README keeps intro, feature list linking docs/, install, two sessions, usage, the complete options table, changes outside Nix, rollback, uninstall. Each feature's details (problem, what you get, configuration, limitations, how it works) move to its own page in docs/; docs/dashboard.md is split per feature and docs/changes-outside-nix.md becomes docs/cleanup.md.
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Launcher menu
launcherMenu.*: the VR dashboard's "+" menu (non-Steam programs), with
hidden apps and icon fallbacks. Options:
README, Options.
Problem
The "+" menu is in random order with "Desktop" somewhere in a scrolling list, and a click shows no feedback until the window appears, so programs often get started twice.
What you get
Patches of Steam's UI, each on its own option:
sort: programs sorted by name (case-insensitive), Desktop included.pinDesktop = "top"/"bottom": Desktop pinned above/below the list, always visible.closeOnLaunch: the menu closes on click.launchDebounceSeconds = <seconds>: a repeat launch of the same command within that time is ignored (and logged); a program that exits right away can only be restarted once the time is up.grid.enable: the programs section becomes a grid of tiles (icon, name below); "Add desktop window" stays a list. The popup is 300 px wide, sogrid.columnssets the tile size (3 ≈ 92 px, 4 ≈ 68 px, 5 ≈ 53 px);grid.maxRowslimits visible rows, the rest scrolls.showAllApps: every program, see below.
All revert when turned off (next switch).
Configuration
steamFrame.launcherMenu = {
sort = true;
pinDesktop = "bottom";
closeOnLaunch = true;
launchDebounceSeconds = 10;
grid = { enable = true; columns = 4; maxRows = 4; };
showAllApps = true;
hiddenApps = [ "lxterminal" "cmake-gui" "firewall-config" "renderdoc" ];
};
All programs and Developer Mode
Without Developer Mode Steam hides konsole, systemsettings, dolphin,
plasma-discover, vlc, firewall-config, cmake-gui, qrenderdoc,
lxterminal and sh. Steam Developer Mode (a Steam setting, not managed
here) makes the "+" menu list every desktop entry; showAllApps lifts that
filter only, so Developer Mode (sshd, xrdp, LAN DevTools forwards) can stay
off. No feature needs Developer Mode; keep it off (see
DevTools on the LAN). Hide single
programs with hiddenApps.
Limitations
- The pinned Desktop works with the laser but not with thumbstick / D-pad navigation.
- Tested with Steam client 1790377368. A Steam update can break the patches; the menu then stays stock (after a Steam update).
How it works
UI patches in Steam's SharedJSContext
(modules/launcher-menu/, module launcher-menu), each registered only when
its option is set and reverted by its unpatch when unset:
order/: sortsScanForInstalledNonSteamApps()by name (Steam lists the programs in GLib hash-table order);pinned-desktop/: hides Desktop in the list and pins a proxy above/below it;launch/: wrapsLaunchNonSteamApp(menu-only) to close the menu and/or debounce repeated launches;grid/: restyles Steam's own items as tiles, which is why launching, sounds and controller navigation keep working;show-all/: empties the list Steam hides without Developer Mode.
Their anchors (APIs, React props, CSS) are in modules/lib/signatures.json
and verified by the offline checker.
Hidden apps
launcherMenu.hiddenApps, module hidden-apps.
Problem: with Developer Mode or showAllApps, the "+" menu lists every
desktop entry, including system tools.
What you get: the listed desktop entry ids (no .desktop) are hidden
from the "+" menu and the KDE menu. The "+" menu always hides steam and
vrurlhandler; for Konsole in VR use
showAllApps.
How it works: a Home Manager-linked desktop entry with Hidden=true per
id in ~/.local/share/applications, which masks the system entry of the
same id for Steam and KDE alike.
Icon fallbacks
launcherMenu.iconFallbacks.*. On by default.
Problem: Steam resolves Icon= only in the hicolor theme (and
pixmaps), so Konsole and KDE System Settings, whose icons only Breeze has,
show without icon.
What you get: Breeze's utilities-terminal and preferences-system
icons (plus extra) in hicolor, so the "+" menu shows them. A running Steam
picks up changes without a restart. Each switch also prints hints: icons of
programs Steam can't find that Breeze has (add them to extra), and
fallbacks hicolor has anyway.
Configuration: extra adds Breeze icon names; a name Breeze doesn't have
fails the build, enable = false provides none.
steamFrame.launcherMenu.iconFallbacks.extra = [ "system-file-manager" ];
iconFallbacks used to be a list; a list now fails with a hint (use
extra, or enable = false for [ ]).
How it works: Home Manager links nixpkgs' Breeze SVGs into
~/.local/share/icons/hicolor/scalable/apps/. When the set of links
changes, the switch bumps the mtime of ~/.local/share/icons/hicolor, so a
running Steam rescans (GTK only rereads a theme whose directory changed).
The switch's hints come from icon-fallbacks.sh.
Migration: until 2026-09 a script made these links on switch and listed
them in ~/.local/state/steam-frame-nix/icon-fallbacks; the first switch
replaces them with Home Manager's and steam-frame-nix-cleanup removes the
rest.