Files
lhns--steam-frame-nix/modules/steam-ui-patches.nix
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Pierre Kisters bce51eb598 Add window-curvature: adjustable curvature per dashboard window
steamFrame.dashboard.windowCurvature: the "Toggle Curvature" row of a
window's More Options menu becomes a control (click: curved -> flat,
flat -> stock; drag up/down with the laser: curvature relative to
SteamVR's stock curve, snapping to 0 and 1). The patch moves each frame's
curvature-origin node to stock distance / value in outgoing scene graphs;
per-window values live in the systemui page. Lookups by signature
("window-curvature" in signatures.json, incl. check-only anchors).

Shared method hooks (lib/hooks.js, passed by mkPatch as 4th argument):
one SendMessage wrapper for dashboard-windows (now VERSION 3) and
window-curvature instead of a chain of per-patch wrappers; legacy
wrappers on top are unwound.
2026-09-27 21:30:25 +02:00

171 lines
6.5 KiB
Nix

# Runtime patches of Steam's (and SteamVR's) web UIs through their local CEF
# DevTools ports: Steam's client UI on 127.0.0.1:8080 (SteamOS starts Steam
# with -cef-enable-debugging), SteamVR's vrwebhelper on 127.0.0.1:8087 when
# its debugger is enabled. Steam's files are untouched: the
# `steam-ui-patches` service (injector.mjs, Node) evaluates each registered
# patch in its target pages, re-injects it when a page is reloaded or
# recreated (and every 15 s), and evaluates its unpatch expression when the
# service stops, so the UI is back to stock without a Steam restart.
#
# Other modules (and your own config) register patches in
# `steamFrame.uiPatches.patches`; the service exists only while that list is
# non-empty. It is restarted on every switch (changed patches are re-injected,
# removed ones reverted by the old instance) and stopped once the list is
# empty. The keyboard patch (steam-keyboard-patch.nix) has its own helper.
#
# Patches that need Steam's webpack modules should find them by signature
# rather than by module id or minified export name, which change with Steam
# updates: `steamFrame.uiPatches.lib.mkPatch` wraps a patch written as
# `(find, sigs, opts, hooks) => …` with the finder library (lib/finders.js),
# its signatures and the shared method hooks (lib/hooks.js);
# scripts/check-signatures.mjs checks signatures offline.
{ config, pkgs, lib, ... }:
let
cfg = config.steamFrame.uiPatches;
inherit (lib) mkOption types;
patchType = types.submodule {
options = {
name = mkOption {
type = types.strMatching "[A-Za-z0-9_.-]+";
example = "launcher-menu-order";
description = "Unique name, used in the service's log.";
};
endpoint = mkOption {
type = types.str;
default = "http://127.0.0.1:8080";
example = "http://127.0.0.1:8087";
description = ''
DevTools base URL of the CEF instance (its /json/list is polled).
Steam's client UI is on port 8080, SteamVR's vrwebhelper on 8087.
'';
};
target = {
title = mkOption {
type = types.nullOr types.str;
default = null;
example = "SharedJSContext";
description = "Exact page title of the targets to patch.";
};
titleRegex = mkOption {
type = types.nullOr types.str;
default = null;
description = "JavaScript regex the page title must match.";
};
urlRegex = mkOption {
type = types.nullOr types.str;
default = null;
description = "JavaScript regex the page URL must match.";
};
};
patch = mkOption {
type = types.path;
description = ''
JavaScript file evaluated in every matching page (DevTools
Runtime.evaluate, awaited). Must be idempotent: it is re-evaluated
after page reloads and every 15 s. Its result value is logged when it
changes; return e.g. "patched", and "unchanged" (never logged) when
already applied. To use the finder library, build it with
`config.steamFrame.uiPatches.lib.mkPatch`.
'';
};
unpatch = mkOption {
type = types.nullOr types.path;
default = null;
description = ''
JavaScript file evaluated in every patched page when the service
stops (switch, list emptied, logout), reverting the patch. Must be
safe when the page isn't patched.
'';
};
};
};
entry = p: {
inherit (p) name endpoint patch unpatch;
target = lib.filterAttrs (_: v: v != null) p.target;
};
configFile = pkgs.writeText "steam-ui-patches.json" (builtins.toJSON {
pollMs = 5000;
reinjectMs = 15000;
debounceMs = 3000;
unpatchTimeoutMs = 2000;
patches = map entry cfg.patches;
});
in {
imports = [ ./session.nix ];
options.steamFrame.uiPatches.lib = mkOption {
type = types.attrsOf types.raw;
readOnly = true;
default = import ./lib { inherit pkgs; };
defaultText = lib.literalMD "the helpers of `modules/lib`";
description = ''
Helpers for writing patches (see modules/lib/default.nix):
`mkPatch { name, src, signatures ? …, opts ? { } }` returns a patch
file that calls `src`, a JavaScript function expression
`(find, sigs, opts, hooks) => …`, with the finder library `find`
(modules/lib/finders.js: getWebpackRequire, resolveAll, findModule,
findExport, findFiberUp, findInReactTree, …), the module signatures
`sigs` (format: modules/lib/signatures.json; default: its entry
`name`, if any), `opts` and the shared method hooks `hooks`
(modules/lib/hooks.js: before, remove, has). `finders` and `hooks`
are the libraries' paths, `signatures` the parsed signatures.json.
'';
};
options.steamFrame.uiPatches.patches = mkOption {
type = types.listOf patchType;
default = [ ];
example = lib.literalExpression ''
[ {
name = "my-patch";
target.title = "SharedJSContext";
patch = ./my-patch/patch.js;
unpatch = ./my-patch/unpatch.js;
} ]
'';
description = ''
Runtime patches of Steam's web UIs, kept injected by the
`steam-ui-patches` user service over the local CEF DevTools ports and
reverted when it stops. Every target (page) of the endpoint matching all
given target criteria is patched.
'';
};
config = lib.mkMerge [
(lib.mkIf (cfg.patches != [ ]) {
assertions = [ {
assertion = lib.allUnique (map (p: p.name) cfg.patches);
message = "steamFrame.uiPatches.patches: names must be unique.";
} ];
systemd.user.services.steam-ui-patches = {
Unit.Description = "Runtime patches of Steam's UI (CEF DevTools)";
Service = {
ExecStart = lib.escapeShellArgs [
"${pkgs.nodejs}/bin/node"
"${./steam-ui-patches/injector.mjs}"
"${configFile}"
];
Restart = "always";
RestartSec = 5;
TimeoutStopSec = 5; # the injector unpatches Steam's UI on SIGTERM
};
Install.WantedBy = [ "default.target" ];
};
# Restart on every switch so changed patches are re-injected (each
# replaces its older version) and removed ones are reverted by the old
# instance.
steamFrame.userServices.restart = [ "steam-ui-patches.service" ];
})
# No patches: stop a still-running injector, which reverts its patches, so
# Steam's UI is stock right away.
(lib.mkIf (cfg.patches == [ ]) {
steamFrame.userServices.stop = [ "steam-ui-patches.service" ];
})
];
}