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Prompts used to ask for keys ("press y or n", "press y to quit", "press a key"). Text now carries
glyph characters for the face buttons, drawn in their PlayStation colours by both Doom's menu font
and the launcher, so prompts read "Cross yes, Circle no" and the launcher footers show the symbols
instead of X and O.
The first Read This! page shows the controller controls instead of id's keyboard help, and DOOM II
keeps its Read This! entry when the WAD has the graphic, so every game can show it.
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1.3 KiB
TODO
Add-ons (PWADs)
The launcher only starts the main games; add-on WADs found in archives are skipped. Order of work:
- Pick an add-on in the launcher and load it on top of its game (
-file), import PWADs from archives and links, and give each add-on its own saves. - No Rest for the Living (
nerve.wad) and the Master Levels (masterlevels.wad) from the 2024 re-release: classic-format DOOM II maps, so they should run once loading works. Check their level order and secret exits. - SIGIL and SIGIL II (
sigil.wad,sigil2.wad): the re-release versions are episodes 5 and 6, which need episode, intermission and sky support beyond episode 4. - Legacy of Rust (
id1.wadwithid1-*.wadandid24res.wad): needs the id24 extensions (new weapons, monsters and the rest of the spec). Largest of these.
Importer
- Folder links behind a redirect (for example a shorturl.at link to a folder): the listing's
relative links are resolved against the typed address, not the address the redirect lands
on, so the files cannot be opened. Learn the final address (
sceHttpSetRedirectCallback,CURLINFO_EFFECTIVE_URLon the PC) and resolve against it. Short links straight to a file already work.