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Prompts used to ask for keys ("press y or n", "press y to quit", "press a key"). Text now carries
glyph characters for the face buttons, drawn in their PlayStation colours by both Doom's menu font
and the launcher, so prompts read "Cross yes, Circle no" and the launcher footers show the symbols
instead of X and O.
The first Read This! page shows the controller controls instead of id's keyboard help, and DOOM II
keeps its Read This! entry when the WAD has the graphic, so every game can show it.