mirror of
https://github.com/lhns/steam-frame-nix.git
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docs/pet.md (usage, configuration, how it works), docs/pet-models.md (the model spec), the README's feature line, options, changes outside Nix and Credits (Toon Cat FREE and Tuxedo Cat, CC-BY 4.0; Quaternius Shiba Inu and Fox, CC0), the cleanup artifact, the layout and runtime names, and the template.
11 KiB
11 KiB
Development
Which file does what and where it runs, for working on steam-frame-nix itself. Writing your own patches: UI patches.
Conventions
modules/<name>.nixishomeManagerModules.<name>; files only it uses are inmodules/<name>/.patch.js/unpatch.js: a runtime patch of a web page and the expression that reverts it. A module with several patches has one directory per patch (launcher-menu/grid/,vr-keyboard/suggestions-panel/).*.jsinmodules/is browser JavaScript evaluated in Steam's or SteamVR's pages (single expressions, no imports);*.mjsis a Node program (user service, test or script).check.nixis the module's flake check (nix flake check, attributechecks.<system>.<name>);tests/*.test.mjsare run by it.- Runtime names (patch names, user services, state files) are listed below; they stay stable when files move.
Where things run:
| Tag | Where |
|---|---|
| Steam | Steam's UI, page SharedJSContext, DevTools 127.0.0.1:8080 |
| SteamVR | SteamVR's dashboard (vrwebhelper), page systemui, DevTools 127.0.0.1:8087 |
| service | systemd user service (outer Steam/VR session) |
| switch | Home Manager activation (home-manager switch) |
| build | Nix build time |
| app | started with an app (launcher, LD_PRELOAD, autostart) |
| test | nix flake check |
| dev | run by hand from a checkout |
Repository layout
flake.nix homeManagerModules, packages/apps (cleanup, pet-*), checks, template
install.sh install / uninstall / cleanup (curl | bash; also the
steam-frame-nix-cleanup package and the debugger arm step)
template/ `nix flake init -t` / installer config: flake.nix, home.nix
docs/ one page per feature; ui-patches.md for patch authors
scripts/
check-signatures.mjs dev: check signatures.json against the installed Steam
webpack-modules.mjs dev: webpack module extraction (used by check-signatures)
vr-keyboard-replay.mjs dev: replay recorded swipes through the swipe decoder
modules/
session.nix switch: outer bus/runtime dir, user services on switch
cleanup.nix switch: `cleanup --orphans`; steam-frame-nix-cleanup on PATH
cleanup/package.nix build: install.sh as a command (cleanup, steamvr-debugger-arm)
cleanup/check.nix test: install.sh cleanup on fake home/runtime dirs
portal.nix Steam session portal config (session.portalFix)
portal/check.nix test: KDE FileChooser on by default, absent when disabled
applications-menu.nix applications.menu link for KDE apps (session.applicationsMenu)
applications-menu/check.nix test: the link on by default, absent when disabled
keyboard-layout.nix gamescope-session drop-in with XKB_DEFAULT_* (keyboard.layout)
clipboard-sync.nix app: KDE autostart of clipboard-sync (clipboardSync)
hidden-apps.nix Hidden=true desktop entries (launcherMenu.hiddenApps)
launchers.nix links, MIME defaults, units of the launchers (launchers.<id>)
launchers/
lib.nix the launcher option type, Exec quoting, package entries (build)
rewrite.awk build+service: rewrites a desktop entry's Exec lines and keys
generate.sh service steam-frame-nix-launchers (+ .path), switch: entries
of Flatpaks/host files in <runtimeDir>/steam-frame-nix/applications
check.nix, fixtures/ test: real entries rewritten (fixtures/expected), generator runs
docker.nix service: rootless dockerd (docker)
screenshots.nix ~/Pictures link to the SteamVR screenshots (screenshots)
screenshots/
link.sh, package.nix service steam-frame-nix-screenshots (+ .path), switch:
<runtimeDir>/steam-frame-nix/screenshots -> account folder
check.nix test: account detection on fake Steam dirs
firefox.nix Flatpak prefs extension and launcher (firefox)
firefox/wrapper.nix app: launcher wrapper (desktop profile, fullscreen fix)
firefox/check.nix test: wrapper against a fake flatpak
jellyfin.nix launcher with flatpak run options (jellyfin.hardwareDecoding)
jellyfin/mpv-hwdec-shim.c app: LD_PRELOAD shim, hwdec auto* -> v4l2m2m-copy
jellyfin/shim.nix build: the shim as lib/mpv-hwdec-shim.so
jellyfin/check.nix test: shim ELF and rewriting
steam-ui-patches.nix service steam-ui-patches: runs the injector (uiPatches.*)
steam-ui-patches/
injector.mjs service: injects/re-injects/reverts patches over DevTools
lib/default.nix build: mkPatch (wraps a patch.js with the library)
lib/finders.js Steam+SteamVR: signature lookup of webpack modules/React fibers
lib/hooks.js Steam+SteamVR: shared method hooks (e.g. SendMessage)
lib/signatures.json build+dev: per-patch signatures (also check-signatures)
steamvr-debugger.nix service steamvr-webhelper-debugger: DevTools port 8087
launcher-menu.nix the VR "+" menu (launcherMenu.*), icon fallbacks
launcher-menu/
order/ Steam: sort the list
pinned-desktop/ Steam: pin Desktop above/below the list
launch/ Steam: close on launch, debounce
