Files
lowbit--ps5-doom/tools/console_test.py
T
rijads 674f88487d Launcher with game import; ship the shareware episode instead of Freedoom
DOOM now opens on a game list. The package bundles id's freely
distributable shareware DOOM1.WAD; players add The Ultimate DOOM, DOOM II,
TNT and Plutonia (or Freedoom) from their own files:

- copied into /data/homebrew/PPSA99666/wads, as WADs or inside ZIP, 7Z or
  RAR archives, which are imported once at the next start;
- downloaded from an http:// or https:// link typed on the system
  keyboard: a WAD, an archive, or a folder listing to pick from. Archives
  are read in place over HTTP range requests, so a large solid 7Z needs no
  room on the console beyond the game WADs it holds.

The console uses sceHttp/sceSsl and the IME dialog; the PC build uses
libcurl. Archives go through libarchive, liblzma and zlib, fetched pinned
and built for both targets, with large allocations taken from mmap.

Engine fixes that came with it: IdentifyVersion takes the launcher's
choice and sets gamemission, so TNT and Plutonia get their own level names
and finale texts; the sky check no longer gives The Ultimate DOOM the
DOOM II skies; saves are per game; widescreen full-screen pictures from the
2024 re-release are drawn centred instead of rejected.

The console test runner receives doom.log over the capture connection
instead of reading the kernel log.
2026-10-03 17:36:15 +02:00

155 lines
5.2 KiB
Python

"""Runs the deployed title on the PS5 with a test plan and collects what happened.
uv run --no-project --with pillow python tools/console_test.py test/console-play.cfg [--timeout S]
Writes the plan to the title folder as test.cfg (plus a capture port), launches PPSA99666 with
the doomlaunch payload (tools/launcher, loaded through the Payload Manager), pulls the frames the
plan captures from the running title over TCP, converts them to PNG under build/test/run/,
receives the title's log over the same connection when it exits (build/test/run/doom.log),
prints it and removes test.cfg again. The PS5Upload helper must be running.
"""
import argparse
import base64
import socket
import struct
import sys
import time
import urllib.request
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
sys.path.insert(0, str(ROOT.parent / "tools"))
import ps5 # noqa: E402
import push_ffpkg as push # noqa: E402
TITLE = "PPSA99666"
PLDMGR = f"http://{ps5.PS5_IP}:8084"
LAUNCHER = ROOT / "build" / "launcher" / "doomlaunch.elf"
LAUNCHER_DIR = "/data/pldmgr/payloads/doomlaunch"
TEST_PLAN = f"/data/homebrew/{TITLE}/test.cfg"
CAPTURE_PORT = 9119
OUT = ROOT / "build" / "test" / "run"
FRAME = (1920, 1080)
def get(url, timeout=10):
with urllib.request.urlopen(url, timeout=timeout) as r:
return r.read().decode(errors="replace")
def engine():
push.LOG = ROOT / "build" / "deploy.log"
push.start_engine()
def write_remote(path, data):
r = push.http("POST", "/api/ps5/fs/write-bytes",
{"addr": push.XFER, "path": path, "bytes_b64": base64.b64encode(data).decode()})
if "http_error" in r:
sys.exit(f"writing {path} failed: {r}")
def install_launcher():
data = LAUNCHER.read_bytes()
try:
if any(e["name"] == LAUNCHER.name and e["size"] == len(data)
for e in ps5.list_dir(LAUNCHER_DIR)["entries"]):
return
except Exception:
pass
push.http("POST", "/api/ps5/fs/mkdir", {"addr": push.XFER, "path": LAUNCHER_DIR})
write_remote(f"{LAUNCHER_DIR}/{LAUNCHER.name}", data)
def receive_exactly(sock, size):
data = bytearray()
while len(data) < size:
chunk = sock.recv(min(1 << 20, size - len(data)))
if not chunk:
raise ConnectionError("capture stream ended early")
data += chunk
return bytes(data)
def tile_offset(x, y):
bit = lambda v, n: (v >> n) & 1
return (bit(x, 0) | bit(x, 1) << 1 | bit(y, 0) << 2 | bit(y, 1) << 3 | bit(y, 2) << 4 |
bit(x, 2) << 5 | (bit(x, 3) ^ bit(y, 3)) << 6 | (bit(x, 4) ^ bit(y, 4)) << 7 |
(bit(x, 6) ^ bit(y, 5)) << 8 | (bit(x, 5) ^ bit(y, 6)) << 9 | bit(y, 3) << 10 |
bit(x, 4) << 11 | bit(y, 6) << 12 | bit(x, 6) << 13 | bit(x, 7) << 14 | bit(x, 8) << 15)
def detile(data):
import numpy as np
width, height = FRAME
x = np.arange(width, dtype=np.int64)
y = np.arange(height, dtype=np.int64)
columns = (x // 512) * 65536 + tile_offset(x % 512, 0)
rows = (y // 128) * 128 * width
index = rows[:, None] + (columns[None, :] ^ tile_offset(0, y % 128)[:, None])
pixels = np.frombuffer(data, dtype=np.uint32)[index]
return pixels.astype("<u4").tobytes()
def pull_captures(seen):
from PIL import Image
try:
sock = socket.create_connection((ps5.PS5_IP, CAPTURE_PORT), timeout=2)
except OSError:
return
sock.settimeout(30)
try:
while True:
(name_length,) = struct.unpack("<I", receive_exactly(sock, 4))
if not name_length:
break
name = receive_exactly(sock, name_length).decode()
(size,) = struct.unpack("<Q", receive_exactly(sock, 8))
data = receive_exactly(sock, size)
seen.add(name)
if name.endswith(".log"):
(OUT / name).write_bytes(data)
continue
Image.frombuffer("RGBA", FRAME, detile(data), "raw", "RGBA", 0, 1).convert("RGB").save(OUT / f"{name}.png")
print(f"captured {name}", flush=True)
except (OSError, ConnectionError) as e:
print(f"capture pull interrupted: {e}", flush=True)
finally:
sock.close()
def main():
ap = argparse.ArgumentParser()
ap.add_argument("plan")
ap.add_argument("--timeout", type=int, default=120)
args = ap.parse_args()
OUT.mkdir(parents=True, exist_ok=True)
for old in OUT.glob("*"):
old.unlink()
engine()
install_launcher()
plan = Path(args.plan).read_text().rstrip("\n") + f"\nserve {CAPTURE_PORT}\n"
write_remote(TEST_PLAN, plan.encode())
print("launch:", get(f"{PLDMGR}/loadpayload:{LAUNCHER.name}", timeout=30).strip()[:200], flush=True)
seen = set()
deadline = time.time() + args.timeout
try:
while time.time() < deadline and "doom.log" not in seen:
pull_captures(seen)
time.sleep(1)
finally:
push.http("POST", "/api/ps5/fs/delete", {"addr": push.XFER, "path": TEST_PLAN})
log = OUT / "doom.log"
if log.exists():
print("\n".join(log.read_text(errors="replace").splitlines()[-80:]))
print(f"\nexited={log.exists()} captures={sorted(seen - {'doom.log'})}")
if __name__ == "__main__":
main()