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Quest: address flavor safety review
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@@ -110,9 +110,10 @@ format-converting paths.
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Quest 1 must be built with the `quest1` flavour (`Build-Quest.ps1 -Headset
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quest1`). It targets the Snapdragon 835's Kryo CPU; the modern flavour targets
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`cortex-a77`, whose instructions can terminate the game with `SIGILL` on Quest
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1. Android builds use a pinned Dawn package which does not enable
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`VK_EXT_debug_utils`: the old Quest firmware advertises that extension but
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rejects it when Dawn creates the Vulkan instance.
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1. Each variant's exported game kit records this CPU target, and the APK build,
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PC game build, on-headset build and package import all verify it. This prevents
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a kit left by another flavour from producing a library that can crash with
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`SIGILL`.
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The final Quest 1 firmware also cannot reliably promote this app's 2D setup
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panel into an immersive activity. Its APK therefore exposes two library
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@@ -128,13 +129,13 @@ output from flickering black or white frames to a complete menu with character
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and vehicle previews. It does intentionally skip Wii-era RGB5A3 quantization on
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that device.
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Pipeline compilation is also scheduled differently on Android. Adreno
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Pipeline compilation is also scheduled differently on Quest 1. Its Adreno
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serializes much of `vkCreateGraphicsPipelines`, so a large equal-priority worker
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pool starved the translated game and OpenXR pacing threads without shortening
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the compile materially. Android uses two nice-level 5 workers and does not
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the compile materially. Quest 1 uses two nice-level 5 workers and does not
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prewarm cached recipes in the background; a cached recipe is promoted and its
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workers are awakened when the game first requests it. Desktop keeps the full
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worker pool and prewarm behavior.
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workers are awakened when the game first requests it. Newer Android headsets
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and desktop retain the normal worker pool and prewarm behavior.
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### Controllers
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@@ -502,6 +503,7 @@ powershell -ExecutionPolicy Bypass -File android/Prepare-QuestDependencies.ps1
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powershell -ExecutionPolicy Bypass -File android/Build-Quest.ps1 -Install # the app, its game kit and toolchain, debug-signed
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powershell -ExecutionPolicy Bypass -File android/Build-Quest.ps1 -Headset quest1 -Install # Quest 1: Kryo CPU and direct-VR library entry
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powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Install # your game, against that kit, into Import (or WheelWizard VR's Build for Quest)
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powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Headset quest1 -Install # game package from the Quest 1 kit
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powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Product retro_rewind -Mod <RetroRewind6> -Install # the mod and its pack (needs translate-mod output)
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adb push MarioKart.iso /sdcard/Download/ # then Select disc image in the launcher
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```
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