
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if [[ "$frame" == local ]]; then bash -s -- "$@"; else ssh "${ssh_opts[@]}" "$frame" bash -s -- "$@"; fi
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}
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copy_to_frame() {
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# copy_to_frame SOURCE DEST: DEST is absolute or relative to the Frame's home. A DEST ending in
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# / is an existing folder SOURCE goes into; otherwise SOURCE is copied to that new name.
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local source=$1 dest=$2
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if [[ "$frame" == local ]]; then
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[[ "$dest" == /* ]] || dest="$HOME/$dest"
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cp -R "$source" "$dest"
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elif [[ "$frame_rsync" == yes ]]; then
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# rsync copies a folder without a trailing slash into DEST rather than as DEST.
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[[ -d "$source" && "$dest" != */ ]] && source="$source/"
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rsync -a -e "ssh ${ssh_opts[*]}" "$source" "$frame:$dest"
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else
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scp -rq "${ssh_opts[@]}" "$source" "$frame:$dest"
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fi
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}
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on_frame <<<'true' || fail "cannot reach $frame over SSH. Turn on Developer Mode and set a user password on the
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Frame (Steam Settings > System), then check the address."
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frame_rsync=no
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if [[ "$frame" != local ]] && command -v rsync >/dev/null 2>&1 &&
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[[ "$(on_frame <<<'command -v rsync >/dev/null && echo yes || true')" == yes ]]; then
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frame_rsync=yes
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fi
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game_dir="devkit-game/$game_id"
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on_frame "$game_dir" <<'EOF'
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mkdir -p "$HOME/$1"
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EOF
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note "copying the game to ~/$game_dir"
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(cd "$work_dir/out" && find . -mindepth 1 -maxdepth 1 ! -name "$game_id" -print0) |
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while IFS= read -r -d '' item; do copy_to_frame "$work_dir/out/${item#./}" "$game_dir/"; done
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# The executable goes in under a new name and is moved into place: that works while it runs.
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copy_to_frame "$work_dir/out/$game_id" "$game_dir/$game_id.new"
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on_frame "$game_dir" "$game_id" <<'EOF'
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cd "$HOME/$1" && mv -f "$2.new" "$2" && chmod -R u=rwX,go=rX . && chmod 755 "$2"
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EOF
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# The Frame's disc folder, absolute or relative to its home.
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if [[ -z "$frame_disc" ]]; then
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if [[ "$frame" == local && -n "$disc_dir" ]]; then frame_disc=$disc_dir; else frame_disc=wiicompiled/disc; fi
|
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fi
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frame_disc_path=${frame_disc#\~/}
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has_disc=$(on_frame "$frame_disc_path" <<'EOF'
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[[ "$1" = /* ]] && d=$1 || d="$HOME/$1"
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[[ -f "$d/sys/main.dol" ]] && echo yes || true
|
||||
EOF
|
||||
)
|
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if [[ "$has_disc" != yes ]]; then
|
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[[ -n "$disc_dir" ]] || fail "the Frame has no disc at $frame_disc yet: pass --disc"
|
||||
note "copying the extracted disc to $frame_disc (a few GB)"
|
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on_frame "$frame_disc_path" <<'EOF'
|
||||
[[ "$1" = /* ]] && d=$1 || d="$HOME/$1"
|
||||
mkdir -p "$(dirname "$d")" && rm -rf "$d.partial"
|
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EOF
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copy_to_frame "$disc_dir" "$frame_disc_path.partial"
|
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on_frame "$frame_disc_path" <<'EOF'
|
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[[ "$1" = /* ]] && d=$1 || d="$HOME/$1"
|
||||
rm -rf "$d" && mv "$d.partial" "$d"
|
||||
EOF
|
||||
fi
|
||||
|
||||
note "pointing the game at the disc"
|
||||
on_frame "$frame_disc_path" <<'EOF'
|
||||
[[ "$1" = /* ]] && d=$1 || d="$HOME/$1"
|
||||
config="$HOME/.local/share/WiiCompiled/Config.toml"
|
||||
mkdir -p "$(dirname "$config")"
|
||||
if [[ ! -f "$config" ]]; then
|
||||
printf '[paths]\ndvd_root = "%s"\n' "$d" > "$config"
|
||||
elif ! grep -q '^dvd_root *=' "$config"; then
|
||||
if grep -q '^\[paths\]' "$config"; then
|
||||
sed -i "/^\[paths\]/a dvd_root = \"$d\"" "$config"
|
||||
else
|
||||
printf '\n[paths]\ndvd_root = "%s"\n' "$d" >> "$config"
|
||||
fi
|
||||
fi
|
||||
EOF
|
||||
|
||||
# Steam's library: through Valve's devkit tools when Frame Control or the Devkit Client put them on
|
||||
# the Frame, as a Steam Linux Runtime ARM64 title (Steam starts an ARM64 program natively).
|
||||
# Registering again is harmless and refreshes the entry, as Valve's Devkit Client does each upload.
|
||||
registered=$(on_frame "$game_dir" "$game_id" <<'EOF'
|
||||
if [[ ! -f "$HOME/devkit-utils/steam-client-create-shortcut" ]]; then echo no-tools; exit 0; fi
|
||||
parms=$(printf '{"gameid": "%s", "directory": "%s", "argv": ["%s"], "env": {}, "settings": {"steam_play": "0", "compat_tool": "SteamLinuxRuntime_4-arm64"}, "clear_settings": true, "force_appid": "", "lepton_args": ""}' "$2" "$HOME/$1" "$2")
|
||||
reply=$(python3 "$HOME/devkit-utils/steam-client-create-shortcut" --parms "$parms" 2>/dev/null | tail -n 1)
|
||||
case "$reply" in *'"success"'*) echo added ;; *) echo "failed $reply" ;; esac
|
||||
EOF
|
||||
)
|
||||
case "$registered" in
|
||||
added) note "it is in your Steam library" ;;
|
||||
no-tools|failed*)
|
||||
[[ "$registered" == failed* ]] && note "Steam did not take the shortcut: ${registered#failed }"
|
||||
note "Add it to your Steam library once: in Frame Control, Send to Frame the folder"
|
||||
note " $work_dir/out (name it $game_id), or on the Frame in Desktop Mode, Steam >"
|
||||
note " Add a Non-Steam Game > ~/$game_dir/$game_id. Later runs of this script keep it updated." ;;
|
||||
esac
|
||||
|
||||
say "Done"
|
||||
note "Start $game_id from your library in the headset. Settings: left shoulder button, VR tab."
|
||||
}
|
||||
|
||||
main "$@" </dev/null
|
||||
Reference in new issue
Block a user