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- dashboard.windowMaxScale / windowDistance -> dashboard.windows.maxScale / distance - windowCurvature: default -> initial, snapPixels/snapPoints -> detentPixels/detentPoints, dragThreshold -> dragThresholdPixels (also the patch's option keys; window-curvature VERSION 19); removed `snap` now points to detentPixels - types.numbers.positive/nonnegative instead of number + range assertions (step <= max, initial/detentPoints <= max and distance min <= max stay) - frame-controls patch accepts longPressMs from 300, like the option (VERSION 2) - "SteamVR dashboard patch" in descriptions, which fit into 80 columns Old names keep working with a rename warning.
29 lines
1.1 KiB
Nix
29 lines
1.1 KiB
Nix
# Close (X) button on the dashboard's Steam window. SteamVR dashboard patch
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# (steam-close-button/patch.js; "systemui" on 127.0.0.1:8087), registered only
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# when enabled; enables steamvr-debugger.nix (one SteamVR restart the first time).
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{ config, lib, pkgs, ... }:
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let
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cfg = config.steamFrame.dashboard.steamCloseButton;
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inherit (import ./lib { inherit pkgs; }) mkPatch;
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in {
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imports = [ ./steam-ui-patches.nix ./steamvr-debugger.nix ];
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options.steamFrame.dashboard.steamCloseButton.enable = lib.mkEnableOption ''
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a Close (X) button on the dashboard's Steam window. It hides Steam
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(previous window or just the bar) until shown explicitly, e.g. via the
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Steam tab. SteamVR dashboard patch; off removes it (next switch)'';
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config = lib.mkIf cfg.enable {
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steamFrame.uiPatches.patches = [ {
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name = "steam-close-button";
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endpoint = "http://127.0.0.1:8087";
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target.title = "systemui";
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patch = mkPatch {
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name = "steam-close-button";
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src = ./steam-close-button/patch.js;
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};
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unpatch = ./steam-close-button/unpatch.js;
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} ];
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};
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}
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