Files
lhns--steam-frame-nix/modules/steam-close-button/patch.js
T
Pierre Kisters a5ecbad76d lib: shared resolvePatch, ensureStyle, logger; legacy wrapper code removed
- finders.js (VERSION 2): resolvePatch (resolveAll or the "signature not
  found, ... left unpatched" status), ensureStyle and logger, used by the
  patches instead of their own copies.
- hooks.js (VERSION 2) no longer unwinds per-patch wrappers of old patch
  versions; dashboard-windows and steam-close-button drop their handling of
  versions <= 2 / <= 6 (in-page only, gone with any SteamVR restart).
- VERSIONs: dashboard-windows 4, steam-close-button 9, window-curvature 21,
  frame-controls 7, steam-keyboard-patch 22, launcher-menu grid 7,
  pinned-desktop 4, show-all 2.
2026-09-29 01:32:41 +02:00

292 lines
14 KiB
JavaScript

// steam-close-button: a Close (X) button on the SteamVR dashboard's main Steam
// window (overlay valve.steam.gamepadui.main). Target: "systemui" on
// 127.0.0.1:8087; mkPatch patch, no options.
//
// Button: the frame's `closing` component shows X when
// componentProps.onCloseRequested exists; this instance's defaultComponentProps
// gets one (original kept as __sfuiOrig) and frame.props is re-assigned so the
// MobX computed re-evaluates.
//
// X hides Steam: docks the window back if undocked, then switches to the most
// recently active other alive, docked frame with a bar tab, else "bar only"
// (no active frame). Without the Dashboard component it hides the dashboard.
// Steam stays hidden until it is the active frame again, which only explicit
// requests do (tab click, Steam menu pick, SwitchToDashboardOverlay). While
// hidden, stock fallbacks to Steam go to that same target instead:
// - Dashboard.autoSwitchOverlayIfNeeded (instance override): no active frame
// (active window closed, dashboard opened) -> target; bar-only stays;
// - mailbox handler "dashboard_overlay_destroyed" (stock: active overlay gone
// -> switchToHomeOverlay -> Steam) -> target;
// - mailbox show/switch requests for Steam with reason "SetDockLocation" (echo
// of X docking Steam) are dropped, "theater frame destroyed" (vrserver) are
// passed on without the key.
// Rarer stock "go home" paths (Now Playing, message overlay) still show Steam.
//
// Restarts: "Steam hidden" is saved through the injector's persistent store
// (window.__sfuiStore, patch registered with state = true:
// ~/.local/state/steam-frame-nix/ui-patches/steam-close-button.json;
// { schema: 1, steamHidden }) and restored into a fresh page (SteamVR
// restart, reboot, dashboard reload). Frame ids, bar-only and the counters
// are per run and not saved. The injector attaches within ~5 s of the page
// appearing, so Steam's window may already be up and active then; a restored
// hidden state therefore stays pending (restorePending) until Steam's frame
// is seen: active at that point (or when it first becomes active while
// pending) -> hidden once, like X (previous window, else bar only); inactive
// -> just stays hidden (the overrides below keep stock from showing it).
//
// Contract: state in window.__sfuiSteamCloseState (schema 1: steamHidden,
// barOnly, history, redirected, redirects, restorePending) survives
// re-injection; teardown restores all overrides and never switches frames.
// window.__sfuiSteamClose: plan(), homePlan(), steamHidden, barOnly, state.
((find, sigs, opts) => {
const NAME = 'steam-close-button';
const VERSION = 9;
const MAIN_KEY = 'valve.steam.gamepadui.main'; // sigs.overlayKeys
const FRAME_ALIVE = 2; // sigs.frame
const REASON = 'sfui steam-close-button';
const DOCK_ECHO = 'SetDockLocation'; // sigs.docking
const THEATER_GONE = 'theater frame destroyed'; // sent by vrserver
const prev = window.__sfuiSteamClose;
if (prev?.version === VERSION) return prev.apply();
const DS = window.DashboardStore, FS = window.FrameStore;
if (!DS || !FS) return 'not patched: window.DashboardStore/FrameStore missing';
const mods = find.resolvePatch('webpackChunkvrwebui', sigs);
if (typeof mods === 'string') return mods;
const mx = mods.mobx.module;
if (typeof mx.runInAction !== 'function' || typeof mx.reaction !== 'function')
return 'signature not found, dashboard left unpatched: mobx.runInAction/reaction';
const Closing = mods.closing.exports.Closing;
const DOCK_DASHBOARD = mods.dock.exports.EDockLocation.Dashboard;
prev?.teardown?.(); // other VERSION; never switches frames
const store = window.__sfuiStore; // injector's persistent store (absent: in-page only)
const S = (() => {
const s = window.__sfuiSteamCloseState;
if (s?.schema !== 1) { // fresh page: restore from the store
const saved = store?.get(NAME), hidden = saved?.schema === 1 && saved.steamHidden === true;
return (window.__sfuiSteamCloseState = { schema: 1, steamHidden: hidden, barOnly: false, history: [],
redirected: 0, redirects: [], restorePending: hidden, restored: saved?.schema === 1 ? { steamHidden: hidden } : null });
}
s.barOnly = !!s.barOnly && DS.activeFrame == null;
s.restorePending = !!s.restorePending && s.steamHidden;
return s;
})();
let persisted; // last steamHidden sent to the store
const persist = () => {
if (persisted === S.steamHidden) return;
if (store?.set?.(NAME, { schema: 1, steamHidden: S.steamHidden })) persisted = S.steamHidden;
};
const mainActive = () => DS.activeFrameID != null && DS.activeFrameID === DS.m_unMainSteamFrameID;
if (mainActive() && !S.restorePending) S.steamHidden = false;
const note = (id) => { // recently active frames, most recent last
if (id == null) return;
const h = S.history, i = h.indexOf(id);
if (i >= 0) h.splice(i, 1);
h.push(id);
if (h.length > 32) h.shift();
};
note(DS.activeFrameID);
const fallbackFrame = (except) => {
const main = DS.mainSteamFrame;
for (let i = S.history.length - 1; i >= 0; i--) {
const f = FS.GetFrame(S.history[i]);
if (f && f !== main && f !== except && f.m_eState === FRAME_ALIVE &&
f.tab?.visibleInDashboardBar && f.docking?.dockLocation === DOCK_DASHBOARD) return f;
}
return null;
};
// What a click on X would do: { action, dock, to?, title? }.
