A short link to a folder could not be imported: the listing's relative links were resolved against
the typed address instead of the one the redirect ended at. plat_http_get now reports the final
address. The PS5 backend follows Location headers itself, since sceHttp's automatic redirects do
not say where they land; the PC backend asks libcurl. The importer resolves listings against that
address and sends later range requests straight to it.
The URL helpers move from the launcher's listing code to src/platform/url.c so the PS5 backend can
resolve Location headers with them, and the upload server reuses url_file_name for file names.
DOOM now opens on a game list. The package bundles id's freely
distributable shareware DOOM1.WAD; players add The Ultimate DOOM, DOOM II,
TNT and Plutonia (or Freedoom) from their own files:
- copied into /data/homebrew/PPSA99666/wads, as WADs or inside ZIP, 7Z or
RAR archives, which are imported once at the next start;
- downloaded from an http:// or https:// link typed on the system
keyboard: a WAD, an archive, or a folder listing to pick from. Archives
are read in place over HTTP range requests, so a large solid 7Z needs no
room on the console beyond the game WADs it holds.
The console uses sceHttp/sceSsl and the IME dialog; the PC build uses
libcurl. Archives go through libarchive, liblzma and zlib, fetched pinned
and built for both targets, with large allocations taken from mmap.
Engine fixes that came with it: IdentifyVersion takes the launcher's
choice and sets gamemission, so TNT and Plutonia get their own level names
and finale texts; the sky check no longer gives The Ultimate DOOM the
DOOM II skies; saves are per game; widescreen full-screen pictures from the
2024 re-release are drawn centred instead of rejected.
The console test runner receives doom.log over the capture connection
instead of reading the kernel log.
id Software's original engine, made 64-bit clean, on a new platform layer:
VideoOut with tiled scanout, an AGC compute presenter, ScePad, AudioOut,
an OPL FM synth with a DMX-style MUS player, and a headless PC build for
testing. Ships Freedoom as the bundled game; id's own IWADs take priority.