README keeps intro, feature list linking docs/, install, two sessions, usage, the complete options table, changes outside Nix, rollback, uninstall. Each feature's details (problem, what you get, configuration, limitations, how it works) move to its own page in docs/; docs/dashboard.md is split per feature and docs/changes-outside-nix.md becomes docs/cleanup.md.
7.2 KiB
VR keyboard
Two patches of Steam's VR keyboard: extra keys and
swipe and suggestions. They work together or
alone. Options: README, Options (keyboard.vr.*).
The keyboard layout of the Steam session itself is a separate fix
(keyboard layout).
Extra keys
keyboard.vr.extraKeys.enable, module steam-keyboard-patch.
Problem: Steam's VR keyboard has no Ctrl, Alt or Esc, can't press real
keys, and its text emulation only maps plain ASCII: non-ASCII and
AltGr/dead-key characters on the German keymap (| @ { [ ] } \ ~ ^,
backtick, ä ö ü €) come out as 1.
What you get:
- Bottom row:
Esc Ctrl Alt [Space] AltGr ← ↑ ↓ → Close, stable with Shift or AltGr. Esc, Ctrl and Alt have Steam's dark special-key face, like its AltGr and layout keys. - AltGr + arrows: Home, End, Page Up, Page Down (hinted on the keys); Shift + arrows select text.
- AltGr + the key left of Backspace (
´on German,=on US): Delete, labelled like Steam's Delete key in its language (Entf;Delif that is longer), hinted on the key without AltGr; repeats while held. Layouts with an AltGr character on that key get none. - Layouts without AltGr (US, Dvorak, Colemak, Bulgarian, Chinese, Japanese,
Korean) get an
Fnkey right of the space bar: Steam's AltGr toggle (tap: once, tap twice: locked, hold), for Delete and Home/End/Page Up/Down. - Ctrl/Alt chords and Esc are real key presses in the VR-selected window; a toggled Ctrl/Alt is held down while the keyboard is open (e.g. Ctrl+scroll).
- Characters Steam would type as
1are typed correctly; everything else goes through Steam as before. - Enter always types Return (stock Steam may send it to a Steam search box).
Applies right away: no reboot or Steam restart needed, and it is re-applied after Steam restarts. Turning it off reverts the keyboard.
Layouts: the character routing targets the German keymap; on others it is harmless, and Esc/Ctrl/Alt/arrows work regardless.
Security: the helper service that presses the keys only accepts single-key Ctrl/Alt chords, the extra keys, Ctrl/Alt hold/release and single non-ASCII/AltGr characters; it cannot type ASCII text or press Enter.
Caveat: depends on Steam UI internals; after a Steam update that changes them the keyboard stays stock and the journal says why (see after a Steam update). Tested with Steam client 1790377368 (UI build 11041156).
Remove when Steam's VR keyboard gets these keys.
How it works
- The
steam-keyboard-patchuser service (helper.mjs) injects a patch into Steam'sSharedJSContextover DevTools (127.0.0.1:8080) and re-injects it after Steam restarts; stopping it (or disabling the option) runs the unpatch. - Ctrl/Alt chords and Esc are sent with
xdotool keyon:0(focus follows the VR-selected window); a toggled Ctrl/Alt is held down withxdotool. - Problem characters (non-ASCII, AltGr/dead-key characters on the German
keymap) are typed with
xdotool type; everything else goes through Steam's own text emulation. On other keymaps those characters are still typed by xdotool, which is why the routing is harmless there. - The new keys use Steam's key type Meta (the dark face); the Delete key takes Backspace's key type.
- Found by signature (see finders and signatures).
Swipe and suggestions
keyboard.vr.*, module vr-keyboard.
Problem: Steam's VR keyboard is tap-only: no swipe typing, no suggestions, and deleting more than a few characters means many Backspace taps.
What you get with keyboard.vr.enable (the sub-features swipe,
autocorrect, completions, backspaceDrag and haptics are on by
default):
- Swipe: press the trigger on the first letter, sweep over the others,
release on the last. The word is typed with a space before it if needed
(
text.autoSpace); alternatives show in the strip.'and-are typed, not swiped. - Suggestions never change text by themselves: a finished tapped word
that isn't in the dictionary gets corrections (itself first;
autocorrect), a word being tapped gets completions (the typed letters first;completions). A pick replaces exactly what it typed and can be switched again. - Backspace drag: drag Backspace left to delete one character per
pixelsPerChar, with a detent (wordDetentPixels) at each word border and at the start of what the keyboard typed; drag back right to retype. - Strip (
suggestions.position): a SteamVR dashboard panel below or above the keyboard, or inside the keyboard over its number row. Its buttons take the keyboard's key style. Below/above uses the SteamVR debugger, turned on automatically. - Haptics: light ticks for drag steps and picks, a Snap at word detents.
Dictionary (dictionary.*): by default the keyboard.layout language
(de, fr, es, it, nl, pt, sv) plus English, else English only. Add words
(extraWords, extraWordFiles), remove some (excludeWords) or configure
the languages:
steamFrame.keyboard.vr = {
enable = true;
suggestions.position = "inside"; # no SteamVR panel
dictionary.extraWords = [ "SteamOS" "Nix" ];
dictionary.excludeWords = [ "teh" ];
backspaceDrag.pixelsPerChar = 20;
};
Text memory: the keyboard can't read the text field, so it remembers
what it typed itself (text.bufferChars); anything it can't follow (Enter,
arrows, extraKeys' keys, another field, text.resetAfterIdleSeconds) resets
that, and suggestions only replace text the memory proves intact. Works with
and without extra keys (with it, non-ASCII words are typed
via its xdotool helper).
Caveats: depends on Steam/SteamVR UI internals; after an update that changes them the keyboard stays stock (see after a Steam update). Accented words of other languages are in the dictionary but only swipable where the layout has the letters.
Remove when Steam's VR keyboard gets swipe typing and suggestions.
How it works
- A Steam UI patch (
vr-keyboard, injected bysteam-ui-patcheslike the other UI patches). - Swiped words are matched by shape (SHARK2-style template matching)
against a dictionary built at build time from wordfreq frequency lists
and Hunspell, both from nixpkgs (per language the
wordsmost frequent wordfreq entries, shifted byfrequencyOffset, filtered by Hunspell except words at or abovekeepFrequentAbove). - The strip below/above the keyboard is a SteamVR dashboard panel
(
panel.js, a patch of SteamVR'ssystemuipage on port 8087), fed by thevr-keyboard-relayuser service (relay.mjs) between the two pages. Withinsideneither the panel nor the relay runs. - Found by signature (entries
vr-keyboard,vr-keyboard-panel).
Tests: nix flake check (checks vr-keyboard: text model, corrector,
decoder accuracy on German + English) and keyboard.vr.checks for the
configured dictionary.
Debugging: window.__sfuiSwipeLog and __sfuiSwipePaths in Steam's
SharedJSContext (replay swipes with scripts/vr-keyboard-replay.mjs).