const plan = (frame = DS.mainSteamFrame) => {
if (!frame) return { action: 'none', reason: 'no main frame' };
const dock = !!frame.docking && frame.docking.dockLocation !== DOCK_DASHBOARD;
if (!frame.isActiveDashboardFrame) return { action: dock ? 'dock' : 'none', dock };
const other = fallbackFrame(frame);
if (other && window.Dashboard?.switchToFrameInternal) return { action: 'switch', dock, to: other.frameID, title: other.title };
if (window.Dashboard && DS._setActiveFrame) return { action: 'bar-only', dock };
return { action: DS.isFullyVisible ? 'hide' : 'none', dock };
};
// Where a fallback away from `except` goes while hidden.
const homePlan = (except = DS.activeFrame) => {
const f = fallbackFrame(except);
return f ? { action: 'switch', to: f.frameID, title: f.title } : { action: 'bar-only' };
};
const hiding = () => S.steamHidden && DS.mainSteamFrame != null && !mainActive();
const barOnly = () => {
S.barOnly = true;
if (DS.activeFrameID != null) DS._setActiveFrame(undefined, undefined);
};
const goHome = (except, why) => {
const p = homePlan(except);
S.redirected++;
S.redirects.push({ at: new Date().toISOString(), why, to: p.to ?? 'bar-only' });
if (S.redirects.length > 10) S.redirects.shift();
if (p.to != null && window.Dashboard?.switchToFrameInternal) window.Dashboard.switchToFrameInternal(FS.GetFrame(p.to), undefined, REASON);
else barOnly();
};
// Restored "hidden" (fresh page): settled once Steam's frame exists (and the
// overrides are in): hidden once if it is active, else it just stays hidden.
const settleRestore = () => {
if (!S.restorePending || !DS.mainSteamFrame || !window.Dashboard) return;
S.restorePending = false;
if (mainActive()) goHome(DS.mainSteamFrame, 'restored after restart');
};
// ---- overrides: a Dashboard instance method and its mailbox handlers ------
const methodWrappers = {
autoSwitchOverlayIfNeeded: (orig) => function autoSwitchOverlayIfNeeded(...args) {
if (S.barOnly && DS.activeFrame == null) return;
if (hiding() && DS.activeFrame == null) return goHome(null, 'autoSwitchOverlayIfNeeded');
return orig.apply(this, args);
},
};
const showRequest = (orig) => function showRequest(e, ...rest) {
if (hiding() && e?.overlay_key === MAIN_KEY) {
if (e.reason === DOCK_ECHO) return;
if (e.reason === THEATER_GONE) return orig.call(this, { ...e, overlay_key: undefined }, ...rest);
}
return orig.call(this, e, ...rest);
};
const handlerWrappers = {
dashboard_overlay_destroyed: (orig) => function overlayDestroyed(e, ...rest) {
const a = DS.activeFrame;
if (hiding() && a?.associatedSummonOverlayKeys?.includes(e?.overlay_key ?? '')) return goHome(a, 'overlay destroyed');
return orig.call(this, e, ...rest);
},
show_dashboard_requested: showRequest,
switch_dashboard_overlay_requested: showRequest,
};
const ours = (f) => f?.__sfuiPatch === NAME && f.__sfuiVersion === VERSION;
const wrapAll = (obj, wrappers) => {
for (const [name, make] of Object.entries(wrappers)) {
const cur = obj[name];
if (typeof cur !== 'function' || ours(cur)) continue;
const own = Object.getOwnPropertyDescriptor(obj, name);
if (own && !own.writable && !own.configurable) continue;
const old = cur.__sfuiPatch === NAME; // left by another version
const orig = old ? cur.__sfuiOrig : cur;
obj[name] = Object.assign(make(orig), { __sfuiPatch: NAME, __sfuiVersion: VERSION, __sfuiOrig: orig,
__sfuiHadOwn: old ? cur.__sfuiHadOwn : !!own });
}
};
const unwrapAll = (obj, names) => {
for (const name of names) {
const f = obj?.[name];
if (f?.__sfuiPatch !== NAME) continue;
if (f.__sfuiHadOwn) obj[name] = f.__sfuiOrig;
else delete obj[name];
}
};
let guarded = null, guardedHandlers = null;
// Installs the overrides (idempotent); true if autoSwitchOverlayIfNeeded is ours.
