Quest: address flavor safety review

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darthcircuit committed 2026-09-23 11:22:39 -06:00
1 parent 6e6406c200
commit 02dd9bf8cc
15 files changed
+162 -67

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@@ -268,10 +268,16 @@ function Export-QuestGameKit {
[Parameter(Mandatory)] [string]$CMakeBinaryDir,
[Parameter(Mandatory)] [string]$OutputDir,
[Parameter(Mandatory)] [string]$RepoRoot,
[Parameter(Mandatory)] [string]$LlvmStrip
[Parameter(Mandatory)] [string]$LlvmStrip,
[Parameter(Mandatory)] [string]$AndroidCpu
)
$ErrorActionPreference = 'Stop'
$binary = ConvertTo-ForwardPath $CMakeBinaryDir
$cache = [IO.File]::ReadAllText("$binary/CMakeCache.txt")
$configuredCpu = [regex]::Match($cache, '(?m)^MKW_ANDROID_CPU(?::[^=\r\n]*)?=([^\r\n]+)$').Groups[1].Value.Trim()
if ($configuredCpu -ne $AndroidCpu) {
throw "CMake tree $binary targets Android CPU '$configuredCpu', expected '$AndroidCpu'"
}
$runtimeInclude = ConvertTo-ForwardPath (Join-Path $RepoRoot 'runtime/include')
$ninja = [IO.File]::ReadAllText("$binary/build.ninja")
$commands = Read-CompileCommands "$binary/compile_commands.json"
@@ -405,6 +411,7 @@ function Export-QuestGameKit {
$recipe = [ordered]@{
schema = $script:KitSchema
androidCpu = $AndroidCpu
runtimeIncludeFingerprint = Get-RuntimeIncludeFingerprint (Join-Path $OutputDir 'include')
products = $products
}
@@ -445,10 +452,16 @@ function Invoke-QuestGameBuild {
$workspace = ConvertTo-ForwardPath (Split-Path -Parent $generated)
$recipe = [IO.File]::ReadAllText("$kit/kit.json") | ConvertFrom-Json
if ($recipe.schema -ne $script:KitSchema) { throw "Unsupported game kit schema $($recipe.schema)" }
if ([string]::IsNullOrWhiteSpace($recipe.androidCpu)) { throw 'The game kit does not name its Android CPU target' }
if (-not $recipe.products.PSObject.Properties.Name.Contains($Product)) {
throw "This Quest app's game kit cannot build $Product (it has: $($recipe.products.PSObject.Properties.Name -join ', '))"
}
$productRecipe = $recipe.products.$Product
foreach ($kind in 'translated', 'product', 'runtime', 'asm') {
if (@($productRecipe.compile.$kind) -notcontains "-mcpu=$($recipe.androidCpu)") {
throw "The game kit says CPU '$($recipe.androidCpu)' but its $kind compile flags do not match"
}
}
# The translation must come from the same release as the kit: its code is compiled against the
# kit's runtime headers and linked with the kit's runtime objects.
$workspaceInclude = Join-Path $workspace 'runtime/include'
@@ -460,6 +473,20 @@ function Invoke-QuestGameBuild {
}
New-Item -ItemType Directory -Force $BuildDir | Out-Null
$build = ConvertTo-ForwardPath $BuildDir
# Ninja sees the response-file path in each command, not changes to that file's contents. A
# different kit can therefore otherwise reuse objects compiled with another flavour's -mcpu.
# Keep an explicit identity next to the build and discard every reusable native output when it
# changes. WiiCompiled Setup deliberately reuses one BuildDir across APK selections.
$identity = "$($recipe.fingerprint) $Product"
$identityFile = "$build/kit-identity.txt"
$previousIdentity = if (Test-Path $identityFile) { [IO.File]::ReadAllText($identityFile).Trim() } else { '' }
if ($previousIdentity -ne $identity) {
foreach ($stale in 'obj', 'libmain.so', '.ninja_deps', '.ninja_log') {
$path = "$build/$stale"
if (Test-Path $path) { Remove-Item -Recurse -Force $path }
}
}
[IO.File]::WriteAllText($identityFile, $identity, (New-Object Text.UTF8Encoding $false))
$expand = { param([string]$s) $s.Replace('{kit}', $kit).Replace('{sysroot}', (ConvertTo-ForwardPath $Sysroot)).Replace('{workspace}', $workspace) }
foreach ($kind in 'translated', 'product', 'runtime', 'asm') {
@@ -583,6 +610,7 @@ function New-QuestGamePackage {
dolSha256 = $DolSha256
relSha256 = $RelSha256
kitFingerprint = $recipe.fingerprint
androidCpu = $recipe.androidCpu
library = $recipe.products.$Product.output
librarySha256 = Get-Sha256Hex $Library
includesData = [bool]$DataDir