Send games from a PC or phone browser, with a QR code on screen

Add games gets a first row, Send from PC or phone. Its screen runs a small HTTP server for as long
as it is open (port 9666, or the next one the sandbox allows) and shows the address as text and as
a QR code. The page it serves takes dropped files and whole folders, uploads them one at a time with
progress, and lists what the console did with each. Game WADs are moved into place, archives go
through the importer and are deleted afterwards, add-ons and other files are refused with a reason.

qrcodegen 1.8.0 joins the pinned third-party fetch, renamed to fetch-third-party.sh; the page is
embedded at build time by tools/embed-file.py. tools/send.py does what the page does, for console
tests with test/console-send.cfg.
This commit is contained in:
rijads committed 2026-10-04 15:25:39 +02:00
1 parent 652cfd6007
commit 93814c3e95
16 files changed
+1263 -69

No files matched your search

+13 -5
View File
@@ -6,7 +6,8 @@ PS5_SRC := $(wildcard src/ps5/*.c)
include third_party/third_party.mk
INCLUDES := -Isrc/doom -Isrc/port -Isrc/platform -Isrc/audio -Isrc/launcher $(ARCHIVE_INCLUDES)
GEN := build/gen
INCLUDES := -Isrc/doom -Isrc/port -Isrc/platform -Isrc/audio -Isrc/launcher -I$(GEN) $(THIRD_INCLUDES)
DOOM_WARNINGS := -Wall -Wno-unused-const-variable -Wno-unused-but-set-variable \
-Wno-unused-variable -Wno-logical-not-parentheses -Wno-missing-braces
OWN_WARNINGS := -Wall -Wextra -Wno-unused-parameter
@@ -52,11 +53,17 @@ $(HOST_DIR)/%.o: src/%.c
@mkdir -p $(dir $@)
$(HOST_CC) -std=gnu11 $(HOST_FLAGS) $(OWN_WARNINGS) $(INCLUDES) -c $< -o $@
$(HOST_DIR)/third_party/%.o: $(ARCHIVE_DEPS)/%.c
$(HOST_DIR)/third_party/%.o: $(THIRD_DEPS)/%.c
@mkdir -p $(dir $@)
$(HOST_CC) $(THIRD_FLAGS) -g -MMD -MP $(call third_flags,$<) -c $< -o $@
$(HOST_OWN_OBJ): | $(ARCHIVE_STAMP)
$(HOST_OWN_OBJ): | $(THIRD_STAMP)
$(GEN)/upload_page.h: src/launcher/upload.html tools/embed-file.py
@mkdir -p $(GEN)
python3 tools/embed-file.py $< upload_page $@
$(HOST_DIR)/launcher/upload.o $(PS5_DIR)/launcher/upload.o: $(GEN)/upload_page.h
tools: $(NATIVE_TOOL)
@@ -95,11 +102,11 @@ $(PS5_DIR)/%.o: src/%.c $(SDK)/target/lib/libkernel.so
@mkdir -p $(dir $@)
$(PS5_CC) -std=gnu11 $(PS5_FLAGS) $(OWN_WARNINGS) $(INCLUDES) -I$(PS5_GEN) -c $< -o $@
$(PS5_DIR)/third_party/%.o: $(ARCHIVE_DEPS)/%.c $(SDK)/target/lib/libkernel.so
$(PS5_DIR)/third_party/%.o: $(THIRD_DEPS)/%.c $(SDK)/target/lib/libkernel.so
@mkdir -p $(dir $@)
$(PS5_CC) $(THIRD_FLAGS) -MMD -MP $(call third_flags,$<) -c $< -o $@
$(PS5_OWN_OBJ): | $(ARCHIVE_STAMP)
$(PS5_OWN_OBJ): | $(THIRD_STAMP)
$(PS5_DIR)/llvm-pie.elf: $(PS5_OBJ) $(AGC_STUBS) src/ps5/symbols.map
$(SDK)/bin/prospero-lld -T $(NATIVE)/tooling/native/ps5-pie.ld --eh-frame-hdr --gc-sections \
@@ -124,6 +131,7 @@ $(APP)/eboot.bin: $(PS5_DIR)/eboot.elf $(RUNTIME) sce_sys/param.json sce_sys/ico
cp $(LA_DIR)/../COPYING $(APP)/licenses/libarchive.txt
cp $(XZ_DIR)/../../COPYING.0BSD $(APP)/licenses/liblzma.txt
cp $(ZL_DIR)/LICENSE $(APP)/licenses/zlib.txt
head -n 22 $(QR_DIR)/qrcodegen.c > $(APP)/licenses/qrcodegen.txt
$(NATIVE_TOOL) self --inspect --file $@
$(NATIVE_TOOL) self --inspect --file $(APP)/sce_module/libc.prx