grid/ Steam: programs as a grid of tiles
show-all/ Steam: all programs without Developer Mode
icon-fallbacks.sh switch: hints for iconFallbacks (read-only)
vr-keyboard-extra-keys.nix Esc/Ctrl/Alt/arrows etc. (keyboard.vr.extraKeys)
vr-keyboard-extra-keys/
patch.js, unpatch.js Steam: the extra bottom row and key routing
xdotool-helper.mjs service steam-keyboard-patch: own injector + xdotool keys
allowlist.mjs service: the keys the helper may send
check.nix, tests/ test: the allowlist
vr-keyboard.nix swipe, suggestions, Backspace drag (keyboard.vr)
vr-keyboard/
patch.js, unpatch.js Steam: gestures, text model, suggestion strip
swipe-decoder.js Steam (argument of patch.js): swipe path -> words
textmodel.js Steam (argument of patch.js): what the keyboard typed
corrector.js Steam (argument of patch.js): corrections, completions
gesture-input.js Steam (argument of patch.js): a gesture's own events, its hand's bridge path
function-keys.js Steam (argument of patch.js): F1-F12 in the strip while AltGr is active
suggestions-panel/
patch.js, unpatch.js SteamVR: the strip as a panel above/below the keyboard
relay.mjs service vr-keyboard-relay: strip state Steam <-> SteamVR
dictionary.nix, gen-dict.py build: dictionary from wordfreq + Hunspell
check.nix, tests/ test (also built before the patch): text model,
corrector, swipe-decoder accuracy, gesture input,
the F-key strip
vr-keyboard-controllers.nix controller bridge for keyboard features (internal option)
vr-keyboard-controllers/
bridge-patch.js, unpatch.js SteamVR: keyboard pose, tips, laser hits, triggers
geometry.js SteamVR (argument of bridge-patch.js): tip/laser -> keyboard
hub.js Steam (argument of consumer patches): __sfuiControllers
relay.mjs service vr-keyboard-controllers-relay: frames SteamVR -> Steam, demand back
check.nix, tests/ test: geometry, hub
vr-keyboard-touch.nix touch typing (keyboard.vr.touchTyping)
vr-keyboard-touch/
keyboard-patch.js, keyboard-unpatch.js Steam: presses touched keys
tracker.js Steam (argument of keyboard-patch.js): contact, hysteresis
check.nix, tests/ test (also built before the patch): touch paths
dashboard-windows.nix, dashboard-windows/ SteamVR: window scale/distance limits
steam-close-button.nix, steam-close-button/ SteamVR: X on the Steam window
window-curvature.nix, window-curvature/ SteamVR: curvature wheel
frame-controls.nix, frame-controls/ SteamVR: window control bar
pet.nix the VR pet (pet): patch, CLI, "+" menu entry, icon units
pet/
package.nix build: bakes, catalog, patch, CLI, icons, preview, tests
core.js SteamVR+preview+test (in the patch): behaviour, interaction
systemui.js, unpatch.js SteamVR: draws the pet in the scene graph, grip bar, menu
cli.mjs app: `vr-pet` over DevTools (also the "+" menu entry)
icon.sh service steam-frame-nix-pet-icon (+ .path), switch:
<runtimeDir>/steam-frame-nix/vr-pet/icon.png -> model icon
bake.py, bake_gltf.py, rig.py build: the cat's / a glTF animal's frames (OBJ per frame)
index.py, skin.py, thumb.py build: catalog (models.json), coats, thumbnails, icons
models/<id>/model.json build: the built-in models (spec: docs/pet-models.md)
preview/ dev: desktop preview (`nix run .#pet-preview`)
check.nix, tests/ test: core, adapter, CLI, models, icons, private-model guard
Runtime names
Patch names appear in the journal, key signatures.json and name the
state files (~/.local/state/steam-frame-nix/ui-patches/<name>.json), so
they are kept even where a file name says more:
| Module | Option | Patches (page) | User services |
|---|---|---|---|
launcher-menu |
launcherMenu |
launcher-menu-{order,pinned-desktop,launch,grid,show-all} (Steam) |
steam-ui-patches |
vr-keyboard |
keyboard.vr |
vr-keyboard (Steam), vr-keyboard-panel = suggestions-panel/ (SteamVR) |
steam-ui-patches, vr-keyboard-relay |
vr-keyboard-extra-keys |
keyboard.vr.extraKeys |
steam-keyboard-patch (Steam) |
steam-keyboard-patch |
vr-keyboard-touch |
keyboard.vr.touchTyping |
vr-keyboard-touch (Steam) |
steam-ui-patches |
vr-keyboard-controllers |
(internal, keyboard.vr.controllers) |
vr-keyboard-controllers (SteamVR) |
steam-ui-patches, vr-keyboard-controllers-relay |
dashboard-windows |
dashboard.windows |
dashboard-windows (SteamVR) |
steam-ui-patches |
steam-close-button |
dashboard.steamCloseButton |
steam-close-button (SteamVR, state) |
steam-ui-patches |
window-curvature |
dashboard.windowCurvature |
window-curvature (SteamVR) |
steam-ui-patches |
frame-controls |
dashboard.frameControls |
frame-controls (SteamVR, state) |
steam-ui-patches |
steamvr-debugger |
steamvrDebugger |
steamvr-webhelper-debugger |
|
launchers |
launchers |
steam-frame-nix-launchers (.service, .path) |
|
screenshots |
screenshots |
steam-frame-nix-screenshots (.service, .path) |
|
pet |
pet |
vr-pet (SteamVR, state) |
steam-ui-patches, steam-frame-nix-pet-icon (.service, .path) |
docker |
docker |
docker |
Log of all patches:
journalctl --user -u steam-ui-patches -u steam-keyboard-patch -u vr-keyboard-relay -u vr-keyboard-controllers-relay.
Checks
nix flake check # all checks, on aarch64-linux
nix shell nixpkgs#nodejs -c node scripts/check-signatures.mjs --strict # on the Frame