mirror of
https://github.com/luckeyfaraday/bo3-workshop-ps4.git
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bo3ps4.py: SteamCMD download -> convert -> check -> FTP upload, GoldHEN plugin setup, PS4 zone pull, language zones, compatibility list. patches/: FFPorter (PS4-BO3-Customs v1.50) fixes so conversions work without Sony's shader compiler, using shaders from the console's own zones; plus GSC table fixes. scripts/build-ffport.ps1 builds it. Tested: LEVIATHAN, Minecraft v1.2 and Cheese Cube play on an EU PS4. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Compatibility
Tested on an EU PS4 copy (CUSA02626, v1.33, Spanish/Italian zones), firmware 7.55, GoldHEN.
| Workshop ID | Map | Converts | In game | Notes |
|---|---|---|---|---|
| 2112576356 | LEVIATHAN | yes, 99% | works | 8 shaders use feature-dropping PS4 substitutes |
| 798643901 | Minecraft v1.2 | yes, 99% | works | |
| 1168113418 | Cheese Cube Unlimited V1.0 | yes, 97% | works | lighting probes copied unconverted (77%) |
| 1128166280 | Mob Of The Dead Remastered | yes, 99% | crashes at level start | the client plays an effect whose slot is empty; likely a stock effect the PS4 game lacks (Zombies Chronicles) |
| 780404984 | RUST | no | 11 shaders exist only in Zombies Chronicles DLC or were never shipped; a boss script needs another look |
Untested so far: NIGHTMARE, CALL OF THE DEAD, WANTED, DER RIESE: DECLASSIFIED, NUKETOWN ZOMBIES LEGACY, SHREK ZOMBIES, KOWLOON, Town Remastered, The Dome: Simpsons, Bikini Bottom, Super Mario 64, DAYBREAK.
Add your results with the Workshop ID, your PS4 region/title ID, and what happened.