const guard = () => {
const dash = window.Dashboard;
if (!dash) return false;
if (guarded && guarded !== dash) unguard(); // Dashboard remounted
guarded = dash;
wrapAll(dash, methodWrappers);
const h = dash.m_mailbox?.m_oHandlers; // registered once the mailbox is up
if (h && typeof h === 'object') {
guardedHandlers = h;
wrapAll(h, Object.fromEntries(Object.entries(handlerWrappers).filter(([t]) => typeof h[t] === 'function')));
}
return ours(dash.autoSwitchOverlayIfNeeded);
};
const unguard = () => {
unwrapAll(guarded, Object.keys(methodWrappers));
unwrapAll(guardedHandlers, Object.keys(handlerWrappers));
guarded = guardedHandlers = null;
};
const onClose = (frame) => {
const p = plan(frame);
const dash = window.Dashboard;
if (p.action !== 'none' || p.dock) { guard(); S.steamHidden = true; S.restorePending = false; persist(); }
if (p.dock) frame.docking.SetDockLocation(DOCK_DASHBOARD);
if (p.action === 'switch') dash.switchToFrameInternal(FS.GetFrame(p.to), undefined, REASON);
else if (p.action === 'bar-only' && guard()) barOnly();
else if (p.action === 'bar-only' || p.action === 'hide') {
if (dash?.hideDashboard) dash.hideDashboard(REASON, false);
else window.VRHTML?.VRDashboardManager?.HideDashboard(REASON, false);
}
};
// ---- the button --------------------------------------------------------------
let closing = null; // the component we changed
const nudge = (frame) => mx.runInAction(() => { if (frame?.props) frame.props = { ...frame.props }; });
const resetSpinner = (c) => mx.runInAction(() => { c.m_bShowSpinner = false; });
const patchFrame = (frame) => {
const c = frame.closing;
if (!(c instanceof Closing)) return 'not patched: main frame has no closing component';
const cur = c.defaultComponentProps;
closing = c;
if (cur?.__sfuiPatch === NAME && cur.__sfuiVersion === VERSION) return 'unchanged';
const orig = cur?.__sfuiPatch === NAME ? cur.__sfuiOrig : cur;
const props = {
...orig,
onCloseRequested: () => { // RequestClose sets the spinner after we return
try { onClose(frame); } finally { setTimeout(() => resetSpinner(c), 0); }
},
};
for (const [k, value] of [['__sfuiPatch', NAME], ['__sfuiVersion', VERSION], ['__sfuiOrig', orig]])
Object.defineProperty(props, k, { value, configurable: true }); // non-enumerable: not merged
c.defaultComponentProps = props;
nudge(frame);
return 'patched';
};
const unpatchFrame = () => {
const c = closing;
closing = null;
const cur = c?.defaultComponentProps;
if (cur?.__sfuiPatch !== NAME) return;
c.defaultComponentProps = cur.__sfuiOrig;
if (c.frame?.m_eState !== FRAME_ALIVE) return;
resetSpinner(c);
nudge(c.frame);
};
const apply = () => {
const f = DS.mainSteamFrame;
if (closing && closing.frame !== f) unpatchFrame(); // main frame recreated
guard();
settleRestore();
persist();
if (!f) return `main Steam frame not found${S.restorePending ? ' (Steam hidden, pending)' : ''}`;
const r = patchFrame(f);
const notes = [S.steamHidden && 'Steam hidden', S.barOnly && 'bar-only',
S.redirected && `${S.redirected} redirect${S.redirected === 1 ? '' : 's'}`].filter(Boolean);
return notes.length ? `${r} (${notes.join(', ')})` : r;
};
const disposers = [
mx.reaction(() => DS.activeFrameID, note),
mx.reaction(() => DS.activeFrameID != null, (active) => { if (active) S.barOnly = false; }),
mx.reaction(mainActive, (on) => {
if (!on) return;
if (S.restorePending) return settleRestore(); // stock showed Steam before we saw it
S.steamHidden = false;
persist();
}),
mx.reaction(() => DS.m_unMainSteamFrameID, () => { try { apply(); } catch (e) { console.error(NAME, e); } }),
];
const teardown = () => {
for (const d of disposers.splice(0)) d();
unpatchFrame();
unguard();
if (window.__sfuiSteamClose === self) delete window.__sfuiSteamClose;
};
const self = window.__sfuiSteamClose = {
version: VERSION, apply, teardown, plan, homePlan, state: S,
get steamHidden() { return S.steamHidden; },
get barOnly() { return S.barOnly; },
};
return apply().replace(/^unchanged/, 'patched');
})